Search found 150 matches

by ghoward
Sun Apr 14, 2024 11:40 am
Forum: Mods and Scenarios
Topic: Four Seasons is Updated
Replies: 101
Views: 7321

Re: Four Seasons is Updated

Hi Gary
I just took up ATG in late Feb after 5 years away from it and started using 4 seasons because it was new. I think the graphics are just marvelous, and I hope to use them with scenarios generated by other masterfiles for my own amusement at some point. I have noticed a few things you might ...
by ghoward
Sun Apr 14, 2024 1:30 am
Forum: The War Room
Topic: Sum Greater than Parts?
Replies: 3
Views: 596

Re: Sum Greater than Parts?

Thanks for the response. I started playing ATG again after a 5 year hiatus, so TOEs are new to me and I thought that I might be missing something. I agree about the clickfest aspect of the game. The whole interface could a face lift (sorry, couldn't help it), but I think that that boat has likely ...
by ghoward
Sat Apr 13, 2024 10:40 am
Forum: The War Room
Topic: Sum Greater than Parts?
Replies: 3
Views: 596

Sum Greater than Parts?

When does it make sense to combine different type subformations into one big multitype division? Obviously the faster types will sacrifice speed, and a big single unit will have less flexibility than several small ones, but will there be a combat advantage? Do 10 Rifles and 10 ATGs in one single ...
by ghoward
Mon Apr 29, 2019 7:02 pm
Forum: Strategic Command WWII: World at War
Topic: carrier reconnaissance
Replies: 11
Views: 327

carrier reconnaissance

<t> how do you recon with carrier based air? The manual says left click on the unit then left click on the targeted hex (pg83). But this moves the carrier, I want to send a strike to an empty hex to see if anyone is there. An example of this can be found in the 42 high tide scenario with the ...
by ghoward
Wed Mar 28, 2018 4:45 pm
Forum: Order of Battle : World War II
Topic: How to run 5.2.9
Replies: 3
Views: 252

RE: How to run 5.2.9

<t> Thank You!<br/>
The jump from ver2.9.6(32) to ver5.2.1(64) had completely escaped my attention so I was trying to slap a 64b patch on a 32b program. It works so much better when it is everything is running at 64 bits. I havn't tried Pearl Harbor yet, but I expect that that will work fine as ...
by ghoward
Tue Mar 27, 2018 7:20 pm
Forum: Order of Battle : World War II
Topic: How to run 5.2.9
Replies: 3
Views: 252

How to run 5.2.9

<t> I have OOB-WWII with pacific, rising, winter running as DLCs. I bought Pacific first, ran it as standalone until WWII was released then uninstalled it and reinstalled it as a DLC under WWII. I have upgraded WWII to 5.2.9 and have a new exe (OOB-WW2_64.exe) in the root of oob-WWII. However the ...
by ghoward
Sat Nov 04, 2017 4:41 pm
Forum: Advanced Tactics Series
Topic: Make LocType repairable
Replies: 4
Views: 192

RE: Make LocType repairable

Thank You Thank You Thank You. I was referring to rulevar 504, but the one I needed is 902. I dumped the textfiles and searched rulevar.txt for "repair" and it popped right out. I really appreciate your help, it was driving me nuts.
by ghoward
Fri Nov 03, 2017 7:57 pm
Forum: Advanced Tactics Series
Topic: Make LocType repairable
Replies: 4
Views: 192

RE: Make LocType repairable

thanks, Ernie
there is a rulevar in the enable/disable section that will disable all repairs. It makes the repair button go away. Disabling repairs makes my problem worse, enabling it doesn't solve anything. Is that what you meant, or do you think there is another?
by ghoward
Fri Nov 03, 2017 6:41 pm
Forum: Advanced Tactics Series
Topic: Make LocType repairable
Replies: 4
Views: 192

Make LocType repairable

<t> Does anyone know how to do this. In Vic's old North Africa scenario, towns and villages etc are set to not buildable, but they are repairable, so it is possible. There is more to doing it that setting buildable=false and setting an EP Cost>0 on the LT page of the editor. I have tried that 10 ...
by ghoward
Fri Oct 07, 2016 8:54 pm
Forum: Panzer Corps
Topic: Prepare the tanks! Panzer Corps Gold is OUT!
Replies: 7
Views: 418

RE: Prepare the tanks! Panzer Corps Gold is OUT!

Thanks for the quick response. I understand your problem. I will ug to 1.30 and stay with the DLC,s. It is not like I will live long enough to play them all.
by ghoward
Fri Oct 07, 2016 6:06 pm
Forum: Panzer Corps
Topic: Prepare the tanks! Panzer Corps Gold is OUT!
Replies: 7
Views: 418

RE: Prepare the tanks! Panzer Corps Gold is OUT!

<r>
<QUOTE><s>[quote]</s>ORIGINAL: YohanTM<br/>
<br/>
Is there a discount code for those of us who own the base game?
<e>[/quote]</e></QUOTE>
<br/>
and for those who own several dlc packs?<br/>
and what are the new features and how is the UI improved.<br/>
I am tempted here, but it is going ...
by ghoward
Sat Jun 22, 2013 5:56 pm
Forum: Mods and Scenarios
Topic: Amalgumated Coding Questions
Replies: 9
Views: 207

RE: Amalgumated Coding Questions

You are my hero! Now why didn't I see that. I read rulevars until my eyeballs fell out. I guess I wasn't paying attention when I got to the bottom of ZOC, Recon & Autoconquer Thank you.
by ghoward
Thu Jun 20, 2013 2:12 pm
Forum: Mods and Scenarios
Topic: Amalgumated Coding Questions
Replies: 9
Views: 207

RE: Amalgumated Coding Questions

Thank you for taking the time to look. I found that switch last week and it's already set to 0. I even tried setting it to 1, but, as advertised, that makes the build/repair button disappear completely.
by ghoward
Wed Jun 19, 2013 3:13 pm
Forum: Mods and Scenarios
Topic: Amalgumated Coding Questions
Replies: 9
Views: 207

RE: Amalgumated Coding Questions

<t> Thanks, Twotribes I gave this a try. With a random game I have saved as a scenario I set cities to "buildable" and EP cost to 40, leaving supply cost and pp cost at 0 and I still cannot repair a city. The build/repair button is darkened, and a hover gets a "location cannot be repaired" message ...
by ghoward
Tue Jun 18, 2013 6:02 pm
Forum: Mods and Scenarios
Topic: Amalgumated Coding Questions
Replies: 9
Views: 207

Amalgumated Coding Questions

<t> Does anybody know how to set the NewDawn masterfile (or any of the others, for that matter) to allow engineers to repair cities? I remember Bombur did it in his global domination series, but I can't figure out how. I am using the AT Gold engine (v2.15e) and maybe it is hard wired in there. I ...
by ghoward
Thu May 23, 2013 3:46 pm
Forum: Advanced Tactics Series
Topic: Breakdown of Officer's Cards
Replies: 22
Views: 421

RE: Breakdown of Officer's Cards

Don't all the descriptions have to exist somewhere in the event code? I haven't played with the editor enough to be sure, but if Webizen or Lancer wrote descriptions for the cards they have developed, the text must be somewhere.
by ghoward
Wed Apr 24, 2013 6:13 pm
Forum: Mods and Scenarios
Topic: The Enhanced Mod Suite
Replies: 56
Views: 2568

RE: Enhanced Resource Mod

<t> Those of us whose memories have "matured" to the point where we can hide our own Easter eggs need spreadsheets. Don't worry, your mod is kicking me around even with it. I understand your explanation and I think your fudge factor is about right.<br/>
<br/>
I run into a problem of being unable ...
by ghoward
Tue Apr 23, 2013 6:40 pm
Forum: Mods and Scenarios
Topic: The Enhanced Mod Suite
Replies: 56
Views: 2568

RE: Enhanced Resource Mod

<t> Hi Lancer<br/>
I was having an awful time trying to forecast my resource transport requirements for the next turn, so I built myself a little spreadsheet. I noticed that the sea transport requirement numbers produced by the game (your mod) were consistently above my predictions (by .17-.31 ...
by ghoward
Tue Apr 16, 2013 3:51 pm
Forum: Advanced Tactics Series
Topic: Enhanced AI and Officers
Replies: 54
Views: 2029

RE: Enhanced AI (Maritime)

<t> I think that airbases play a fundamentally different role that factories shipyards and arguably, ports. Because of the limit on air stacking points, you need to constantly construct more as you advance and most of them (even the ones in the rear) are likely to contain high value assets. I think ...
by ghoward
Fri Apr 12, 2013 4:44 pm
Forum: Advanced Tactics Series
Topic: Enhanced AI and Officers
Replies: 54
Views: 2029

RE: Enhanced AI (Maritime)

Thanks a lot and take your time. Right now I have a game going with the Apr08 release and an XXL map. I expect to be at it for quite some time.

OOPS

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