Search found 3 matches

by Vale
Sat Jun 30, 2007 12:10 pm
Forum: Commander - Europe at War Gold
Topic: Europe at War - great game, if it had AI
Replies: 115
Views: 6941

RE: Europe at War - great game, if it had AI

<t> I don't accept the argument that playing the game in a non-historic fashion is exploitation. CEOW is a strategic wargame, not a simulation. Regarding the Italian attack on the oilfields, prior to sending the force on its way I had no idea how easy it would be to seize the area, as I had fog of ...
by Vale
Sat Jun 30, 2007 1:26 am
Forum: Commander - Europe at War Gold
Topic: Europe at War - great game, if it had AI
Replies: 115
Views: 6941

RE: Europe at War - great game, if it had AI

<t> I started this thread about the passive AI. After posting, I had planned to quit the CEOW forever, but instead decided to scrap my current game and start over, this time on a slightly harder difficulty rating. <br/>
<br/>
Things are going a lot better with the second game. The Allied navy ...
by Vale
Sun Jun 24, 2007 12:07 am
Forum: Commander - Europe at War Gold
Topic: Europe at War - great game, if it had AI
Replies: 115
Views: 6941

Europe at War - great game, if it had AI

<t> Hello all.<br/>
<br/>
I have a deep interest in WWII history, and as a child spent many hours playing WWII board games, such as Tobruk. When I heard about a WWII game that looked - from the screen shots - like a strategic WWII game, I just had to buy it.<br/>
<br/>
Initially, I was pleased ...

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