Search found 395 matches

by dhucul2011
Wed Oct 28, 2026 4:56 am
Forum: Strategic Command: American Civil War
Topic: River Gunboats give a "Shattered" message when not destroyed and retreating.
Replies: 10
Views: 2777

Re: River Gunboats give a "Shattered" message when not destroyed and retreating.

Its still happening.

I just attacked CSA river gunboat in the straight below New Orleans and it says "shattered" and then retreats.
by dhucul2011
Mon Oct 26, 2026 8:37 pm
Forum: Strategic Command: American Civil War
Topic: TANAKA MOD 11.1 SCACW: FORTS!
Replies: 54
Views: 17392

Re: TANAKA MOD 11.1 SCACW: FORTS!

And it just triggered on several cities in the deep south and I'm nowhere near those lol.

Enjoying the MOD overall though. Thanks!
by dhucul2011
Sun Oct 25, 2026 11:13 pm
Forum: Strategic Command: American Civil War
Topic: TANAKA MOD 11.1 SCACW: FORTS!
Replies: 54
Views: 17392

Re: TANAKA MOD 11.1 SCACW: FORTS!

And, unfortunately, it happened now with Nashville. I have it surrounded, not taken, and the CF is celebrating the re-capture with a definate FS increase.

European support has also just dropped with the Union capture of Nashville, but again, no capture.

Thanks.
by dhucul2011
Sun Oct 25, 2026 7:21 pm
Forum: Strategic Command: American Civil War
Topic: TANAKA MOD 11.1 SCACW: FORTS!
Replies: 54
Views: 17392

Re: TANAKA MOD 11.1 SCACW: FORTS!

No, it happened again as the Union approached El Paso. Did not capture it.

There is a popup that the CF celebrates the re-capture of El Paso and there is a definate jump in their FS.

Thanks.
by dhucul2011
Sat Oct 03, 2026 8:14 pm
Forum: Strategic Command: American Civil War
Topic: TANAKA MOD 11.1 SCACW: FORTS!
Replies: 54
Views: 17392

Re: TANAKA MOD 11.0 SCACW: FORTS!

It should be current as I just downloaded it.

It’s happened a few times as Union player. I get near a CF city like Nashville or El Paso and there’s popups that CF FS increases due to recapturing those cities.

Otherwise really enjoying. Thanks.
by dhucul2011
Sat Oct 03, 2026 3:03 am
Forum: Scenario Design and Modding
Topic: TANAKA MOD 11.1 SCACW: FORTS!
Replies: 73
Views: 56083

Re: TANAKA MOD 11.0 SCACW: FORTS!

Awesome mod.

I am getting some messages about FS changes for the Confeds for liberating certain cities when I have never even captured them?

Is anyone else?
by dhucul2011
Fri Oct 02, 2026 10:18 pm
Forum: Strategic Command: American Civil War
Topic: TANAKA MOD 11.1 SCACW: FORTS!
Replies: 54
Views: 17392

Re: TANAKA MOD 11.0 SCACW: FORTS!

Great mod.

I got a pop up about the capture of Nashville and then re-capture. Unfortunately I didn’t capture it.
by dhucul2011
Wed Jul 15, 2026 6:28 pm
Forum: Scenario Design and Modding
Topic: Modding Scripts
Replies: 3
Views: 594

Re: Modding Scripts

Damn. It must take you thousands of hours to test that many scripts on a game like this Bill lol.
by dhucul2011
Tue Jul 14, 2026 8:54 pm
Forum: Scenario Design and Modding
Topic: Modding Scripts
Replies: 3
Views: 594

Modding Scripts

Is there an easier way to test modded scripts rather than re-starting the game over and over again to see if they perform as intended?

Is there any way for a game save to re-compile the script files so that you can go back to an auto-save for example just prior to the script firing?

Thanks.
by dhucul2011
Tue Jul 14, 2026 8:51 pm
Forum: Scenario Design and Modding
Topic: Modding Scripts
Replies: 3
Views: 626

Modding Scripts

Is there an easier way to test modded scripts rather than re-starting the game over and over again to see if they perform as intended?

Is there any way for a game save to re-compile the script files so that you can go back to an auto-save for example just prior to the script firing?

Thanks.
by dhucul2011
Sat Aug 02, 2025 5:39 am
Forum: Strategic Command WWII: War in the Pacific
Topic: New Unit glitch in 1.03.04?
Replies: 11
Views: 8219

Re: New Unit glitch in 1.03.04?

No, I have two more garrisons below the division that are also stuck.
by dhucul2011
Wed Apr 30, 2025 3:13 am
Forum: Strategic Command WWII: War in the Pacific
Topic: Steam
Replies: 3
Views: 1394

Steam

Why is Matrix version not discounted like Steam version? I also assume that my anniversary coupon won't work on Steam?
by dhucul2011
Sat Mar 08, 2025 6:03 am
Forum: Scenario Design and Modding
Topic: Debug
Replies: 1
Views: 575

Debug

Is there a tool that you can look back at the scripts that fired in a previous turn?
by dhucul2011
Fri Feb 28, 2025 10:20 pm
Forum: Scenario Design and Modding
Topic: IRON CROSS
Replies: 1
Views: 1285

IRON CROSS

Just been working through script issues with Bill and we think that the IRON CROSS graphics MOD has a couple of issues:

It would seem that FLAG 91 is showing as Portugal when, in the vanilla game it is RED.

Also, the yellowed hexes in the Med that designate places not to go lol do not show.
by dhucul2011
Wed Feb 26, 2025 10:39 pm
Forum: Scenario Design and Modding
Topic: TERRITORY
Replies: 8
Views: 1008

Re: TERRITORY

Yes, I'll try and get it to the turn before I take Kiev.

Also, more Portugal flags on some communist theme popups.

I'll include a pdf showing a screenshot.

Thanks.
by dhucul2011
Tue Feb 25, 2025 10:05 pm
Forum: Scenario Design and Modding
Topic: TERRITORY
Replies: 8
Views: 1008

Re: TERRITORY

Yes, 689 fires and I say Yes and then DE 690 also fires every turn afterwards for ongoing MPP support. No TERRITORY change though.

All I can think is that the hexes in question for Croatia are owned by Yugo and "surrendered", the ones for my script are owned by USSR and "occupied".
by dhucul2011
Sun Feb 23, 2025 8:48 pm
Forum: Scenario Design and Modding
Topic: TERRITORY
Replies: 8
Views: 1008

Re: TERRITORY

Actually the Vichy ones are SURRENDER 1 scripts.

I have compared to the Croatia script and cannot see any issues on why mine is not firing.

The only difference is that the Yugoslav hexes are "surrendered" before the TERRITORY script transfers them to a new country while the USSR hexes I am trying ...
by dhucul2011
Sun Feb 23, 2025 3:06 am
Forum: Scenario Design and Modding
Topic: TERRITORY
Replies: 8
Views: 1008

TERRITORY

The description of MAP POSITION in this script file says:

#MAP_POSITION cannot be a Capital position but if this event is used to create a new country
; on the map, setting the first #MAP_POSITION entry as a City or a Village will ensure this
; becomes the Capital position for the new country ...
by dhucul2011
Sat Feb 22, 2025 11:58 pm
Forum: Strategic Command WWII War in Europe
Topic: Communist Parties
Replies: 5
Views: 2217

Re: Communist Parties

Not at all.

I will watch for it happening again.
by dhucul2011
Thu Feb 20, 2025 7:27 pm
Forum: Scenario Design and Modding
Topic: Romania
Replies: 5
Views: 940

Re: Romania

I'll try that. Thanks.

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