Search found 20 matches

by mcv
Mon Oct 06, 2008 6:56 pm
Forum: Advanced Tactics Support
Topic: Unhandled exception during AI's turn in WaW33d
Replies: 2
Views: 87

RE: Unhandled exception during AI's turn in WaW33d

O yeah, I'm usng v1.16. Would it help to send a savegame to someone?
by mcv
Mon Oct 06, 2008 6:54 pm
Forum: Advanced Tactics Support
Topic: Unhandled exception during AI's turn in WaW33d
Replies: 2
Views: 87

Unhandled exception during AI's turn in WaW33d

<t> I'm playing WaW 33d, it's the spring of 1942, and I've just started my invasion of Russia. I'm unable to continue, however, because I keep getting an error during the AI's turn:<br/>
<br/>
See the end of this message for details on invoking <br/>
just-in-time (JIT) debugging instead of this ...
by mcv
Sun Oct 05, 2008 6:01 pm
Forum: Mods and Scenarios
Topic: Suggestions for WAW
Replies: 11
Views: 115

RE: Suggestions for WAW

<t> Replaying WaW (33d this time), I agree with GrumpyMel. It's too easy to postpone your attack. In reality, Germany was in a lot of hurry to conquer as much of Europe as possible before the inevitable war with Russia would start. WaW rewards taking it easy, not conquering Paris right away, and ...
by mcv
Sun Oct 05, 2008 5:41 pm
Forum: Advanced Tactics Series
Topic: tactical HQ
Replies: 7
Views: 265

RE: tactical HQ

I've always assumed that HQ power is updated as soon as it changes. If the enemy fucks up and enables me to take out a tactical HQ before attacking its subordinate units, I do that immediately. Not only do you disrupt their leadership, you also disrupt their supply. It's a double win.
by mcv
Sat Oct 04, 2008 7:59 pm
Forum: The War Room
Topic: Halftracks
Replies: 9
Views: 244

RE: Halftracks

<t> I love building halftracks, but for short games they're too expensive. I love them mostly because I used to play Panzer General, and there halftracks were vastly superior to trucks in every possible way. This doesn't seem to be the case in AT, though.<br/>
<br/>
Perhaps halftracks should get ...
by mcv
Sat Oct 04, 2008 7:35 pm
Forum: The War Room
Topic: What's the Best Force Structure?
Replies: 10
Views: 226

RE: What's the Best Force Structure?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Grymme<br/>
<br/>
Another reflection i make when i look at for example the russian scenarios is that good players tend to make big stacks with something like 80-90% fighters and only 10-10% divebombers.
<e>[/quote]</e></QUOTE>
Any idea why they'd do that? It ...
by mcv
Mon Aug 11, 2008 7:42 pm
Forum: Advanced Tactics Series
Topic: How do you play this game?
Replies: 28
Views: 365

RE: How do you play this game?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Barthheart<br/>

<QUOTE><s>[quote]</s>ORIGINAL: jamus34<br/>
...<br/>
Correct me if I am wrong but there is no way to automatically "stretch" supply lines...you need to move the nearest HQ so it is within the maximum range of the troops it supports. My question ...
by mcv
Sat Aug 09, 2008 8:19 am
Forum: Mods and Scenarios
Topic: Suggestions for WAW
Replies: 11
Views: 115

RE: Suggestions for WAW

<r>
<QUOTE><s>[quote]</s>ORIGINAL: GrumpyMel<br/>
<br/>
One of the things that is problematic in the scenerio is that Germany and Japan can sit back and hold off attacking indefinately while they outproduce the allies. Although this gives China and Russia lots of time to prepare a defence... not ...
by mcv
Sat Aug 09, 2008 8:09 am
Forum: Advanced Tactics Series
Topic: How do you play this game?
Replies: 28
Views: 365

RE: How do you play this game?

<r> <QUOTE><s>[quote]</s>ORIGINAL: panzers<br/>
<br/>
<br/>
Well, it's like I said: I have read the manual twice, played the tutorial 3 times and played all four training games with the naval one 3 times, so I am aware of all what you guys are saying so I think I have my answer: maybe I do know ...
by mcv
Mon Aug 04, 2008 8:20 pm
Forum: Mods and Scenarios
Topic: Royal Navy sacrifices itself in Amsterdam (WaW 30)
Replies: 2
Views: 58

RE: Royal Navy sacrifices itself in Amsterdam (WaW 30)

<r>
<QUOTE><s>[quote]</s>ORIGINAL: tweber<br/>
<br/>
When you open a scenario, there is a briefing on the right side of the window that should have the scenario specific rules. The notes on the WAW scenario are a bit long so you will have to scroll down. You many want to copy & paste and then ...
by mcv
Sat Aug 02, 2008 7:48 pm
Forum: Mods and Scenarios
Topic: Royal Navy sacrifices itself in Amsterdam (WaW 30)
Replies: 2
Views: 58

Royal Navy sacrifices itself in Amsterdam (WaW 30)

<t> I'm currently trying WaW 30 (not the most recent version, I know), and something funny just happened:<br/>
<br/>
I play the western Blitz card, attack the Low Countries, invade France, and reach the outskirts of Paris. But I don't leave a garrison on Amsterdam. On his turn, the AI counter ...
by mcv
Tue Jul 22, 2008 4:46 pm
Forum: Mods and Scenarios
Topic: Blitz staff academy - AGR turn 1
Replies: 19
Views: 288

RE: Blitz staff academy - AGR turn 1

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Manus von Olie<br/>
<br/>
You're moving ahead with capturing Leningrad [;)]: did the Soviets really do their best to hold the city?
<e>[/quote]</e></QUOTE>
<br/>
I'm not sure. Not all units were actually inside the city, but at the start of the game, the ...
by mcv
Thu Jul 17, 2008 6:14 am
Forum: Advanced Tactics Series
Topic: What computer muscle best suited for AT?
Replies: 19
Views: 322

RE: What computer muscle best suited for AT?

<r> <QUOTE><s>[quote]</s>ORIGINAL: explorer2<br/>
<br/>
Great info mcv. Thanks. do you have any info on how quiet/loud the fans on the ATI HD38x0 cards are?
<e>[/quote]</e></QUOTE>
<br/>
Not first hand. I bought a dirt cheap Peak HD3850 (reputed to have a badly fitted cooler), and replaced the ...
by mcv
Tue Jul 15, 2008 6:57 pm
Forum: Advanced Tactics Series
Topic: n. Suggestion: the war room
Replies: 14
Views: 136

RE: n. Suggestion: the war room

<t> I agree. When I came here, I spent some time looking for the strategy discussions. There's a bit in the main forum, a bit in the mods & scenarios forum, and probably bits and pieces elsewhere. And I don't know where best to ask my stupid newbie questions, so I ask them all over the place. Would ...
by mcv
Tue Jul 15, 2008 6:37 pm
Forum: Mods and Scenarios
Topic: Question on Truck & Horse.
Replies: 9
Views: 68

RE: Question on Truck & Horse.

<t> I think so. It also depends on how many supplies the HQ has. With lots of supplies, it can't move unless it also has lots of trucks. But I don't think a HQ needs trucks to distribute its supplies to its subordinate units and HQs. But boosting its own movement is not the most important reason to ...
by mcv
Tue Jul 15, 2008 9:09 am
Forum: Mods and Scenarios
Topic: Blitz staff academy - AGR turn 1
Replies: 19
Views: 288

RE: Blitz staff academy - AGR turn 1

<t> Thanks for the explanation, Manus. I didn't know subunits could transfer by themselves (I assume you mean without trucks from a HQ?). But with strategic movement (I thought the game itself called it strategic transfer, but I'm probably wrong), I had the impression that units being moved that way ...
by mcv
Tue Jul 15, 2008 4:05 am
Forum: Advanced Tactics Series
Topic: Advanced tactics questions
Replies: 12
Views: 96

RE: Advanced tactics questions

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Barthheart<br/>
<br/>
2. Not multi-threadable (is that a word [&:][:D])<e>[/quote]</e></QUOTE>
<br/>
Multithreaded is the word. There's no way for a user to multithread a program, but the programmer may have done it already. (That's apparently not the case ...
by mcv
Tue Jul 15, 2008 3:53 am
Forum: Advanced Tactics Series
Topic: What computer muscle best suited for AT?
Replies: 19
Views: 322

RE: What computer muscle best suited for AT?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Vic<br/>
<br/>
1) buy a computer with a single processor core. AT uses only 1 thread and thus only 1 core.
<e>[/quote]</e></QUOTE>
<br/>
Even for battlesims? Running 200 test battles should be trivial to multithread, and that's on of the most time consuming ...
by mcv
Tue Jul 15, 2008 3:41 am
Forum: Mods and Scenarios
Topic: Question on Truck & Horse.
Replies: 9
Views: 68

RE: Question on Truck & Horse.

<t> I'm still new to this game, but as far as I understand, trucks and horses can be used in two completely different ways: in a unit to increase the move of slower subunits (like arty) as described above, and in a HQ to provide transport capacity for transfers and strategic transfers to distant ...
by mcv
Mon Jul 14, 2008 7:19 pm
Forum: Mods and Scenarios
Topic: Blitz staff academy - AGR turn 1
Replies: 19
Views: 288

RE: Blitz staff academy - AGR turn 1

<r>
<QUOTE><s>[quote]</s>ORIGINAL: tweber<br/>
<br/>
I am not sure that I the move is repeatable every time. I painted the hex north of Odessa after advancing from the hex to the SW after an assault. <br/>
<br/>
Also, the unit to the extreme east was newly created and strategically filled by ...

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