Search found 6 matches

by McIvan
Sat Nov 12, 2011 2:23 am
Forum: John Tiller's Campaign Series
Topic: Blowing Bridges to win a scenario
Replies: 9
Views: 249

RE: Blowing Bridges to win a scenario

<t> He left himself one bridge in the city.<br/>
<br/>
I don't have any of the new-fangled bridging engineers that pretty much auto-build a medium bridge, but I do have two coys of normal engineers that the manual says have a 20% chance/turn to knock up a light bridge, and so far as I can see they ...
by McIvan
Thu Nov 10, 2011 8:46 pm
Forum: John Tiller's Campaign Series
Topic: Blowing Bridges to win a scenario
Replies: 9
Views: 249

RE: Blowing Bridges to win a scenario

<t> Ed, I'll be into the town outskirts by turn ten or eleven.<br/>
<br/>
All: I migrated to JTCS from WF/EF etc, and Ed's (Mr Roadrunner's) reply was a "wait...what?" moment......so my engineers can build bridges now? Any engineers? <br/>
<br/>
I had no idea.<br/>
<br/>
Jason: I'm at work and ...
by McIvan
Thu Nov 10, 2011 7:50 am
Forum: John Tiller's Campaign Series
Topic: Blowing Bridges to win a scenario
Replies: 9
Views: 249

Blowing Bridges to win a scenario

<t> I'm in a middle of a very frustrating game of Defending the Dyle, playing as the Germans.<br/>
<br/>
If people take a look, they'll see there's a deep blue river (the Dyle), big victory point hexes on the Allied rear side, and plenty of Allied engineers. If the Allied player blows the bridges ...
by McIvan
Mon Jul 28, 2008 8:01 pm
Forum: John Tiller's Campaign Series
Topic: Assault rule changes
Replies: 220
Views: 7867

RE: Assault rule changes

<t> That's a very good point about the scenarios created for the old East Front I.....but to continue with my suggestion, that&nbsp;could be seen as&nbsp;even more reason to hard code the options into the scenario, to ensure that those scens get played with the NEW assault rules (as they more ...
by McIvan
Mon Jul 28, 2008 6:48 pm
Forum: John Tiller's Campaign Series
Topic: Assault rule changes
Replies: 220
Views: 7867

RE: Assault rule changes

<t> The point is that most of the old time scenarios are balanced (those intended for H2H anyway) with particular game-play expectations in mind....particularly time-wise.&nbsp; Any change to game mechanics will inevitably cause some imbalance.&nbsp; <br/>
&nbsp;<br/>
For that reason I think it ...
by McIvan
Mon Jul 28, 2008 3:39 am
Forum: John Tiller's Campaign Series
Topic: Assault rule changes
Replies: 220
Views: 7867

RE: Assault rule changes

<t> It seems to me that even if the assault rules are made optional, there exists huge potential for confusion amongst players unfamiliar with the game mechanics history of CS and its scenarios.<br/>
<br/>
My suggestion is to wonder whether which set of assault and visibility rules is used might ...

Go to advanced search