Search found 11 matches

by Victor1234
Sat Jul 22, 2017 3:59 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Editing savegame
Replies: 1
Views: 324

Editing savegame

Does anyone if you can edit a savegame of an ongoing game to modify the Event Engine Variable?
by Victor1234
Sat Jul 22, 2017 3:55 pm
Forum: The Operational Art of War IV
Topic: PBEM++ System?
Replies: 7
Views: 2898

RE: PBEM++ System?

Thanks for the reply, but I'm still unsure of a few points:
Will PBEM++ be the only option?
What is the size of the savegame file in TOAW 4 compared to TOAW 3?
by Victor1234
Sat Jul 22, 2017 3:53 pm
Forum: The Operational Art of War IV
Topic: Editing and Modding
Replies: 1
Views: 147

Editing and Modding

<t> Just a quick question with regards to the scenario editor. Will there be UI improvements here as well? I'm particularly thinking of the event engine, which displays only a few events at a time and requires a lot of button pushing depending on the complexity of the scenario. Alternatively, an ...
by Victor1234
Thu Jul 20, 2017 8:37 pm
Forum: The Operational Art of War IV
Topic: PBEM++ System?
Replies: 7
Views: 2898

RE: PBEM++ System?

<t> Wait, sorry. Is this going to be an option or the only option?<br/>
<br/>
I'm a rural internet user myself, and I can't play mainstream games on multiplayer to begin with because of low speeds, but now having to connect to a game server? How big will the savegame files be that are transferred ...
by Victor1234
Wed Jun 28, 2017 1:05 pm
Forum: Command: Modern Operations series
Topic: RUNNING POLL - gameplay features [Feature Requests Go Here]
Replies: 942
Views: 24488

RE: RUNNING POLL - gameplay features

<r>
<QUOTE><s>[quote]</s>ORIGINAL: s1nnfe1n<br/>
<br/>
I do not know if they have been posted before,<br/>
<br/>
1) Scenario Editor, Units, Facilities etc to be able to change sides more efficiently ex. click unit, right click option to change side. <br/>
2) Mission editor, more love for the ...
by Victor1234
Wed Jun 28, 2017 12:51 pm
Forum: The Operational Art of War IV
Topic: Modern weaponry
Replies: 14
Views: 382

RE: Modern weaponry

Out of curiosity, are something like IED's modeled somehow in the game or is the scale too small?
by Victor1234
Wed Jun 28, 2017 12:46 pm
Forum: The Operational Art of War IV
Topic: Scenario's
Replies: 5
Views: 258

RE: Scenario's

Speaking of scenarios, will the new release feature any new scenarios or will it be updating the existing ones to IV standards?
by Victor1234
Fri Mar 31, 2017 8:08 pm
Forum: Command: Modern Operations series
Topic: Are Russian air to air missiles R-27 and R-73 really this bad? (Iron Hand feedback)
Replies: 5
Views: 377

Are Russian air to air missiles R-27 and R-73 really this bad? (Iron Hand feedback)

<t> I really enjoyed playing a different side and learning about Russian missiles and aircraft in the default Iron Hand scenario and it delivered all of the promise that the scenario briefing held out in that respect. <br/>
<br/>
However, the one annoyance in what was implied to be a limited ...
by Victor1234
Thu Dec 19, 2013 12:02 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Next version News (4.0)
Replies: 90
Views: 2550

RE: Next version News (4.0)

<t> Well, I don't come here often, but still play TOAW 3 religiously, and just wanted to say that I don't have too many problems with the UI, except for one area. The scenario editor event engine is alright for about 20 events, but for scenarios with several hundred, it's painful to use it ...
by Victor1234
Tue Mar 06, 2012 8:58 pm
Forum: Scenario Design
Topic: Event Editor
Replies: 1
Views: 120

Event Editor

<t> Has anyone managed a work-around for the event editor that has a better UI? It's a bit annoying to scroll through 200 events to get to event 250, and there is sometimes a tendency for scrolling to cause event errors, at least for me.<br/>
<br/>
I've been doing an upgrade of the Nordic Light ...
by Victor1234
Mon Jul 21, 2008 12:58 pm
Forum: Scenario Design
Topic: Map Designer Wanted
Replies: 2
Views: 180

Map Designer Wanted

<r> Well, I've been playing TOAW for a few years now, and I'd like to try my hand at scenario design. I have about 3 or 4 ideas in mind, but they all fall apart at the first step: the map. After several attempts (including taking an existing map from a scenario and trying to edit it to focus on a ...

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