Search found 131 matches

by T_K
Mon Jun 13, 2011 4:39 pm
Forum: Mods and Scenarios
Topic: Making units obsolete
Replies: 4
Views: 142

RE: Making units obsolete

<t> Yeah I already know how to do that. But then there's no way to obsolete a design unless you add a 0 cost dummy research for that.<br/>
And I have absolutely no idea how to go about having a brand new design being expensive to produce at a certain factory and then getting cheaper over time.<br ...
by T_K
Mon Jun 13, 2011 1:58 pm
Forum: Mods and Scenarios
Topic: Making units obsolete
Replies: 4
Views: 142

RE: Making units obsolete

<t> To expand on this:<br/>
I would like to simulate older units being kept in production because switching to new models would take some time and reduce production temporarily. Like the Pz IV was kept in production till the end of the war despite the Panther being available in mid 1943 because if ...
by T_K
Sun Jun 12, 2011 4:48 pm
Forum: Mods and Scenarios
Topic: Random Game Setup Help
Replies: 6
Views: 262

RE: Random Game Setup Help

<t> I can't figure out how to predetermine regimes in a random game using my own master file. The game seems to overwrite the regimes I've set in the master file. If so, I understand I could delete all people and regimes except the ones I want used in the random game, however how do I force the game ...
by T_K
Sun Jun 12, 2011 3:21 pm
Forum: Mods and Scenarios
Topic: Making units obsolete
Replies: 4
Views: 142

Making units obsolete

<t> It would be nice if there was a feature in the game to make units obsolete. This is useful if you want a branching tech tree and want to keep some older units in production and at some point decide you don't want them in your production list anymore. I guess it's possible right now if you just ...
by T_K
Wed Jun 08, 2011 10:45 pm
Forum: Mods and Scenarios
Topic: Branching research?
Replies: 3
Views: 115

Branching research?

<t> I have AT and I'm wondering if I should get ATG. I spent more time modding AT than playing it... I remember I had issues with trying to branch tanks, i.e. what if I want two or more medium types available at the same time? Is this possible in ATG? E.g. I have M4A3 and I want to branch into M4A3 ...
by T_K
Tue Nov 09, 2010 12:57 am
Forum: Distant Worlds 1 Series
Topic: What are people playing besides DW?
Replies: 34
Views: 1161

RE: What are people playing besides DW?

World of Tanks mostly :)
by T_K
Mon Sep 06, 2010 12:33 pm
Forum: Distant Worlds 1 Series
Topic: Where are the developers?
Replies: 24
Views: 420

RE: please delete this thread

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Simulation01<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: 2guncohen<br/>
<br/>
I always picture <I><s>[i]</s>developers<e>[/i]</e></I> after a game goes golden to be hanging in a hangmat in <I><s>[i]</s>"Hawai enjoying the Margarita's"<e>[/i]</e></I>. [:D]<br ...
by T_K
Mon Sep 06, 2010 1:00 am
Forum: Distant Worlds 1 Series
Topic: Addon Discussion
Replies: 106
Views: 3016

RE: Addon Discussion

I wish troop transports didn't unload troops so quickly that it doesn't matter if you have your entire fleet defending the planet.
by T_K
Wed Sep 01, 2010 10:13 pm
Forum: The War Room
Topic: whats your faverote race and why?
Replies: 37
Views: 1279

RE: whats your faverote race and why?

Your typical republican human here. Same for all space games I play.
by T_K
Sun Aug 29, 2010 2:11 pm
Forum: Distant Worlds 1 Series
Topic: Automate or not?
Replies: 24
Views: 728

RE: Automate or not?

<t> I manually design and build ships and make and direct fleets, I make one main strike fleet which I direct, and several small ones which I send to AI-suggested tasks. I leave a bunch of free ships automated for patrol duties. I decide where to build spaceports and research stations. Pretty much ...
by T_K
Wed Aug 25, 2010 9:30 pm
Forum: Distant Worlds 1 Series
Topic: I appreciate DW much more now.
Replies: 38
Views: 858

RE: I appreciate DW much more now.

<r> When I bought SR I knew exactly what I was paying for. I am currently not playing it, just watching how the development goes and it's amazing how in the space of a few days one patch was released and another one is coming soon. It's kinda fascinating to see it grow in realtime...<br/>
<br/>
If ...
by T_K
Thu Mar 13, 2008 12:47 am
Forum: Opponents Wanted
Topic: Nubsauce Deluxe -- European Diplomacy
Replies: 130
Views: 3106

RE: European Diplomacy

I haven't received anything?
by T_K
Sat Mar 01, 2008 3:19 am
Forum: Opponents Wanted
Topic: Nubsauce Deluxe -- European Diplomacy
Replies: 130
Views: 3106

RE: European Diplomacy

Turn 08 sent on.
by T_K
Fri Feb 22, 2008 1:20 am
Forum: Opponents Wanted
Topic: European Diplomacy (for noobs)
Replies: 187
Views: 5263

RE: European Diplomacy (for noobs)

I sent my turn on yesterday.
by T_K
Tue Feb 19, 2008 2:24 am
Forum: Advanced Tactics Series
Topic: Demo?
Replies: 3
Views: 116

RE: Demo?

PT is the demo.&nbsp;[;)]
by T_K
Thu Feb 07, 2008 2:14 am
Forum: Mods and Scenarios
Topic: Copy Right Laws and Mods
Replies: 8
Views: 228

RE: Copy Right Laws and Mods

GW tends to be anal about these things so I'm not sure if I'd risk it. Wouldn't hurt to shoot them an email. Might help to explain that it's for a generally obscure game (that is, not sold in the millions :) ) with a small fan base.
by T_K
Tue Feb 05, 2008 12:58 am
Forum: Opponents Wanted
Topic: European Diplomacy (for noobs)
Replies: 187
Views: 5263

RE: European Diplomacy (for noobs)

To France.
by T_K
Tue Feb 05, 2008 12:37 am
Forum: Opponents Wanted
Topic: Nubsauce Deluxe -- European Diplomacy
Replies: 130
Views: 3106

RE: European Diplomacy

Turn 06 is on.
by T_K
Sat Feb 02, 2008 10:45 pm
Forum: Opponents Wanted
Topic: Nubsauce Deluxe -- European Diplomacy
Replies: 130
Views: 3106

RE: European Diplomacy

I'd wait. It's only a week. Seriously guys don't you have actual lives?&nbsp;[:'(]

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