Search found 117 matches

by bigus
Wed May 28, 2025 9:35 pm
Forum: General Discussion
Topic: Your favourite wargames
Replies: 15
Views: 1042

Re: Your favourite wargames

These are the games that will never be deleted from my hard drive.
These are my favorites and have been for some time.

WDS Civil War Campaigns (all)
WDS Panzer Campaigns (all)
WDS Squad Battles (all)
Combat Mission - Barbarossa to Berlin
Combat Mission - Beyond Overlord
Combat Mission - Afrika Korps
by bigus
Tue Mar 25, 2025 9:39 pm
Forum: Scenario Design and Modding
Topic: 2D/3D Map mod
Replies: 22
Views: 2964

Re: 2D/3D Map mod

Reduced the size of suburbs and cities. It makes it a little easier to see walls, hedges and streams in 3D mode.
cities reduced.png
cities reduced.png (1.79 MiB) Viewed 755 times
cities reduced 1.png
cities reduced 1.png (1.78 MiB) Viewed 755 times
by bigus
Sat Mar 08, 2025 7:54 pm
Forum: Campaign Series: Vietnam
Topic: Weird Graphics
Replies: 0
Views: 569

Weird Graphics

I noticed a problem with the 3D zoomed in [1] night graphics for major rivers. All other 3D zoom levels are fine.
It looks like the hex edges are somehow included.
It's more noticeable with my mod but it does show in the new Mausman graphics as well.
MR1.png
MR1.png (2.01 MiB) Viewed 569 times
MR2.png
MR2.png (2.81 MiB) Viewed 569 times
by bigus
Sun Feb 09, 2025 3:22 pm
Forum: Tech Support
Topic: 4k Scaling Issues in Betas
Replies: 10
Views: 737

Re: 4k Scaling Issues in Betas



Confirmed. I'm on a 100" screen with a 4K projector. Just installed the new beta 2.0 on it (3840x2160).
Fonts are way to small. I'm on 300%. Not sure what's changed. .Net version?
I've tried compatibility mode to no effect. I will not try swapping font sizes just for the game. The 1.31 version ...
by bigus
Sat Feb 08, 2025 5:29 am
Forum: Tech Support
Topic: 4k Scaling Issues in Betas
Replies: 10
Views: 737

Re: 4k Scaling Issues in Betas

Jason Petho wrote: Sat Feb 08, 2025 3:50 am Did you try to go to to each of the EXE's

Right click - Properties - Compatibility

Click on Change High DPI Settings

Check ON Override high DPI scaling behavior.

Scaling performed by APPLICATION
Yes.
by bigus
Sat Feb 08, 2025 2:30 am
Forum: Tech Support
Topic: 4k Scaling Issues in Betas
Replies: 10
Views: 737

Re: 4k Scaling Issues in Betas

Confirmed. I'm on a 100" screen with a 4K projector. Just installed the new beta 2.0 on it (3840x2160).
Fonts are way to small. I'm on 300%. Not sure what's changed. .Net version?
I've tried compatibility mode to no effect. I will not try swapping font sizes just for the game. The 1.31 version ...
by bigus
Wed Feb 05, 2025 10:38 pm
Forum: Scenario Design and Modding
Topic: 2D/3D Map mod
Replies: 22
Views: 2964

Re: 2D/3D Map mod



All kidding aside. I only want to know if it's tree's or jungle terrain on the map. I'm not sure what else matters.


The regions and biomes system if of particular interest for the 3D map images, where there are distinguishable differences on graphics from region to another, and between biomes ...
by bigus
Sun Feb 02, 2025 12:36 am
Forum: Scenario Design and Modding
Topic: 2D/3D Map mod
Replies: 22
Views: 2964

Re: 2D/3D Map mod


I enjoy the diversity.

But I'm heavily biased, as I'm keenly interested in geography and cartography.


Mine layer and drone pilot. As a fellow Canadian your skills will be useful in the war to come.....
All kidding aside. I only want to know if it's tree's or jungle terrain on the map. I'm not ...
by bigus
Sun Feb 02, 2025 12:09 am
Forum: Scenario Design and Modding
Topic: 2D/3D Map mod
Replies: 22
Views: 2964

Re: 2D/3D Map mod


Southeast asia isn't all jungle terrain, surprisingly enough. There's quite a bit of diversity, which is especially important for scenarios that will be in Korea, Laos and Cambodia.

Even Vietnam has different tree type cover, some temperate, some very jungle-esque.


Personally I'm not sure if ...
by bigus
Sat Feb 01, 2025 11:30 pm
Forum: Scenario Design and Modding
Topic: 2D/3D Map mod
Replies: 22
Views: 2964

Re: 2D/3D Map mod

Version 1.5 posted. This is for the 2.0 Beta.

These are my thoughts on this beta and the graphics in general (purely my own). I'm not sure why we have to have multiple files (many, many files) to achieve the same result.
I'm sure you could have streamlined the graphics files. Do we really have to ...
by bigus
Sat Aug 03, 2024 4:21 pm
Forum: Scenario Design and Modding
Topic: 2D/3D Map mod
Replies: 22
Views: 2964

Re: 2D/3D Map mod

Gotcha. Thanks for the explanation.
Also, I've revised the 2D slopes for the new update.

Thanks,
by bigus
Thu Aug 01, 2024 10:18 pm
Forum: Scenario Design and Modding
Topic: 2D/3D Map mod
Replies: 22
Views: 2964

Re: 2D/3D Map mod

Yes, but why not just retexture one file and name it "Rivers". You would then have streams, minor rivers and river hexes.
In my mod, I've made the major rivers full hexes and this seems to work well other than draw order in some scenarios.
I think this would make for a cleaner look.
by bigus
Thu Aug 01, 2024 9:09 pm
Forum: Scenario Design and Modding
Topic: 2D/3D Map mod
Replies: 22
Views: 2964

Re: 2D/3D Map mod

My 2 cents on this but I've been trying to line up and match the 3D river hexes to the streams and minor rivers.
This has been near impossible to do. I am NOT a big fan of the isometric rivers in this title.
I've figured out the 3D streams and minor rivers (from Rising Sun). Why the "rivers" couldn ...
by bigus
Tue Jul 30, 2024 9:59 pm
Forum: Scenario Design and Modding
Topic: 2D/3D Map mod
Replies: 22
Views: 2964

Re: 2D/3D Map mod

Thanks, I will check it out when released.
by bigus
Mon Jul 29, 2024 6:03 pm
Forum: Scenario Design and Modding
Topic: 2D/3D Map mod
Replies: 22
Views: 2964

Re: 2D/3D Map mod

Added 2D slopes
CSV1.png
CSV1.png (1.58 MiB) Viewed 1602 times
by bigus
Fri Mar 01, 2024 12:11 am
Forum: John Tiller's Campaign Series
Topic: Windows 11 and 4K
Replies: 0
Views: 463

Windows 11 and 4K

As far as I can see, all you need is this.
download the vcredist_x86.exe version.

https://www.microsoft.com/en-us/downloa ... x?id=26368

Edit: Run in Win 8 compatibility mode. It's probably helpful to run as admin but I don't think it's required.
by bigus
Mon Feb 26, 2024 4:31 pm
Forum: Mods and Scenarios
Topic: 2D/3D Map Mod
Replies: 0
Views: 979

2D/3D Map Mod

Here is a 2D/3D map mod for EF, WF and RS.
As with all my mods, this is WIP.
Extract into the mods folder and use JSGME to enable the mod.


Version 1.6:
https://drive.google.com/file/d/1-6KGgcQpfBwoDwGJQZLNZnj7ap2I3ceF/view?usp=sharing

Pics and updates can be found here:
https://www.theblitz ...
by bigus
Fri Feb 23, 2024 12:44 am
Forum: WEGO World War II: Stalingrad: Mods and Scenarios
Topic: Civil War Scenario 1: The Corinth Campaign 1862
Replies: 13
Views: 2354

Re: Civil War Scenario 1: The Corinth Campaign 1862

Holy f*****g s**t .
I am interested. I think think this engine would be perfect for the American Civil War.
by bigus
Thu Feb 22, 2024 10:28 pm
Forum: Scenario Design and Modding
Topic: 2D/3D Map mod
Replies: 22
Views: 2964

Re: 2D/3D Map mod

Phoenix100 wrote: Tue Feb 20, 2024 10:10 pm Really like this mod. It's super clean and easy to read the 2D map. Thanks!
Your welcome. As with all my mods, I update every so often so check back.
Next up I think will be the isometric (3D) jungle and forest trees. Also the annoying pixels bleeding through for the hex side edges.

Cheers,
by bigus
Fri Feb 16, 2024 9:36 pm
Forum: Scenario Design and Modding
Topic: 2D/3D Map mod
Replies: 22
Views: 2964

2D/3D Map mod

Here is the start of my map mod for CS Vietnam.
Similar to my WDS mods. Use JSGME to enable.

Version 1.5: Revised for the 2.0 Beta


Ver1.5:
https://drive.google.com/file/d/1-6MKbCZO-XYilfzQTEOtxruZ6P4D0TiC/view?usp=sharing


Additional info and pics can be found here: https://www.theblitz.club ...

Go to advanced search