Search found 1385 matches

by tweber
Mon May 23, 2011 9:38 pm
Forum: Mods and Scenarios
Topic: WAW on AT Gold
Replies: 8
Views: 346

RE: WAW on AT Gold

<t> Fuel is tight for Germany through most of the game.&nbsp; It is certainly a good idea to get the Polish resource hex in the first turn.&nbsp; Also, building chemical factories will give you more fuel (every time a supply is made, an additional fuel is created).<br/>
&nbsp;<br/>
Key to not ...
by tweber
Sat May 21, 2011 6:24 am
Forum: Opponents Wanted
Topic: Four player WAW
Replies: 4
Views: 219

Four player WAW

We already have 3 players for a WAW game. If anyone is interested in the Japan/Italy side, send me a PM with your email. I would like someone who can committ to a 24 hour turnaround on the turns or have your ally play your side if you otherwise unavailable.
by tweber
Sat May 14, 2011 4:03 am
Forum: Mods and Scenarios
Topic: WAW on AT Gold
Replies: 8
Views: 346

RE: WAW on AT Gold

Use the second one
by tweber
Fri May 13, 2011 4:05 am
Forum: Mods and Scenarios
Topic: WAW on AT Gold
Replies: 8
Views: 346

RE: WAW on AT Gold

<r> <QUOTE><s>[quote]</s>ORIGINAL: jjdenver<br/>
<br/>
Is there going to be a new release of WaW specifically for ATG? Or is it expected that the last release for AT is just used in ATG? My question comes from complete ignorance btw - I haven't kept up w/ the WaW scenario permutations.
<e>[/quote ...
by tweber
Thu May 12, 2011 4:46 am
Forum: Mods and Scenarios
Topic: WAW on AT Gold
Replies: 8
Views: 346

RE: WAW on AT Gold

<r>
<QUOTE><s>[quote]</s>ORIGINAL: cveta<br/>
<br/>
Some questions for all that have tried WAW scenarion on At Gold<br/>
I play in human ws human game as west only and have few questions<br/>
1- at the start there is an option to chouse for human player for west and Germany. Will Japan and ...
by tweber
Sat May 07, 2011 6:20 am
Forum: Advanced Tactics Series
Topic: Assistance with production
Replies: 31
Views: 737

RE: Assistance with cargo ships

<t> There are some times you might have a cargoship and unit in the same counter (like you ships and engineers in the picture above):<br/>
&nbsp;<br/>
- The unit is an HQ.&nbsp; This gives the HQ sea cap which allows you to do transfers overseas.&nbsp; If you are playing an island heavy scenario ...
by tweber
Thu May 05, 2011 8:53 pm
Forum: Advanced Tactics Series
Topic: Trucks
Replies: 14
Views: 404

RE: Trucks

<t> Go into the editor, then settings, then click the masterfile button (it is a blue arrow button).&nbsp; It will ask you for the masterfile and you just cancel.&nbsp; This removes the masterfile.<br/>
&nbsp;<br/>
Changing fuel stats unit by unit will take a while.&nbsp; If, systematically, you ...
by tweber
Thu May 05, 2011 10:27 am
Forum: Advanced Tactics Series
Topic: Trucks
Replies: 14
Views: 404

RE: Trucks

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Twotribes<br/>
<br/>
Not a single nation in WW2 was so strapped for gas that they could not motorize significant parts of their military. Japan did not because they were fighting mostly in the Pacific and China was to rough for trucks.<br/>
<br/>
Yet this ...
by tweber
Mon May 02, 2011 5:44 pm
Forum: Mods and Scenarios
Topic: Editing 102 - Events
Replies: 29
Views: 477

RE: Editing 102 - Events

<r>
<QUOTE><s>[quote]</s>ORIGINAL: lion_of_judah<br/>
<br/>
how does one do weather events for say an area like Indochina and Southern Africa.....
<e>[/quote]</e></QUOTE>
<br/>
Typical way is to define a new land type for each weather - Land type 1 could be plains, Land type 1 + x could be ...
by tweber
Sun May 01, 2011 12:50 pm
Forum: Mods and Scenarios
Topic: Editing 102 - Events
Replies: 29
Views: 477

RE: Editing 102 - Events

The resource bar is showing the regime variables.&nbsp; Go into editor, settings, regime variables on a random game and look at how raw and oil are set.
by tweber
Sun May 01, 2011 12:35 pm
Forum: Mods and Scenarios
Topic: Creating hex graphics
Replies: 9
Views: 393

RE: Creating hex graphics

<t> You can go into the graphics directory and open up the hex pictures to see the dimensions.&nbsp; Here is the path:&nbsp; C:\Matrix Games\Axis General\bin\graphics\default\plain.<br/>
&nbsp;<br/>
The hex is 64 by 48 pixels.&nbsp; When making a map and puting the hexes together, the actual ...
by tweber
Thu Apr 28, 2011 5:41 am
Forum: After Action Reports
Topic: ATG AAR "Master of the Seas"
Replies: 75
Views: 2628

RE: ATG AAR "Master of the Seas"

<r> Turn sent.<br/>
<br/>
Not much hope of lasting. AS is way to effective in this game as subs have an AS range of 100 AP. A few units on my sea lane decimate my supply lines. I have to expend almost all my fuel in 'needle in a haystack' searches. I am unable effectively reinforce my fronts and ...
by tweber
Wed Apr 27, 2011 7:04 am
Forum: Mods and Scenarios
Topic: Editing 101
Replies: 14
Views: 433

RE: Editing 101

Did you disconnect the masterfile?&nbsp; See the "NO MASTERFILE" blue arrow in the picture above.&nbsp; That might do it.&nbsp; With a masterfile attached, it might reload the old events.
by tweber
Wed Apr 27, 2011 6:30 am
Forum: After Action Reports
Topic: ATG AAR "Master of the Seas"
Replies: 75
Views: 2628

RE: ATG AAR "Master of the Seas"

<r> <IMG src="https://www.matrixgames.com/forums/upfiles/17108/2CC3288FD1054083922B837DA93BE9A1.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/17108/2CC3288FD1054083922B837DA93BE9A1.jpg"><LINK_TEXT text="https://www.matrixgames.com/forums/upfi ... 3BE9A1.jpg">https://www ...
by tweber
Tue Apr 26, 2011 6:33 pm
Forum: After Action Reports
Topic: ATG AAR "Master of the Seas"
Replies: 75
Views: 2628

RE: ATG AAR "Master of the Seas"

<t> Turn sent. I capture the last remaining Sultinate city on the main land. This secures my flank against the coming offensive from the North. I set a record for kills this round (over 700 infantry of various types). The sultinate had a large infantry force that was poorly supplied. There are ...
by tweber
Tue Apr 26, 2011 5:17 am
Forum: After Action Reports
Topic: ATG AAR "Master of the Seas"
Replies: 75
Views: 2628

RE: ATG AAR "Master of the Seas"

Turn sent.&nbsp; Assaulted Republic capital but it held.&nbsp; Also did a landing on the northern part of Arditi's mainland to put pressure on a lightly defended city.
by tweber
Mon Apr 25, 2011 8:41 pm
Forum: After Action Reports
Topic: ATG AAR "Master of the Seas"
Replies: 75
Views: 2628

RE: ATG AAR "Master of the Seas"

Turn sent.&nbsp; I was able to sink a commerce raider so my sea lanes are relatively clear for now.&nbsp; Getting close to last Sultinate city on mainland.&nbsp; It's capture will allow me to brink forces to bear to the north.&nbsp;
&nbsp;
&nbsp;
by tweber
Mon Apr 25, 2011 5:42 pm
Forum: Mods and Scenarios
Topic: Editing 101
Replies: 14
Views: 433

RE: Editing 101

<r> <QUOTE><s>[quote]</s>ORIGINAL: lancer<br/>
<br/>
G'day,<br/>
<br/>
Coming to grips with the editor. Stumbling at the first hurdle.<br/>
<br/>
How do I get some kind of development feedback loop happening?<br/>
<br/>
Eg. I start up a random game, go into the editor, write an event then ...
by tweber
Mon Apr 25, 2011 3:16 pm
Forum: After Action Reports
Topic: ATG AAR "Master of the Seas"
Replies: 75
Views: 2628

RE: ATG AAR "Master of the Seas"

Turn sent.&nbsp; Captured a few big oil sites which will help in trying to clear my seas.&nbsp; My hold on the continent is shaky.
by tweber
Mon Apr 25, 2011 11:21 am
Forum: Advanced Tactics Series
Topic: Proposal for formation templates - reducing micro management
Replies: 60
Views: 1250

RE: Proposal for formation templates - reducing micro management

<t> Your mix is pretty decent for infantry divisions.&nbsp; <br/>
&nbsp;<br/>
The point is that you could define these new units and you would now have the ratios of TOE enforced.&nbsp; It is easy to do for any arbitrary grouping of units.&nbsp; All you need is a little familiarity with modding ...

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