Search found 24 matches

by Mafi
Wed Apr 17, 2013 1:28 pm
Forum: Mods and Scenarios
Topic: here's something interesting
Replies: 11
Views: 333

RE: here's something interesting

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Stwa<br/>
<br/>
...You probably weren't thinking about this, but if you can get the element translation step into 5CC, I can ditch CC2 Tools. <e>[/quote]</e></QUOTE>
<br/>
Hello Stwa,<br/>
good suggestion. Implementation was not that difficult. I have added ...
by Mafi
Tue Mar 19, 2013 4:54 pm
Forum: Mods and Scenarios
Topic: here's something interesting
Replies: 11
Views: 333

RE: here's something interesting

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Stwa<br/>
Cant Mafi fix 5CC so it can change the roof coordinates by 160%?
<e>[/quote]</e></QUOTE>
<br/>
At your command Sire! Is already implemented, just play around with something like this in 5CC:<br/>
<br/>
Main menu > Actions > Set scale > Graphics ...
by Mafi
Sat Feb 16, 2013 8:38 pm
Forum: Mods and Scenarios
Topic: map size question (again)
Replies: 15
Views: 432

RE: map size question (again)

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Manu<br/>
As the megatile has increased from 120 to 192 pixels, I suppose map size has to be a multiple of 192 (and no more 120)? Trying 5CC, I get an information that my map is not a multiple of 120.
<e>[/quote]</e></QUOTE>
<br/>
Hi Manu,<br/>
sorry for the ...
by Mafi
Sat Aug 13, 2011 9:02 am
Forum: Mods and Scenarios
Topic: New tool versions for LSA (RtBTool, BED9)
Replies: 9
Views: 380

RE: New tool versions for LSA (RtBTool, BED9)

<r> <br/>
Hello to all,<br/>
<br/>
BTD-Editor got an update: is now v1.09<br/>
- autodetect of StratMap.txt-version WaR/TLD debugged (Mac-only?).<br/>
- added: stratmap preview screen can show map index and names,<br/>
- added: color feature for these map names on the preview screen (-> prefs ...
by Mafi
Wed Jun 01, 2011 2:54 pm
Forum: Mods and Scenarios
Topic: Map-Editor 5CC: new update 1.16
Replies: 3
Views: 303

Map-Editor 5CC: new update 1.16

<r> Hello to all CC-map makers around here,<br/>
<br/>
there is a new update out there for 5CC map editor, supporting LSA a little bit:<br/>
<URL url="http://www.ftf.claranet.de/">http://www.ftf.claranet.de/</URL><br/>
<br/>
These are the changes/improvements:<br/>
<br/>
<br/>
v1.16<br ...
by Mafi
Sun Jan 30, 2011 1:38 pm
Forum: Mods and Scenarios
Topic: number of roofs graphics?
Replies: 1
Views: 164

RE: number of roofs graphics?

<t> Hello Manu,<br/>
<br/>
I must confess that I have no real idea about such a limit. Perhaps the old Stack/heap-collision problem (of CC2) does no longer exists in the new EXEs. Looking at the CC:LSA maps I found this:<br/>
<br/>
NimgnBdg: 169 roofs, 927 trees.<br/>
StOdenrd: 97 roofs, 824 ...
by Mafi
Sun Jan 30, 2011 1:30 pm
Forum: Mods and Scenarios
Topic: New tool versions for LSA (RtBTool, BED9)
Replies: 9
Views: 380

New tool versions for LSA (RtBTool, BED9)

<r> Hello to all here,<br/>
<br/>
two new tool versions are online at my site <URL url="http://www.ftf.claranet.de/">http://www.ftf.claranet.de/</URL> for download:<br/>
- RtBTool v2.35 supporting CC:LSA's exe-screen-patching and CC:LSA's Bridges.AZP,<br/>
- BTD-Editor v1.07, debugged ScrnGadg ...
by Mafi
Fri Sep 03, 2010 6:52 am
Forum: Mods and Scenarios
Topic: Where are the SENAME on StratMap.txt file?
Replies: 4
Views: 244

BTD-Editor v1.06 update

<t> Hello to all here,<br/>
<br/>
the BTD-Editor got another update, v1.06 now online,<br/>
- extended integrated help system,<br/>
- copy/paste functionality debugged<br/>
- added unpack/repack of GDG and PIX, taken over from RtBTool<br/>
<br/>
same link as above...<br/>
<br/>
Cheers<br ...
by Mafi
Fri Aug 20, 2010 9:43 am
Forum: Mods and Scenarios
Topic: How do you edit the campaign map?
Replies: 6
Views: 294

RE: How do you edit the campaign map?

<r> <QUOTE><s>[quote]</s>ORIGINAL: xe5<br/>
<br/>
Use <LINK link="http://closecombat2.fortunecity.com/"><s>[link=http://closecombat2.fortunecity.com/]</s>Mafi's CC2Tools v.5.02<e>[/link]</e></LINK> to extract the game (Normandy.tga @1875x2500) and editor (scenarioeditorscreen.tga) versions of the ...
by Mafi
Tue Aug 17, 2010 8:17 am
Forum: Close Combat: Last Stand Arnhem
Topic: Bridge demolition: Complete failure!
Replies: 16
Views: 550

RE: Bridge demolition: Complete failure!

<r> <QUOTE><s>[quote]</s>ORIGINAL: xe5<br/>
<br/>
Lately 82nd AB G2 has determined with a fair degree of reliability that, while Mook is located on the Maas, it completely doesnt have a bridge.
<e>[/quote]</e></QUOTE>
<br/>
I do not trust all the descriptions on the Internet. But regarding Mook ...
by Mafi
Wed Aug 04, 2010 3:54 pm
Forum: Mods and Scenarios
Topic: Allies blow bridges
Replies: 1
Views: 261

RE: Allies blow bridges

<t> ...the 10th entry in the first line of a bridge description must be the number of bridges on this map (Nijmegen has two bridges). Followed by tiles numbers to place the demolition.<br/>
<br/>
Second line: starts with entry number in "Bridges.azp", followed by the coordinates of top-left and ...
by Mafi
Sun Jul 25, 2010 3:45 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Half-assed Maps
Replies: 127
Views: 3806

RE: Maps

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Dundradal<br/>
(I wasn't even aware of it at the time my apologies)<e>[/quote]</e></QUOTE>
<br/>
Accepted! As Reboot told, look at the S3T credits table in game to see who is who. Me is only a minor contributor to the course. And yes: the map making process is ...
by Mafi
Sun Jul 25, 2010 2:20 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Half-assed Maps
Replies: 127
Views: 3806

RE: Maps

<r> <QUOTE><s>[quote]</s>ORIGINAL: xe5<br/>
@Mafi - any thoughts on the possible 5CC grayscale rounding issue (4 meter elevation increments) Oddball mentions in post #18 of this thread? <e>[/quote]</e></QUOTE>
<br/>
Hi xe5, hi Reboot,<br/>
<br/>
thanks for the support. And in deed, when looking ...
by Mafi
Sun Jul 25, 2010 1:32 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Half-assed Maps
Replies: 127
Views: 3806

RE: Maps

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Dundradal<br/>
So, is there a better method? Would it make sense to change the format of CC maps and how they are produced for a new game after LSA?
<e>[/quote]</e></QUOTE>
<br/>
Hi Dundradal,<br/>
- is there a better method? Currently no idea what method ...
by Mafi
Sun Jul 25, 2010 12:42 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Half-assed Maps
Replies: 127
Views: 3806

RE: Maps

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Dundradal<br/>
I just stated I believed there was a better way of doing it.<e>[/quote]</e></QUOTE>
<br/>
Sir,<br/>
not at all, you wrote "I know...", not "I believe...".<br/>
<br/>

<QUOTE><s>[quote]</s>Mafi, I don't know why you want to attack me<e ...
by Mafi
Sun Jul 25, 2010 12:00 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Half-assed Maps
Replies: 127
Views: 3806

RE: Maps

<r> <QUOTE><s>[quote]</s>ORIGINAL: Dundradal<br/>
That I do not know since I'm not an artist. I just know that the method currently being used is the same method that was used when CC came out. I'd imagine there is a much better way of doing it now since technology has come so far.
<e>[/quote]</e ...
by Mafi
Sun Jul 11, 2010 10:16 am
Forum: Mods and Scenarios
Topic: Where are the SENAME on StratMap.txt file?
Replies: 4
Views: 244

RE: Where are the SENAME on StratMap.txt file?

<r> Hello Nomada,<br/>
<br/>
as you already noticed, the Stratmap.txt file changed in it's file format for LSA:<br/>
- no SENAME entry,<br/>
- unsorted connection arrow table.<br/>
<br/>
This requires an update of my BTD-Editor, which is now online. You can use it also for a conversion ofthe ...
by Mafi
Sat Jul 10, 2010 5:09 pm
Forum: Tech Support
Topic: Videos makes crash the game
Replies: 38
Views: 697

RE: Videos makes crash the game

<r> <QUOTE><s>[quote]</s>ORIGINAL: kzone<br/>
<br/>
...thought I got lucky because I got to the options screen and turned video options off, hit next then execute and black screen, tasked out and tried to log in again - black screen, tired of reinstalling ...
<e>[/quote]</e></QUOTE>
<br/>
Hi ...
by Mafi
Tue Oct 13, 2009 2:41 pm
Forum: Tech Support
Topic: Inset Map problem
Replies: 20
Views: 644

RE: Inset Map problem

<r> Hello Akpro,<br/>
<br/>
okay, I went to VmWare-Fusion homepage - there will be an update "Fusion v3.0" end this month. There exists a VmWare-Fusion support forum, some examples regarding graphics and MacBooks:<br/>
<br/>
<URL url="http://communities.vmware.com/thread/122862">http ...
by Mafi
Tue Oct 13, 2009 3:05 am
Forum: Tech Support
Topic: Inset Map problem
Replies: 20
Views: 644

RE: Inset Map problem

<r>
<QUOTE><s>[quote]</s>ORIGINAL: akpro<br/>
<br/>
I am running Windows XP Professional on a 2.4 GHz Intel Core 2 Duo with 4 GB of RAM and DirectX9.0c (with Shader Model 2 3D graphics). The video card is a SVGA-II graphics adapter (VMware) with 128 MB of vRAM.
<e>[/quote]</e></QUOTE>
<br ...

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