Search found 49 matches

by gogol
Wed Mar 09, 2016 2:56 am
Forum: Tigers on the Hunt
Topic: Scenario turn length.
Replies: 5
Views: 222

RE: Scenario turn length.

<r> <QUOTE><s>[quote]</s>ORIGINAL: z1812<br/>
<br/>
I was an ASL player many,many years ago.<br/>
<br/>
The profusion of rules and the profound lack of opponents caused me to put it aside.<br/>
<br/>
I do know what you are saying about time/turn limits. They lend a certain gravity to the ...
by gogol
Wed Mar 09, 2016 12:46 am
Forum: Tigers on the Hunt
Topic: Scenario turn length.
Replies: 5
Views: 222

RE: Scenario turn length.

<r> <QUOTE><s>[quote]</s>Are you can ASL player? The turn length is pretty integral to the game, as it allows for more asymmetry in the battle. Took me forever to get used to it when I started playing ASL.
<e>[/quote]</e></QUOTE>
<br/>
Right<br/>
<br/>
the hurry in which the attacker is placed ...
by gogol
Tue Mar 08, 2016 2:00 am
Forum: Mods and Scenarios
Topic: Advanced Squad Leader Mod
Replies: 55
Views: 4281

RE: Re: Advanced Squad Leader Mod

<r> hi <br/>
<br/>
i started doing that (prep fire / first fire / final fire and DM)<br/>
<br/>
But i made those counters smaller so that you can see what is underneath them <E>;)</E><br/>
<br/>
<URL url="https://www.dropbox.com/s/iwkv4lyrzjrh1uh/Terrain.png?dl=0"><LINK_TEXT text="https://www ...
by gogol
Thu Mar 03, 2016 8:55 pm
Forum: Mods and Scenarios
Topic: Advanced Squad Leader Mod
Replies: 55
Views: 4281

RE: Advanced Squad Leader Mod


404 ???
by gogol
Tue Mar 01, 2016 11:00 pm
Forum: Mods and Scenarios
Topic: Rotated Maps for Scenario Conversions
Replies: 15
Views: 703

RE: Rotated Maps for Scenario Conversions

you are officially a hero
by gogol
Tue Mar 01, 2016 4:29 pm
Forum: Tigers on the Hunt
Topic: Feature Request
Replies: 366
Views: 16932

RE: Feature Request

Multi level buildings !

(sorry if there is already , i m only at training scenarios )
by gogol
Tue Mar 01, 2016 4:09 pm
Forum: Tigers on the Hunt
Topic: Firegroup
Replies: 10
Views: 371

RE: Firegroup

That leads me to a question ;

from a Stack without any leader, what is the difference between :
- i select all the unit to fire together
and
- i make them fire one at a time

by gogol
Tue Mar 01, 2016 3:24 pm
Forum: Tigers on the Hunt
Topic: Where we are & where we are going
Replies: 137
Views: 13596

RE: Where we are & where we are going

Doing what you love for people who will love it.
you re dam right !!! i am so pleased to have bought your baby
by gogol
Tue Mar 01, 2016 2:31 pm
Forum: Mods and Scenarios
Topic: ASL 'like' map templates
Replies: 16
Views: 1498

RE: ASL 'like' map templates

<r> <QUOTE><s>[quote]</s>ORIGINAL: KhanDam2<br/>
<br/>
I'm writing ( very near finished ) a tool that allow flip, mirror and rotate map sector, I post here when it's finished<br/>
<br/>
<br/>
Cheers [:)]
<e>[/quote]</e></QUOTE>
<QUOTE><s>[quote]</s>Really ? man , this is Awesome !<e>[/quote ...
by gogol
Tue Mar 01, 2016 2:30 pm
Forum: Mods and Scenarios
Topic: Thank you Modders and Scenario Creators.
Replies: 10
Views: 219

RE: Thank you Modders and Scenario Creators.

Yes , T H A N K Y O U ALL
by gogol
Tue Mar 01, 2016 1:45 pm
Forum: Mods and Scenarios
Topic: ASL 'like' map templates
Replies: 16
Views: 1498

RE: ASL 'like' map templates

ORIGINAL: Gerry

Very cool.


Really ? man , this is Awesome !
by gogol
Tue Mar 01, 2016 3:39 am
Forum: Mods and Scenarios
Topic: ASL 'like' map templates
Replies: 16
Views: 1498

RE: ASL 'like' map templates

THANK YOU !

now we need the rotated versions (Map1South , etc) if i d have more time i d do it myself but i can t :(
by gogol
Mon Feb 29, 2016 11:00 pm
Forum: Mods and Scenarios
Topic: VASL Mod
Replies: 83
Views: 7092

RE: VASL Mod

i was hesitating to buy the game. and this VASL MOD helped me make my mind !
i bought Tigers on the hunt because of this mod
sorry if my english not good

by gogol
Mon Feb 29, 2016 7:43 pm
Forum: Mods and Scenarios
Topic: VASL Mod
Replies: 83
Views: 7092

RE: VASL Mod

how a mod can be a game seller... thank you

by gogol
Sun Apr 14, 2013 4:11 pm
Forum: Design and Modding
Topic: Custom Scenario ; chosing player side
Replies: 2
Views: 587

RE: Custom Scenario ; chosing player side

For those interested , i found the answer : AI can only play defending side
by gogol
Wed Oct 26, 2011 11:08 pm
Forum: World in Flames
Topic: Hex Based Navel Rules
Replies: 3
Views: 205

RE: Hex Based Navel Rules

<t> <br/>
i too first thought that the sea box rules were too abstract and tried to come up with hex rules.<br/>
but i never managed to get something interesting and got back to sea box rules.<br/>
<br/>
In your hex rules, you miss the best part of naval combats ; search and surprise.<br/>
sea ...
by gogol
Wed Jul 20, 2011 1:14 pm
Forum: Mods and Scenarios
Topic: Meeting engagement
Replies: 1
Views: 226

Meeting engagement

for AI purpose, it Looks like we are forced to set one side on offense and the other on defense.
What about creating a meeting engagement ?
by gogol
Mon Jul 18, 2011 2:43 pm
Forum: Panzer Corps
Topic: Disbanding
Replies: 6
Views: 155

RE: Disbanding

Dang terje439, is this a World in flames counter here ? ! so, i am not alone to play that thing ?
by gogol
Sat Jul 16, 2011 4:53 pm
Forum: Panzer Corps
Topic: Tanks / Stuka to weak?
Replies: 28
Views: 577

RE: Tanks / Stuka to weak?

<t> we usualy overestimate the tanks.<br/>
they had very poor visibility, they had breakdowns, bog, supply troubles,<br/>
a tank needs infantry for support and spotting. otherwise it was much more easier than you think to<br/>
approach one and stick your sock on it.<br/>
alone, it is good at ...

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