Search found 1448 matches
- by elliotg
- Mon Jul 28, 2025 9:38 am
- Forum: Distant Worlds 2
- Topic: Questions to the devs about game data
- Replies: 6
- Views: 5745
Re: Questions to the devs about game data
This is the annual chance of starting a plague when nearby a colony. So when a Rift Strider is at a colony location for a month then it will usually start a plague at the colony unless there are other mitigating factors (12/1 chance per year).
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This is the annual chance that the plague ...
- by elliotg
- Sun Jul 27, 2025 9:25 am
- Forum: Distant Worlds 2
- Topic: Questions to the devs about game data
- Replies: 6
- Views: 5745
Re: Questions to the devs about game data
Hi, I have a few small questions, if anyone from the dev team is able to answer them:
1. Is ShipHulls_PlanetDestroyer.xml not used anymore by the game? Is the ShipHulls_PlanetDestroyers.xml taking its place instead?
Correct, ShipHulls_PlanetDestroyer.xml actually became ShipHulls_Berserk AI.xml ...
- by elliotg
- Thu Mar 20, 2025 1:28 am
- Forum: Distant Worlds 2
- Topic: Transport cargo freighter need to cancel order after planet change owner
- Replies: 10
- Views: 397
Re: Transport cargo freighter need to cancel order after planet change owner
Once a colony/outpost has been conquered/taken over by another race all freighters en route to pick up cargo should have order cancelled, ship to stop and circle for new order except the corresponding trade agreements are in place between the new owner of the planet and the race the freighter ...
- by elliotg
- Sun Dec 22, 2024 5:54 am
- Forum: Design and Modding
- Topic: Localizing DW2 for non-Latin character sets
- Replies: 11
- Views: 1282
Re: Localizing DW2 for non-Latin character sets
Yes, here it is.
I made two small Testprojects.
The one I upload here is just started from scratch.
Mono.7z
If you load under Dir Mono.Windows the file "Mono.Windows.sdpkg"
it works.
If you load the one (that you have rename first) "Mono.Windows-Bundlename.sdpkg", it is not working.
I have done ...
- by elliotg
- Mon Dec 16, 2024 10:00 am
- Forum: Design and Modding
- Topic: Localizing DW2 for non-Latin character sets
- Replies: 11
- Views: 1282
Re: Localizing DW2 for non-Latin character sets
Can you please attach your project package file here?rxnnxs wrote: Sun Dec 15, 2024 9:10 pm When I edit the file Mono.Windows.sdpkg
to this:
code.jpg
I get the error Message:
Thanks
Elliot
- by elliotg
- Sun Dec 15, 2024 10:08 am
- Forum: Design and Modding
- Topic: Localizing DW2 for non-Latin character sets
- Replies: 11
- Views: 1282
Re: Localizing DW2 for non-Latin character sets
If there's enough interest we could add a mechanism to load any desired bundles, perhaps specifying them in a text file or similar.
Then you could reference any new asset by path in the XML data files. Or just use this bundle-loading to override the default game assets (e.g. sound effects) with the ...
Then you could reference any new asset by path in the XML data files. Or just use this bundle-loading to override the default game assets (e.g. sound effects) with the ...
- by elliotg
- Sun Dec 15, 2024 10:03 am
- Forum: Design and Modding
- Topic: Localizing DW2 for non-Latin character sets
- Replies: 11
- Views: 1282
Re: Localizing DW2 for non-Latin character sets
Could you short explain why harmony has to be used?
How can we use this harmony?
The default font is loaded as part of the core game content inside the bundles named CoreContent. To override the default font you need to load from a different bundle. Previously this required Harmony, which ...
- by elliotg
- Sat Dec 14, 2024 11:46 pm
- Forum: Design and Modding
- Topic: Localizing DW2 for non-Latin character sets
- Replies: 11
- Views: 1282
Localizing DW2 for non-Latin character sets
Hi all
This is a heads-up explaining a new feature coming in the next version of DW2 that will provide better support for languages with non-Latin alphabets.
Unfortunately the window for releasing public beta updates has closed for this year, so this update won't be available until January ...
This is a heads-up explaining a new feature coming in the next version of DW2 that will provide better support for languages with non-Latin alphabets.
Unfortunately the window for releasing public beta updates has closed for this year, so this update won't be available until January ...
- by elliotg
- Mon Apr 01, 2024 8:55 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Cannot Colonize; cannot Load Colony Ships, Completely blocked
- Replies: 11
- Views: 1151
Re: Cannot Colonize; cannot Load Colony Ships, Completely blocked
Hi Tyreanthil
Your savegames show that you have edited your home system. But the way you have added planets has caused problems.
As Max pointed out, one of your savegames shows overlapping planets, which prevents your ships from moving freely.
The other save shows planets added too close to other ...
Your savegames show that you have edited your home system. But the way you have added planets has caused problems.
As Max pointed out, one of your savegames shows overlapping planets, which prevents your ships from moving freely.
The other save shows planets added too close to other ...
- by elliotg
- Fri Mar 15, 2024 12:16 am
- Forum: Distant Worlds 2: Tech Support
- Topic: ~250 Freighters idle Beta 1.2.1.2
- Replies: 3
- Views: 462
Re: ~250 Freighters idle Beta 1.2.1.2
I restarted the game and the number of idle freighters went from 250 to around 10.
I am using XL BETA, would you still want me to upload a save file?
Now the issue is not present anymore.
Thank you
We probably don't need that savegame anymore. The new 1.2.1.4 beta fixes an issue related to ...
- by elliotg
- Wed Jan 17, 2024 2:18 am
- Forum: Distant Worlds 2: Tech Support
- Topic: [1.2.0.0] beta - construction ship early automation
- Replies: 7
- Views: 597
Re: [1.2.0.0] beta - construction ship early automation
Normally ships will not abort their mission for retrofits. But the problem described in the original post is some special-case logic to handle the initial research breakthrough that provides the first hyperdrive (Skip Drive).
This major breakthrough is considered so important that all ships will ...
This major breakthrough is considered so important that all ships will ...
- by elliotg
- Thu Oct 12, 2023 9:42 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Game keeps Crashing to Desktop
- Replies: 22
- Views: 3473
Re: Game keeps Crashing to Desktop
If you don't see crashdump files in the data/Logs folder then you can also check your Windows Application event log for entries: Control Panel > Administrative Tools > Event Viewer > Windows Logs > Application.
Check for any error entries around the time of the crash. There will often be 2 entries ...
Check for any error entries around the time of the crash. There will often be 2 entries ...
- by elliotg
- Thu Oct 12, 2023 9:52 am
- Forum: Distant Worlds 2: Tech Support
- Topic: Game keeps Crashing to Desktop
- Replies: 22
- Views: 3473
Re: Game keeps Crashing to Desktop
Thanks for those extra crashdumps.
I'm wondering whether you have mismatched file versions in your installation.
If you installed from Steam can you please try verifying your files.
If you used the Matrix or Gog installer, please try reinstalling to a fresh folder.
Also try without any mods.
I'm wondering whether you have mismatched file versions in your installation.
If you installed from Steam can you please try verifying your files.
If you used the Matrix or Gog installer, please try reinstalling to a fresh folder.
Also try without any mods.
- by elliotg
- Thu Oct 12, 2023 9:14 am
- Forum: Distant Worlds 2: Tech Support
- Topic: Game keeps Crashing to Desktop
- Replies: 22
- Views: 3473
Re: Game keeps Crashing to Desktop
Thanks for that extra info.
Do you have any other Crashdump files that you could upload here? Or do they always look the same as the one already at the top of this thread?
Any other different Crashdumps would help.
Thanks
Do you have any other Crashdump files that you could upload here? Or do they always look the same as the one already at the top of this thread?
Any other different Crashdumps would help.
Thanks
- by elliotg
- Thu Oct 12, 2023 1:10 am
- Forum: Distant Worlds 2: Tech Support
- Topic: Game keeps Crashing to Desktop
- Replies: 22
- Views: 3473
Re: Game keeps Crashing to Desktop
Thanks for that savegame. Unfortunately I haven't been able to repeat the crash.
Does that savegame always consistently crash for you? Is there some specific action that causes it to crash?
Does that savegame always consistently crash for you? Is there some specific action that causes it to crash?
- by elliotg
- Wed Oct 11, 2023 9:19 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Game keeps Crashing to Desktop
- Replies: 22
- Views: 3473
Re: Game keeps Crashing to Desktop
Thanks for that report and Crashdump file.
Would be very helpful to see the savegame for this. Are you please able to upload to a file-sharing service and post the link in this thread?
Thanks
Elliot
Would be very helpful to see the savegame for this. Are you please able to upload to a file-sharing service and post the link in this thread?
Thanks
Elliot
- by elliotg
- Thu Aug 31, 2023 9:50 am
- Forum: Distant Worlds 2
- Topic: Bugged or just crazy?
- Replies: 4
- Views: 514
Re: Bugged or just crazy?
I think you have a messed up installation. Possibly with multiple copies of GameEvents*.xml files.
I suggest completely reinstalling the game. Might be a good idea to install into a new folder.
Thanks
Elliot
I suggest completely reinstalling the game. Might be a good idea to install into a new folder.
Thanks
Elliot
- by elliotg
- Thu Aug 31, 2023 1:22 am
- Forum: Distant Worlds 2
- Topic: Which Update???
- Replies: 2
- Views: 468
Re: Which Update???
You'll want the 1.1.6.5 update, which is the latest official update.
Later this week there will also be a 1.1.6.7 update, which will supersede 1.1.6.5.
Later this week there will also be a 1.1.6.7 update, which will supersede 1.1.6.5.
- by elliotg
- Fri Aug 25, 2023 9:37 am
- Forum: Distant Worlds 2: Tech Support
- Topic: Something’s very wrong with the Kasim colony
- Replies: 4
- Views: 400
Re: Something’s very wrong with the Kasim colony
Thanks for that report.
Unfortunately it looks like your attached savegame is wrong.
Can you please upload the correct savegame?
Thanks
Elliot
Unfortunately it looks like your attached savegame is wrong.
Can you please upload the correct savegame?
Thanks
Elliot
- by elliotg
- Thu Aug 17, 2023 4:52 am
- Forum: Distant Worlds 2: Tech Support
- Topic: More crazy pathing in beta 1.1.6.4
- Replies: 4
- Views: 508
Re: More crazy pathing in beta 1.1.6.4
Yes, that was part of the problem. You found a nice edge-case therescotten_usa wrote: Wed Aug 16, 2023 2:03 pmYou guys rock!elliotg wrote: Tue Aug 15, 2023 11:55 pm Thanks for the report and savegame. This is fixed in the next update.
I think the reason could be a fleet with ships with different warp drives.

Anyway, fixed in 1.1.6.5
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