Search found 864 matches

by GrumpyMel
Tue Nov 01, 2016 4:36 pm
Forum: Advanced Tactics Series
Topic: Advanced Tactics Gold Platinum Edition
Replies: 16
Views: 886

RE: Advanced Tactics Gold Platinum Edition

<t> Super excited about Shadow Empire. Obviously is starts out single planet and WW2 Tech level....but I'd love to see a version that tech's up to science fiction level.<br/>
<br/>
Vic perhaps as an intermediate step to that, perhaps you could consider providing some sort of linked campaign in ...
by GrumpyMel
Mon Jul 06, 2015 1:22 pm
Forum: Mods and Scenarios
Topic: Halt!
Replies: 26
Views: 477

RE: Halt - sort of

<t> Never played GD but as someone that has done a bit of scenario design I can say with a fair bit of confidence that there is no way any game or any scenario can prevent, what might be envisioned by the designer or players, as "gamey/exploitative" behavior. That can be frustrating for the designer ...
by GrumpyMel
Mon May 04, 2015 2:10 pm
Forum: Mods and Scenarios
Topic: Another WWII Game
Replies: 53
Views: 1716

RE: Another WWII Game

Really nice job. I think you have a real winner on your hands. I'm sure you'll get player interest in this.
by GrumpyMel
Mon May 04, 2015 1:46 pm
Forum: Order of Battle : World War II
Topic: Campaign scenario issues
Replies: 12
Views: 433

RE: Campaign scenario issues

<r> I don't own the game yet, though I am interested in it..... lots of different demands on my limited gaming time <E>;)</E>...... quick question is it possible to proceed through the campaign (though obviously at a strong penalty) even if the player fails the primary objectives? (don't know how ...
by GrumpyMel
Thu Apr 30, 2015 1:38 pm
Forum: Advanced Tactics Series
Topic: Can ATG Do THIS?
Replies: 13
Views: 330

RE: Can ATG Do THIS?

<t> What you would do is create a class of ships, say the Bismark Class, and that is the name of the SFT (Sub-Formation Type) you would create in the editor. Then you could create a UNIT which you named "The Bismark" in the editor and place 1 Bismark Class SFT in that unit. Then you could create a ...
by GrumpyMel
Thu Apr 30, 2015 1:20 pm
Forum: Brother against Brother: The Drawing of the Sword
Topic: Forge of Freedom vs Brother against Brother
Replies: 19
Views: 1034

RE: Forge of Freedom vs Brother against Brother

<t> Actually now I'm kind of curious. I haven't picked up BaB, though I likely will at some point.... my gaming calender is pretty crowded these days..... but how are Forge of Freedom and Crown of Glory? I've always enjoyed games that had strategic and tactical levels in the same game, especially if ...
by GrumpyMel
Tue Apr 14, 2015 1:32 pm
Forum: Sovereignty: Crown of Kings
Topic: Early Thoughts on Game
Replies: 23
Views: 620

RE: Early Thoughts on Game

<r> It's in a state that I pretty much would expect for an early access game. It's not broken. It's fully playable and it can provide some fun in a beer and pretzels kinda way. I don't regret my purchase. Price wise, I feel $25 was reasonable for what it delivered. I only played a few hours, but ...
by GrumpyMel
Mon Apr 13, 2015 3:28 pm
Forum: Sovereignty: Crown of Kings
Topic: Early Thoughts on Game
Replies: 23
Views: 620

RE: Early Thoughts on Game

<t> I was really looking forward to this one as well, but after purchase I'm rather underwhelmed. It has some promise, but at this point I'd say it's rather weak. <br/>
<br/>
- I felt the tactical game was the most fun aspect of it. However, the A.I. does a very poor job at putting up a fight.<br ...
by GrumpyMel
Wed Apr 01, 2015 12:08 pm
Forum: Sovereignty: Crown of Kings
Topic: An Update please?
Replies: 19
Views: 805

RE: An Update please?

<t> Can you explain exactly what steps I would need to take in order to purchase through Matrix and get early access installed through Steam and then switch to a non-Steam DRM free version when final release comes out?<br/>
<br/>
I'm sure this is probably a dumb question but I've never installed a ...
by GrumpyMel
Wed Apr 01, 2015 11:55 am
Forum: Brother against Brother: The Drawing of the Sword
Topic: artillery
Replies: 14
Views: 675

RE: artillery

<t> So it always fires at the closest, you can't direct fire at another target that might be a little more distant but more important?<br/>
<br/>
If so that would seem to be a bit of a weakness (IMO). I get that if an artillery unit felt "threatened" it would always automatically act out of self ...
by GrumpyMel
Sun Mar 01, 2015 4:35 pm
Forum: Advanced Tactics Series
Topic: Scud Missiles
Replies: 8
Views: 330

RE: Scud Missiles

<t> If the unit is an "air" type unit, then ATG will only let it move from airbase to airbase (or city). The way you could get around that (I think) is to make an SFT for the launcher as a ground based unit and then create an action card which places the missile SFT in the launchers hex when the ...
by GrumpyMel
Sun Mar 01, 2015 4:21 pm
Forum: Advanced Tactics Series
Topic: Replenishment of Action Points
Replies: 5
Views: 175

RE: Replenishment of Action Points

Also if the unit has taken disorganization due to combat in the previous turn it can start with less then 100 AP's.
by GrumpyMel
Sun Mar 01, 2015 4:19 pm
Forum: Opponents Wanted
Topic: Wanted Axis Opponent for ETO
Replies: 1
Views: 220

Wanted Axis Opponent for ETO

<t> I'm looking for an Axis opponent to help playtest the latest version of ETO that I just uploaded to the scenario bank. I'd prefer to play the Allies since the majority of the tweaks I made were on that side and it'd be easier for me to see how they are working by playing them. Probably have a ...
by GrumpyMel
Sun Mar 01, 2015 4:07 pm
Forum: Mods and Scenarios
Topic: European Theatre of Operations
Replies: 74
Views: 1364

RE: European Theatre of Operations

<t> Added a new version to the scenario bank with quite a bit of bug fixing and balance tweaks based on my latest play testing. The following changes are made in this version (EuropsGv1I2):<br/>
<br/>
Bug Fixes:<br/>
<br/>
- Fixed Alpine Infantry III so that it casn be produced/upgraded<br ...
by GrumpyMel
Wed Feb 25, 2015 3:38 pm
Forum: Gary Grigsby's War in the West
Topic: Does WITW Favor the Germans?
Replies: 71
Views: 2146

RE: Does WITW Favor the Germans?

<t> My thoughts....<br/>
<br/>
1) VP system - Really the only way, I'm going to be able to enjoy WitW (multi-player or single-player) is by completely ignoring it and judge how well I did by where the game ends. The VP system sort of takes the player out of the role of Commander and into the role ...
by GrumpyMel
Tue Feb 24, 2015 2:42 pm
Forum: Mods and Scenarios
Topic: POLL: Which looks better?
Replies: 10
Views: 274

RE: POLL: Which looks better?

I like the landscape one myself.
by GrumpyMel
Tue Feb 24, 2015 2:40 pm
Forum: Mods and Scenarios
Topic: ETO redone
Replies: 9
Views: 213

RE: ETO redone

<t> For new landscape types, probably the easiest way to start is <br/>
<br/>
1) Make a copy of the existing ones.... assign it a new name, graphics, etc. in the LT section of the editor. <br/>
<br/>
2) Then you want to go into the movement type section and edit the movement points for that ...
by GrumpyMel
Fri Feb 13, 2015 6:38 pm
Forum: Gary Grigsby's War in the West
Topic: Piss poor design which can be exploited like WitE
Replies: 106
Views: 2143

RE: Piss poor design which can be exploited

<t> Warspite, to put it bluntly. The VP system as it stands (if you actually pay attention to it rather then ignore it) essentially scripts the players strategy (or significant portions of it) for them.... removing agency and freedom of action from the player. Rather then saying "Do X and it will ...
by GrumpyMel
Fri Feb 13, 2015 3:03 pm
Forum: Gary Grigsby's War in the West
Topic: Piss poor design which can be exploited like WitE
Replies: 106
Views: 2143

RE: Piss poor design which can be exploited

<r>
<QUOTE><s>[quote]</s>ORIGINAL: whoofe<br/>
<br/>
grumpy mel does make one good point in that post. it would be interesting to have a different (dare I say random?) set of strategic bombing objectives given the WA (and unknown to the axis side) at the start of each game, possibly changed ...
by GrumpyMel
Fri Feb 13, 2015 2:19 pm
Forum: Gary Grigsby's War in the West
Topic: Piss poor design which can be exploited like WitE
Replies: 106
Views: 2143

RE: Piss poor design which can be exploited

<t> Joel & Red,<br/>
<br/>
It's certainly a fair call to say the VP system is working as designed....and I totally get the idea of not wanting to scrap a major system in a design that is already released. That's also a fair call. If the goal was to reflect the frustrations of the Allied Commanders ...

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