Search found 14 matches

by bj_rohde
Fri Dec 25, 2009 5:17 pm
Forum: World in Flames
Topic: A few questions about the rules
Replies: 184
Views: 3333

RE: A few questions about the rules

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Shannon V. OKeets<br/>
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7.10.5 Search Die Rolls (RAC 11.5.5)<br/>
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Assuming that a naval combat is still possible, MWIF generates random numbers to simulate rolling dice for the search rolls for both sides. During port attacks the non-phasing side ...
by bj_rohde
Thu Nov 08, 2007 7:07 pm
Forum: World in Flames
Topic: Modifications to MWiF Scandinavia Map portion
Replies: 458
Views: 8125

RE: Modifications to MWiF Scandinavia Map portion

<t> The two hexes north of Trondheim should have a strait hexside between them. That strait is narrower than many other straits in WiF. The western hex of those two might even have a straits hexside to the hex directly west of Trondheim, but the fjord is wider there so maybe not. It's only half the ...
by bj_rohde
Mon Oct 15, 2007 5:59 am
Forum: World in Flames
Topic: optional rules
Replies: 489
Views: 7528

RE: optional rules

<r>
<QUOTE><s>[quote]</s>ORIGINAL: mlees<br/>
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Just curious:<br/>
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Why consider Artillery dependant on and requiring the Divisions optional rule?<br/>
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You cant break corps (or whatever regular land unit that power uses) down into artillery.<br/>
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Artillery has it's own ...
by bj_rohde
Sat Sep 15, 2007 7:12 pm
Forum: World in Flames
Topic: Sequence of Play Tutorial - #10
Replies: 93
Views: 2184

RE: Sequence of Play Tutorial - #10

<t> I'm not sure if this is a feasible way of doing this, but maybe units could have a secondary supply status ("potentially in supply") known by the program, that prompts the non-phasing player only when a situation occurs that may invoke emergency supply. <br/>
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A dialog would then trigger ...
by bj_rohde
Sat Sep 15, 2007 5:23 pm
Forum: World in Flames
Topic: Sequence of Play Tutorial - #10
Replies: 93
Views: 2184

RE: Sequence of Play Tutorial - #10

<r>
<QUOTE><s>[quote]</s>ORIGINAL: composer99<br/>
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I might mention that HQ support comes in two steps:<br/>
(1) Announcing HQ support, which happens before you throw in ground support from aircraft.<br/>
(2) <I><s>[i]</s>Resolving<e>[/i]</e></I> HQ support, which happens after.<br/>
<br ...
by bj_rohde
Sat Sep 15, 2007 12:23 pm
Forum: World in Flames
Topic: Sequence of Play Tutorial - #10
Replies: 93
Views: 2184

RE: Sequence of Play Tutorial - #10

<r> I have a question about the "declare emergency HQ supply" step.<br/>
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Shouldn't this be possible also for the non-phasing side <I><s>[i]</s>before <e>[/i]</e></I> movement? That way, emergency supply may prevent a possible overrun, while restricting emergency supply to after combat ...
by bj_rohde
Fri Aug 31, 2007 1:16 pm
Forum: World in Flames
Topic: Now recruiting additional Betatesters
Replies: 67
Views: 1206

RE: Now recruiting additional Betatesters

<r> Previous testing experience: None<br/>
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WiF experience: Medium rare. <E>:)</E> Have played WiF for about five years, but this year is the first time I'm getting close to actually finishing a campaign...<br/>
<br/>
Computer<br/>
CPU: 1,6 GhZ<br/>
RAM: 960MB<br/>
OS: WinXP<br/>
Max ...
by bj_rohde
Mon Aug 27, 2007 1:43 pm
Forum: World in Flames
Topic: Supply Tutorial - #9
Replies: 122
Views: 2629

RE: Supply Tutorial - #9

On page three,&nbsp;I believe the text is incorrect; emergency HQ supply does NOT put the HQ itself in supply, it merely makes units nearby act as if they were in supply.
&nbsp;
Bjarne
by bj_rohde
Tue Aug 07, 2007 6:47 pm
Forum: World in Flames
Topic: Start Lines in Scandinavia
Replies: 46
Views: 725

RE: Start Lines in Scandinavia

One question: In all these, there's one hex in Finnish/German control that can effectively cut the Murmansk railroad with a ZOC, should that be possible from the setup of these scenarios?

Bjarne
by bj_rohde
Tue Aug 07, 2007 6:15 pm
Forum: AI Opponent Discussion
Topic: AI for MWiF - USSR
Replies: 515
Views: 14748

RE: Value of a Hex

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Shannon V. OKeets<br/>
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<U><s>[u]</s>Attacking units<e>[/u]</e></U><br/>
Focusing on a single front line, the FM determines the land units he has available with which to attack. That is, the units are face up, in supply, and can reach an <B><s>[b]</s ...
by bj_rohde
Tue Aug 07, 2007 9:21 am
Forum: AI Opponent Discussion
Topic: AI for MWiF - France
Replies: 439
Views: 14225

RE: AI for MWiF - France

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Shannon V. OKeets<br/>
<br/>
I meant to add:<br/>
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As currently coded, breaking down an infantry corps doesn't make it available to be built again. Instead it goes into a broken down pool. Only after 2 divisions get destroyed, does the corps go back into ...
by bj_rohde
Sat Aug 04, 2007 12:48 pm
Forum: World in Flames
Topic: Who Makes Decisions
Replies: 26
Views: 471

RE: Who Makes Decisions

I know it can continue to intercept during that impulse, but if it's late in a turn and the turn ends, a transport at sea (or a CV in poor weather for that matter) may be able to sneak past that all-flipped task force much more easily during the return to base step.
by bj_rohde
Sat Aug 04, 2007 1:44 am
Forum: World in Flames
Topic: Who Makes Decisions
Replies: 26
Views: 471

RE: Who Makes Decisions

<r> <QUOTE><s>[quote]</s>ORIGINAL: Shannon V. OKeets<br/>
Welcome to the forum.
<e>[/quote]</e></QUOTE>
<br/>
Thanks!<br/>
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I realize the issue with having as few necessary "stop" steps as possible, but I also think this is a step that needs to be there (thanks, Patrice, for making me ...
by bj_rohde
Fri Aug 03, 2007 12:09 pm
Forum: World in Flames
Topic: Who Makes Decisions
Replies: 26
Views: 471

RE: Who Makes Decisions

<r> <QUOTE><s>[quote]</s>ORIGINAL: Shannon V. OKeets<br/>
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Note that the phasing player is commited to moving the naval units to the new sea area if the non-phasing player(s) say Ignore. There is no opportunity to retract the move once even 1 non-phasing player has decided.
<e>[/quote]</e ...

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