Search found 7 matches

by iRFNA
Wed Jul 02, 2008 6:49 pm
Forum: Starshatter: The Gathering Storm
Topic: My thoughts on Starshatter
Replies: 4
Views: 216

RE: My thoughts on Starshatter

<t> I agree with your general assessment, besides the stealth thing.&nbsp; It is assumed that ships are not identified visually, but by their emission signatures, which is a fairly accurate model (since visual stuff in space would actually be quite difficult what with the false positives and sheer ...
by iRFNA
Mon Apr 28, 2008 3:17 am
Forum: Tech Support
Topic: Still Supported ?
Replies: 4
Views: 761

RE: Still Supported ?

<t> I've seen devs post in their own forums before, that doesn't mean the game is still supported.&nbsp; There are different degrees of support, as well.&nbsp; It seems he's asking about the actual solutions to many problems still in the game, and their resolution is either coming at a snail's pace ...
by iRFNA
Sun Apr 27, 2008 7:30 pm
Forum: Tech Support
Topic: Still Supported ?
Replies: 4
Views: 761

RE: Still Supported ?

It doesn't appear to be...
by iRFNA
Tue Apr 22, 2008 11:15 pm
Forum: Tech Support
Topic: Fighter-triggered CTD
Replies: 1
Views: 693

RE: Fighter-triggered CTD

<t> It really seems like there is some improper handling of the first/second string in the ESI register.&nbsp; Perhaps you have a special case where you toast the 2nd string value before you're supposed to?&nbsp; Also, this was in a mission without fighters, so I guess it has nothing to do with ship ...
by iRFNA
Mon Apr 21, 2008 10:13 pm
Forum: Tech Support
Topic: Fighter-triggered CTD
Replies: 1
Views: 693

Fighter-triggered CTD

<t> There appears to be a CTD triggered by fighter combat, or atleast I haven't had any CTDs besides those associated with a significant amount of fighters. Here's my error log, it looks like an access violation in the ESI register, whatever that is<br/>
<br ...
by iRFNA
Mon Apr 21, 2008 9:59 pm
Forum: Tech Support
Topic: RLOC and navpoints
Replies: 0
Views: 577

RLOC and navpoints

<t> RLOC seems to have some problems with the ref tag when used with navpoints (not with ship positions, oddly enough). It appears that navpoint RLOCs will ignore the given ref and simply use the origin, except for one strange exception... If the ref is the same object used for the random position ...
by iRFNA
Thu Apr 17, 2008 1:10 am
Forum: Starshatter: The Gathering Storm
Topic: Persistent dedicated server... How?
Replies: 1
Views: 181

Persistent dedicated server... How?

<t> I've read in the manual that it is possible to setup a dedicated server that doesn't require a host and automatically loads a single module, but I haven't found any directions on how to set this up anywhere. Apparently some people here have had success with one, but no one says how they did it ...

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