Search found 31 matches

by Keenan
Wed Aug 02, 2023 1:49 pm
Forum: Scenario Design and Modding
Topic: Update of 1939-1949 Europe
Replies: 6
Views: 786

Re: Update of 1939-1949 Europe

So, what should I be looking for? This is how supply does look like (correctly) if an HQ is placed in a town with 5 supply, where the HQ increases supply in the area ( CAC Level 2 ): SupOk03.jpg This is how supply actually looks like (presumably this is incorrect) if an HQ is placed in a town with ...
by Keenan
Tue Aug 01, 2023 1:32 pm
Forum: Scenario Design and Modding
Topic: Update of 1939-1949 Europe
Replies: 6
Views: 786

Re: Update of 1939-1949 Europe

I gave it a go and stumbled upon something: When "Command and Control" reaches level 3 or beyond, all HQs seem to stop providing any supply, more precisely, they have the supply level of the location they are in but spread out a supply of 0 as if they did not exist, so the units around the...
by Keenan
Thu Sep 01, 2022 6:21 pm
Forum: Strategic Command: American Civil War
Topic: Strategic Command: American Civil War - v1.03.00 Update
Replies: 12
Views: 1649

Re: Strategic Command: American Civil War - v1.03.00 Update

I'm challenged, how i upgrade? cannot find link Did not find an option via launcher either. Matrix Website -> Login -> Mypage -> select ACW "File downloads" -> [PC] Update v1.03.00 -> unpack locally -> run executable did the job for me. (Same as if you install the digital version, just ch...
by Keenan
Sun Jul 03, 2022 5:10 pm
Forum: Tech Support
Topic: Victory condition scripts blank?
Replies: 5
Views: 288

Re: Victory condition scripts blank?

Hi, the detailed conditions can be found in the strategy guides for the campaigns, for example Blue and Gray: Victory Conditions and Fighting Spirit The campaign’s victory conditions are as follows: Union Major Victory Confederacy has surrendered or their Fighting Spirit is below 10% Confederate Maj...
by Keenan
Sun Jul 03, 2022 5:00 pm
Forum: Tech Support
Topic: Possible decision event issue (Emancipation Proclamation)
Replies: 1
Views: 189

Possible decision event issue (Emancipation Proclamation)

Hi, event DE 513 refers to DE 525 which seems to be missing in all campaigns but in "Blue and Gray". (And I`m not sure if it is meant that way for the latter campaign. Because it refers to (#NAME= DE 525: Invite General Garibaldi? (Union AI: 15%), which the AI does rarely accept #AI_RESPON...
by Keenan
Mon Feb 21, 2022 8:21 am
Forum: MODS and Scenarios
Topic: 1913 - The Great Game - Feedback
Replies: 13
Views: 5294

1913 - The Great Game - Feedback

<r> Hi,<br/> <br/> not sure if it is expected but in case the author (Hubert mentioned Rainer Klahold but I could not find a user to pm him directly) of "1913 - The Great Game" appreciates some feedback, I can share some initial findings (after playtesting the two first years):<br/> <br/> 1. One eve...
by Keenan
Sun Feb 20, 2022 8:15 am
Forum: Strategic Command: World War I
Topic: Strategic Command: World War I Patch v1.08.00
Replies: 8
Views: 1842

RE: Strategic Command: World War I Patch v1.08.00

<r> <QUOTE><s>[quote]</s>ORIGINAL: Tanaka<br/> <br/> <QUOTE><s>[quote]</s>ORIGINAL: Hubert Cater<br/> <br/> Just wanted to quickly add that this patch also includes a wonderful new Community Pack campaign by Rainer Klahold:<br/> <br/> 1913 - The Great Game, playable across a world map!<br/> <br/> <U...
by Keenan
Thu Jan 27, 2022 7:22 am
Forum: Tech Support
Topic: Get ships in 2/3rds the time
Replies: 2
Views: 187

RE: Get ships in 2/3rds the time

<r> <QUOTE><s>[quote]</s>ORIGINAL: Elessar2<br/> <br/> Trying to build a heavy cruiser, which should be due in exactly a year and thus should be available in June, not February. Noticed this was true for the the Germans and Italians, for all ship types, so it had nothing to do with tech (Italy had l...
by Keenan
Mon Jan 24, 2022 11:12 am
Forum: MODS and Scenarios
Topic: Preview: World War 1896 (Alternative History - Steampunk style)
Replies: 9
Views: 1701

RE: Preview: World War 1896 (Alternative History - Steampunk style)

<r> Thanks a lot for all the insights into your ideas on this. So may ideas (see below), so little time.<br/> <QUOTE><s>[quote]</s>ORIGINAL: bortutoth<br/> France still has control over Northern Italy. Here is where I took my inspiration for the borders from: <URL url="https://upload.wikimedia.org/w...
by Keenan
Fri Jan 21, 2022 1:40 pm
Forum: MODS and Scenarios
Topic: Preview: World War 1896 (Alternative History - Steampunk style)
Replies: 9
Views: 1701

RE: Preview: World War 1896 (Alternative History - Steampunk style)

<r> <QUOTE><s>[quote]</s>ORIGINAL: bortutoth<br/> And the setting is basically that France in 1896 has still borders from the Napoleonic aera. However, it is facing rising nationalism in Germany, Italy, Spain...<br/> Great Britain is at war with France and planning another coalition against French h...
by Keenan
Sat Jan 15, 2022 5:47 pm
Forum: Strategic Command WWII: World at War
Topic: Hubert what's next?
Replies: 37
Views: 952

RE: Hubert what's next?

<r> I would take <B><s>[b]</s>American Civil War<e>[/b]</e></B> or a <B><s>[b]</s>Napoleonic Age<e>[/b]</e></B> one. Both has been built as Mods for SC 2 and given the limitations of the engine and the effort a typical modder can afford to invest, the results were already pretty cool. And I can`t wa...
by Keenan
Tue Sep 28, 2021 9:30 am
Forum: Strategic Command WWII: World at War
Topic: Germany and Japan dividing USSR
Replies: 8
Views: 186

RE: Germany and Japan dividing USSR

<r> I doubt it is worth the effort (most games are pretty much over when this happens) but I think there might be some ways to change the behavior (and I expect there are even more alternatives):<br/> <br/> 1. (Might work): Transfer Terrain to Manchukuo instead of Japan. (Did not check if transfer t...
by Keenan
Mon Sep 07, 2020 6:37 am
Forum: Scenario Design and Modding
Topic: Question on research
Replies: 2
Views: 324

Question on research

<t> I was browsing through all three editors (WiE, WaW, WWI) but I could not find any option to adapt the build limit (or while we`re at - also the morale of certain unit categories without actually upgrading them individually) via tech. <br/> I`ve seen at least two custom campaigns (Fall Weiss, Emp...
by Keenan
Mon Dec 24, 2018 9:18 am
Forum: Strategic Command WWII: World at War
Topic: Production tech vs Industrialization
Replies: 21
Views: 534

RE: Production tech vs Industrialization

<r> <QUOTE><s>[quote]</s>ORIGINAL: Dorky8<br/> <br/> Should be a fairly easy mathematical calculation. <e>[/quote]</e></QUOTE> <br/> I agree, the more you can predict, on what you will spend your points, the easier the math. <br/> <br/> I think, usually Industrialization is the much safer bet most o...
by Keenan
Sat Dec 22, 2018 10:05 pm
Forum: Strategic Command WWII: World at War
Topic: Production tech vs Industrialization
Replies: 21
Views: 534

RE: Production tech vs Industrialization

<t> Two additional aspects to take into account for each specific Majors situation are the facts, that <br/> a) Minor countries and occupied resources (?) do not benefit from Industrialization ("Since Minor countries cannot conduct their own research, and do not benefit from their Major’s Industrial...
by Keenan
Sat Dec 22, 2018 8:41 pm
Forum: Strategic Command WWII War in Europe
Topic: Proposed changes to the game
Replies: 4
Views: 153

RE: Proposed changes to the game

<r> <QUOTE><s>[quote]</s>ORIGINAL: bcg<br/> <br/> 1. Make the decision events where your decision will impact the decision events of your opponent. For example, if the Allies are presented with a decision event of either A or B. If they choose A, the Axis powers in the future will get a decision eve...
by Keenan
Mon Dec 10, 2018 8:03 pm
Forum: Strategic Command WWII: World at War
Topic: Difference in Scale Between the Two Games
Replies: 69
Views: 3177

RE: Difference in Scale Between the Two Games

<r> <QUOTE><s>[quote]</s>ORIGINAL: Hubert Cater<br/> <br/> Hi Jackharry,<br/> <br/> I hesitated to fully respond on this as I was unfortunately out of town this weekend and away from my computer so I could not give more definitive responses without being able to check the details first hand between ...
by Keenan
Fri Dec 07, 2018 8:50 pm
Forum: Strategic Command WWII: World at War
Topic: Map Size
Replies: 10
Views: 814

RE: Map Size

<t> Quick fact check: Editor says, map size is 292x138, which is considerably bigger than Global Gold (256x64), but smaller than AoD (484x200). But this is just the pure math, hex versus rectangles changes the perception as well. In some areas it feels quite similar as AoD, in some areas (China for ...
by Keenan
Sat Nov 10, 2018 5:45 pm
Forum: The War Room
Topic: Morale Bumps
Replies: 7
Views: 223

RE: Moral Bumps

<t> If I read the scripts correctly, there are three conditions for France: you need each 4 units near St.Malo, Caen and Amiens. But since the zones overlap you need a less than 12 units to trigger the boost. <br/> <br/> In Italy 3 units in Sicily and 3 around Naples should do the job. <br/> <br/> D...
by Keenan
Sat Nov 10, 2018 5:24 pm
Forum: The War Room
Topic: Scandinavian gambit
Replies: 13
Views: 356

RE: Scandinavian gambit

<r> <QUOTE><s>[quote]</s>ORIGINAL: Sugar<br/> <br/> That strategy would be far more interesting, if the whole income from Norway and Sweden wasn't represented by the convoys you already get. <e>[/quote]</e></QUOTE> <br/> Indeed imho the convoys for Scandinavia basically forbid any efficient Axis Nor...

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