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by dhucul2011
Wed Apr 30, 2025 3:13 am
Forum: Strategic Command WWII: War in the Pacific
Topic: Steam
Replies: 1
Views: 91

Steam

Why is Matrix version not discounted like Steam version? I also assume that my anniversary coupon won't work on Steam?
by dhucul2011
Sat Mar 08, 2025 6:03 am
Forum: Scenario Design and Modding
Topic: Debug
Replies: 1
Views: 96

Debug

Is there a tool that you can look back at the scripts that fired in a previous turn?
by dhucul2011
Fri Feb 28, 2025 10:20 pm
Forum: Scenario Design and Modding
Topic: IRON CROSS
Replies: 0
Views: 260

IRON CROSS

Just been working through script issues with Bill and we think that the IRON CROSS graphics MOD has a couple of issues:

It would seem that FLAG 91 is showing as Portugal when, in the vanilla game it is RED.

Also, the yellowed hexes in the Med that designate places not to go lol do not show.
by dhucul2011
Wed Feb 26, 2025 10:39 pm
Forum: Scenario Design and Modding
Topic: TERRITORY
Replies: 8
Views: 203

Re: TERRITORY

Yes, I'll try and get it to the turn before I take Kiev.

Also, more Portugal flags on some communist theme popups.

I'll include a pdf showing a screenshot.

Thanks.
by dhucul2011
Tue Feb 25, 2025 10:05 pm
Forum: Scenario Design and Modding
Topic: TERRITORY
Replies: 8
Views: 203

Re: TERRITORY

Yes, 689 fires and I say Yes and then DE 690 also fires every turn afterwards for ongoing MPP support. No TERRITORY change though. All I can think is that the hexes in question for Croatia are owned by Yugo and "surrendered", the ones for my script are owned by USSR and "occupied".
by dhucul2011
Sun Feb 23, 2025 8:48 pm
Forum: Scenario Design and Modding
Topic: TERRITORY
Replies: 8
Views: 203

Re: TERRITORY

Actually the Vichy ones are SURRENDER 1 scripts. I have compared to the Croatia script and cannot see any issues on why mine is not firing. The only difference is that the Yugoslav hexes are "surrendered" before the TERRITORY script transfers them to a new country while the USSR hexes I am...
by dhucul2011
Sun Feb 23, 2025 3:06 am
Forum: Scenario Design and Modding
Topic: TERRITORY
Replies: 8
Views: 203

TERRITORY

The description of MAP POSITION in this script file says: #MAP_POSITION cannot be a Capital position but if this event is used to create a new country ; on the map, setting the first #MAP_POSITION entry as a City or a Village will ensure this ; becomes the Capital position for the new country. Are t...
by dhucul2011
Sat Feb 22, 2025 11:58 pm
Forum: Strategic Command WWII War in Europe
Topic: Communist Parties
Replies: 5
Views: 343

Re: Communist Parties

Not at all.

I will watch for it happening again.
by dhucul2011
Thu Feb 20, 2025 7:27 pm
Forum: Scenario Design and Modding
Topic: Romania
Replies: 5
Views: 252

Re: Romania

I'll try that. Thanks.
by dhucul2011
Thu Feb 20, 2025 7:25 pm
Forum: Strategic Command WWII War in Europe
Topic: Communist Parties
Replies: 5
Views: 343

Re: Communist Parties

No, I haven't touched the flags.

Strange.

How do I post a screenshot?
by dhucul2011
Tue Feb 18, 2025 2:55 am
Forum: Strategic Command WWII War in Europe
Topic: Communist Parties
Replies: 5
Views: 343

Communist Parties

I don't know if anyone has noticed this before but there are a couple of popups about the UK Communist Party and the Bulgarian Communist Party and they show the flag of Portugal?
by dhucul2011
Fri Feb 14, 2025 5:28 am
Forum: Scenario Design and Modding
Topic: Romania
Replies: 5
Views: 252

Romania

In my MOD I added a Romanian garrison to Cernauti and one to Kishinev.

When the USSR claimed Bessarabia the hexes changed hands but the Romanian units stayed in the towns.

The one in Cernauti could move back into Romania as it was right next to the new border. The one in Kishinev is stuck.
by dhucul2011
Sat Feb 08, 2025 6:09 am
Forum: Scenario Design and Modding
Topic: Casablanca
Replies: 6
Views: 206

Re: Casablanca

This is basically just a copy of the Oran OFFENSIVE script for Torch. That script didn't have a LINK. Is there an AMPHIBIOUS script required as well? The only change is the GOAL and then the CANCEL lines. I just want the USA to land at Casablanca at the same time as Oran and Algiers as right now the...
by dhucul2011
Thu Feb 06, 2025 5:30 am
Forum: Scenario Design and Modding
Topic: Casablanca
Replies: 6
Views: 206

Casablanca

If I want the USA to attack Casablanca at the same time as Oran and Algiers, would this Offensive script work? { #NAME= USA Build Up Offensive - Casablanca #POPUP= #FLAG= 1 #TYPE= 2 #COUNTRY_ID= 115 #TRIGGER= 100 #LEVEL= 0 ; Set global variable condition to always trigger (dummy value) #GV= 1[1,100]...
by dhucul2011
Wed Feb 05, 2025 9:49 pm
Forum: Scenario Design and Modding
Topic: DE 1000s
Replies: 8
Views: 223

Re: DE 1000s

MOBILIZATION 4 scripts have DE designations so they do act as DE scripts that can trigger other scripts.
by dhucul2011
Mon Feb 03, 2025 4:07 am
Forum: Scenario Design and Modding
Topic: DE 1000s
Replies: 8
Views: 223

Re: DE 1000s

Oooooh.

I didn't realize that mobilization 4 scripts could act as DE scripts.

Thanks!
by dhucul2011
Sun Feb 02, 2025 4:41 am
Forum: Scenario Design and Modding
Topic: DE 1000s
Replies: 8
Views: 223

DE 1000s

The USSR has a few DE 1000 series unit scripts but there are no DE 1000 series decision scripts?
by dhucul2011
Fri Jan 31, 2025 5:23 am
Forum: Scenario Design and Modding
Topic: MESSAGE= <<TAG>>
Replies: 2
Views: 105

MESSAGE= <<TAG>>

I am back to doing some modding and see that alot of the POPUPS and MESSAGES have a <<TAG>>.

Where do I find the associated text files?
by dhucul2011
Tue Jan 07, 2025 2:26 am
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.9 Download)
Replies: 1463
Views: 93998

Re: TRP - Total Realism Project for War in Europe (1.7 Download)

Love the MOD. Some friendly thoughts as the Axis. 1. The Graf Spee and Deutschland should start the game in the Atlantic. Were they not there when fighting started? 2. A popup that the UK declares war would be nice right after the opening popup. In Vanilla WIE they haven't done so yet and you can cr...
by dhucul2011
Mon Dec 30, 2024 10:19 pm
Forum: Strategic Command WWII War in Europe
Topic: Updates
Replies: 4
Views: 395

Re: Updates

Thanks Bill.

Why was it decided not to have the Allied AI attack Casablanca?

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