Search found 194 matches

by nicodede62
Thu Jun 21, 2018 7:30 am
Forum: Design and Modding
Topic: Bacon Mod + RetreatUE + Das Chrome
Replies: 239
Views: 33422

RE: Bacon Mod + RetreatUE + Das Chrome

Ok it's strange, this is my last save from this morning before I crash again.

https://files.fm/u/93b7hdbu

by nicodede62
Thu Jun 21, 2018 4:11 am
Forum: Design and Modding
Topic: Bacon Mod + RetreatUE + Das Chrome
Replies: 239
Views: 33422

RE: Bacon Mod + RetreatUE + Das Chrome

Ok, I dont understand, after loading the game this morning. The yt'la race is disappear and she is replaced by another human race...
The game dont crash now, I just modify the 'tradeEverything=true' to flase, it's strange...
by nicodede62
Thu Jun 21, 2018 3:06 am
Forum: Design and Modding
Topic: Bacon Mod + RetreatUE + Das Chrome
Replies: 239
Views: 33422

RE: Bacon Mod + RetreatUE + Das Chrome

<r> I check your solutions if I have time today, but if you needed, I upload the save game 10 mn before I encouter them.<br/>
<URL url="https://files.fm/u/k74c2yc8">https://files.fm/u/k74c2yc8</URL><br/>
<br/>
<br/>
Edit:<br/>
<br/>
Also, for response at your first question. <br/>
My game ...
by nicodede62
Wed Jun 20, 2018 5:34 pm
Forum: Design and Modding
Topic: Bacon Mod + RetreatUE + Das Chrome
Replies: 239
Views: 33422

RE: Bacon Mod + RetreatUE + Das Chrome

Hello here,

I have found a bug with the Yl'ta race I think. If I understand, you remove 3 txt file with the .bat, but in a game with humans, the Y'lta race are in the galaxy. When i click on them (for diplomacy), my game crash without any message.
by nicodede62
Sat Sep 20, 2014 7:40 pm
Forum: Advanced Tactics Series
Topic: noob questions re: interface and unit composition
Replies: 25
Views: 679

RE: noob questions re: interface and unit composition

ORIGINAL: Vic

This is actually the next big thing I am considering to add to ATG :)

Best wishes,
Vic

It's really a great news [:)].
by nicodede62
Fri May 23, 2014 1:51 pm
Forum: Advanced Tactics Series
Topic: New Patch Coming
Replies: 6
Views: 245

RE: New Patch Coming

Nice news ! Just for tank in a first time ? and infantry, vessel and plane ?
by nicodede62
Mon Apr 07, 2014 5:59 pm
Forum: Mods and Scenarios
Topic: Functional and downloadable Mods
Replies: 37
Views: 2241

RE: Functional and downloadable Mods

Nice thread !
by nicodede62
Thu Apr 03, 2014 12:42 pm
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: LNL goes WH40K
Replies: 6
Views: 505

RE: LNL goes WH40K

<r> Really !!!<br/>
<br/>
I who was already in the process of cutting units to make a plugin...<br/>
He just missed me an armor infantry system and I would already be actually doing the mod. It's been years that I waiting a game like Lock'n load to complete a teenage dream.<br/>
<br/>
I am very ...
by nicodede62
Fri Mar 28, 2014 7:51 am
Forum: Mods and Scenarios
Topic: Armored Infantry ????
Replies: 4
Views: 560

RE: Armored Infantry ????

<t> I give the example of armor in knowing that futuristic weapons have better firepower. <br/>
"If" it would be possible to have an armor roll for the infantry, that would be really excellent [:)].<br/>
<br/>
I not looking for anything special, I would especially like to know if this is possible ...
by nicodede62
Thu Mar 27, 2014 4:32 pm
Forum: Mods and Scenarios
Topic: Armored Infantry ????
Replies: 4
Views: 560

RE: Armored Infantry ????

<t> Ah, first track, thank you [;)].<br/>
I know it does not exist in the rules and the periods treated don't really need heavy armor.<br/>
But, the modding is open so I ask myself if is possible. It would actually be a + for the game, there are not many games at squad level in a futuristic ...
by nicodede62
Thu Mar 27, 2014 6:32 am
Forum: Mods and Scenarios
Topic: Armored Infantry ????
Replies: 4
Views: 560

Armored Infantry ????

<r> Hello,<br/>
<br/>
Just a simple question, I would like to know if (or will be) is possible to add a bonus for armored infantry troops ?<br/>
<br/>
For example, the bonus would add as: Armor +1 (or +2 for this picture [:D])<br/>
And would be valid both in melee and in shootout.<br/>
<br ...
by nicodede62
Mon Mar 10, 2014 1:32 pm
Forum: Français
Topic: Bienvenue
Replies: 35
Views: 4789

RE: Bienvenue

En effet, très sympathique initiative, merci [:)].
by nicodede62
Sun Feb 02, 2014 11:47 am
Forum: Advanced Tactics Series
Topic: "New Game Decided On"
Replies: 73
Views: 2023

RE: New Game Decided On

I look forward to this new game. Maybe my mod WH40K will be more adapted to this new engine [:)].
by nicodede62
Tue Oct 01, 2013 1:01 pm
Forum: Advanced Tactics Support
Topic: Battlestack artillery and FOW artillery
Replies: 8
Views: 389

RE: Battlestack artillery and FOW artillery

<t> Thank you again for the encouragement josh [;)].<br/>
<br/>
I too am disappointed for the ia, she never wanted to run with the mod and from the start of mod. Do not ask me why, I do not know absolutely nothing...<br/>
She behaved strangely and I immediately switch to multiplayer only.<br ...
by nicodede62
Mon Sep 30, 2013 8:08 pm
Forum: Advanced Tactics Support
Topic: Battlestack artillery and FOW artillery
Replies: 8
Views: 389

RE: Battlestack artillery and FOW artillery

<t> Thank you Richard.<br/>
<br/>
No, the mod is not finished yet and is not yet available. After two years of work and over and over overhaul of the combat system, I touch soon to end (version 0.958).<br/>
<br/>
I must soon test internally with a friend to see if the new system with line of ...
by nicodede62
Mon Sep 30, 2013 8:06 pm
Forum: Advanced Tactics Support
Topic: Editor: Prodmultiplier ?
Replies: 3
Views: 322

RE: Editor: Prodmultiplier ?

Mishandling, sorry...[8|]
by nicodede62
Mon Sep 30, 2013 11:45 am
Forum: Advanced Tactics Support
Topic: Editor: Prodmultiplier ?
Replies: 3
Views: 322

RE: Editor: Prodmultiplier ?

<t> Yes, I understand that. But the problem is that a player will not "exactly" how much resource will be withdrawn.<br/>
<br/>
The game just takes into account production, but withdrew the total amount without notifying the player (just -15). The player should see the total amount to be withdrawn ...
by nicodede62
Mon Sep 30, 2013 11:33 am
Forum: Advanced Tactics Support
Topic: Battlestack artillery and FOW artillery
Replies: 8
Views: 389

RE: Battlestack artillery and FOW artillery

Again thank you for your answers and waiting the patch.

For the second problem, I await a atg 2 [:)].
by nicodede62
Mon Sep 30, 2013 7:47 am
Forum: Advanced Tactics Support
Topic: Editor: Prodmultiplier ?
Replies: 3
Views: 322

Editor: Prodmultiplier ?

<r> Hello Vic, I still need your help.<br/>
<br/>
I use the multiplication of item available in the editor but I am having a little problem quite disturbing.<br/>
<br/>
<IMG src="http://img41.imageshack.us/img41/1046/49ev.jpg"><s>[img]</s><URL url="http://img41.imageshack.us/img41/1046/49ev.jpg ...
by nicodede62
Mon Sep 30, 2013 6:27 am
Forum: Advanced Tactics Support
Topic: Battlestack artillery and FOW artillery
Replies: 8
Views: 389

RE: Battlestack artillery and FOW artillery

<r> Thanks for response Vic<br/>
<br/>
1: Yes, it's a preview, but it can be misleading.<br/>
Another example, if I shoot with a third unit. While there are only two that can shoot normally, the unit is not in range but is still counted.<br/>
<br/>
This is misleading if the player does not know ...

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