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by DorianGray
Fri Apr 23, 2021 7:02 am
Forum: Gary Grigsby's War in the East 2
Topic: Ready for refund
Replies: 32
Views: 938

Ready for refund

<r> Sorry guys, but WiTE2 is just a qualified mess.<br/>
<br/>
Doing simple things like:<br/>
<br/>
1. Scrolling the map;<br/>
2. Hiding all the aircraft clutter;<br/>
3. Font Adjustment;<br/>
4. SU assignment;<br/>
5. Air Recon missions;<br/>
6. Airbase assault missions;<br/>
7. ...<br ...
by DorianGray
Fri Apr 23, 2021 12:57 am
Forum: Gary Grigsby's War in the East 2
Topic: UI - Howto preview support unit?
Replies: 4
Views: 160

UI - Howto preview support unit?

<r> In WiTE, you used to be able to preview the details of a support unit before assigning it.<br/>
<br/>
Now it seems that is no longer possible because as soon as you click on a support unit (thinking you are going to get to see the details), it is auto-magically assigned.<br/>
<br/>
[wait ...
by DorianGray
Thu Apr 22, 2021 9:34 pm
Forum: Gary Grigsby's War in the East 2
Topic: German 41 1st Wave TOE missing elements
Replies: 22
Views: 853

RE: German 41 1st Wave TOE missing elements

<r> FYI - at the opening of Barbarossa, the game lists <B><s>[b]</s>1,394<e>[/b]</e></B> Motorcycle Squads deployed in German units across the Eastern Front.<br/>
<br/>
However, according to Operation Barbarossa [long name] book, Table Total Ger Deployed D-1, pg 74, there were actually <B><s>[b ...
by DorianGray
Thu Apr 22, 2021 9:13 pm
Forum: Gary Grigsby's War in the East 2
Topic: Microfonts just too small
Replies: 8
Views: 378

RE: Microfonts just too small

<t> Awesome.<br/>
<br/>
Thanks for the prompt reply and explanation.<br/>
<br/>
I have been playing around with the fonts from the .json file; however it is clear the game is not currently scaling the UI appropriately to make that plausible right now.<br/>
<br/>
My screen resolution is a ...
by DorianGray
Thu Apr 22, 2021 7:56 pm
Forum: Gary Grigsby's War in the East 2
Topic: Microfonts just too small
Replies: 8
Views: 378

RE: Microfonts just too small

FYI, the image posted is actually much more readable than the game UI. Too funny...
by DorianGray
Thu Apr 22, 2021 7:54 pm
Forum: Gary Grigsby's War in the East 2
Topic: Microfonts just too small
Replies: 8
Views: 378

Microfonts just too small

<r> The micro fonts being used now are just way too small.<br/>
<br/>
Even the popup menu fonts are too tiny. Certainly something like this should be configurable, possibly the GuiFonts.json file?<br/>
<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/29827 ...
by DorianGray
Thu Apr 22, 2021 10:16 am
Forum: Gary Grigsby's War in the East 2
Topic: German 41 1st Wave TOE missing elements
Replies: 22
Views: 853

RE: German 41 1st Wave TOE missing elements

<t> Interesting that these elements are included in Nigel Askey's total combat strength calculations and were not discarded.<br/>
<br/>
74 squads? I will have to lookup what his combat stats were for these units as compared to a regular rifle squad to get a better feel for how their absence would ...
by DorianGray
Thu Apr 22, 2021 9:08 am
Forum: Tech Support
Topic: Garbage Files in WiTE2 distribution
Replies: 2
Views: 132

Garbage Files in WiTE2 distribution

<t> Gentlemen,<br/>
<br/>
It appears that you have included legacy files in the distribution that are no longer used or needed.<br/>
<br/>
For example:<br/>
<br/>
"\Gary Grigsby's War in the East 2\Dat\FontConfig.txt"<br/>
<br/>
It appears that this file has been superceeded by:<br/>
<br ...
by DorianGray
Thu Apr 22, 2021 12:15 am
Forum: Gary Grigsby's War in the East 2
Topic: German 41 1st Wave TOE missing elements
Replies: 22
Views: 853

German 41 1st Wave TOE missing elements

<r> According to <URL url="https://www.operationbarbarossa.net/wp-content/uploads/2014/07/Ger-1st-Wave-Inf-Divs.pdf"><LINK_TEXT text="https://www.operationbarbarossa.net/wp- ... f-Divs.pdf">https://www.operationbarbarossa.net/wp-content/uploads/2014/07/Ger-1st-Wave-Inf-Divs.pdf</LINK_TEXT></URL ...
by DorianGray
Wed Apr 21, 2021 11:20 pm
Forum: Gary Grigsby's War in the East 2
Topic: Weird Unit Names
Replies: 9
Views: 327

Weird Unit Names

<t> Just purchased and installed WiTE2. Quickly started 1941 scenario and immediately noticed the weird and inconsistently abbreviated German unit names.<br/>
<br/>
Coming from a military background, it is bizarre to see this.<br/>
<br/>
For example, click a typical German Infantry Division ...
by DorianGray
Thu Jan 23, 2020 8:25 pm
Forum: Gary Grigsby's War in the East Series
Topic: WitE 2
Replies: 2049
Views: 56419

RE: WitE 2

<r>
<QUOTE><s>[quote]</s>ORIGINAL: cavalry<br/>
<br/>
I also agree with this idea. It is quite tiresome to see some players post ways to get to certain points on the map on the first turn knowing where every Russian unit is. That is derogatory to the game.<br/>
In an ideal world it would be ...
by DorianGray
Thu Jan 23, 2020 8:12 pm
Forum: Gary Grigsby's War in the East Series
Topic: War in the East Open Beta Update 1.12.02
Replies: 105
Views: 2658

RE: War in the East Open Beta Update 1.12.02

<r>
<QUOTE><s>[quote]</s>ORIGINAL: thedoctorking<br/>
<br/>
When HQ's are destroyed and reconstituted way back in the rear, it would make more sense if the units that had been subordinate to them were reassigned to the next highest HQ. It's kind of odd to have 6th Army way back in the Urals as a ...
by DorianGray
Wed Jan 22, 2020 8:43 pm
Forum: Gary Grigsby's War in the East Series
Topic: WitE 2
Replies: 2049
Views: 56419

RE: WitE 2

nothing to see here
by DorianGray
Wed Jan 22, 2020 8:36 pm
Forum: Gary Grigsby's War in the East Series
Topic: Please explain the CV options in start menu
Replies: 25
Views: 2762

RE: Please explain the CV options in start menu

<t> After reading thread, became painfully aware of just how meaningless printed counter CV values really are.<br/>
<br/>
In the majority of traditional games, the unit CVs are fairly static and the RNG is more confined to the combat results table (CRT).<br/>
<br/>
However, in the case of ...
by DorianGray
Wed Jan 22, 2020 7:57 pm
Forum: Tech Support
Topic: Any Tips/Instructions for moving from Windows 7 to Windows 10?
Replies: 1
Views: 167

RE: Any Tips/Instructions for moving from Windows 7 to Windows 10?

<t> From my experience, copying the files will not be good enough as there are modifications to the system registry (made at install time) that the executable needs and relies on.<br/>
<br/>
The install on Windows 10 should be painless.<br/>
<br/>
The biggest challenge will be on how to ...
by DorianGray
Wed Jan 22, 2020 7:36 pm
Forum: Tech Support
Topic: Save Game Runtime Error
Replies: 119
Views: 5770

RE: Save Game Runtime Error

<r> Also, check your Windows event log. Sometimes it will give more detailed information on the faulting process. Not nearly as good as a *.dmp file, but it can be helpful. (see - <URL url="https://www.codeproject.com/Articles/597856/Using-Windows-Event-Viewer-to-debug-crashes"><LINK_TEXT text ...
by DorianGray
Wed Jan 22, 2020 7:28 pm
Forum: Tech Support
Topic: Save Game Runtime Error
Replies: 119
Views: 5770

RE: Save Game Runtime Error

<r> This runtime error should be identifiable and able to be diagnosed on the creation of a proper dump (*.dmp) file.<br/>
<br/>
Developers can take that file and find the exact line in the source code that is causing the general protection fault.<br/>
<br/>
The trick may be is how to configure ...
by DorianGray
Wed May 21, 2014 2:21 pm
Forum: Gary Grigsby's War in the East Series
Topic: Interesting Read on Russian Sapper Armies
Replies: 0
Views: 125

Interesting Read on Russian Sapper Armies

<r> <URL url="http://en.wikipedia.org/wiki/Sapper_army">http://en.wikipedia.org/wiki/Sapper_army</URL><br/>
<br/>
I thought this was interesting as well<br/>

<QUOTE><s>[quote]</s>Dissatisfied with the relative lack of flexibility of the sapper armies, the high command disbanded five of them in ...
by DorianGray
Wed May 21, 2014 2:01 pm
Forum: Gary Grigsby's War in the East Series
Topic: Regarding Production allocation
Replies: 2
Views: 219

RE: Regarding Production allocation

<t> You have no direct control over equipment replacement or reinforcements. However, there are some things you can do to influence allocation.<br/>
<br/>
1. Put unit in Refit mode.<br/>
2. Do not move.<br/>
3. Be on a railhead.<br/>
<br/>
As far a support units, you can reassign the SU back ...

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