Search found 19 matches

by Brett Turner
Sat Aug 17, 2013 5:57 pm
Forum: Scenario Design
Topic: Two Weeks In Normany, Version 4.0 Beta Test
Replies: 22
Views: 538

RE: Two Weeks In Normany, Version 4.0 Beta Test

<t> Yes, that's what I did, I slashed formation proficiencies considerably, especially for the British. I was able to balance it without messing much with unit proficiencies.<br/>
<br/>
But the best solution would still be to make it hard to attack with low supply, and to have a "minimum supply to ...
by Brett Turner
Tue Aug 13, 2013 1:34 am
Forum: Scenario Design
Topic: Two Weeks In Normany, Version 4.0 Beta Test
Replies: 22
Views: 538

RE: Two Weeks In Normany, Version 4.0 Beta Test

<t> Two Weeks uses two supply units, one for the US and one for the British, to model the abilities of both armies to give supply priority to different parts of the front. All units within 10 MP of the supply unit should receive extra supplies.<br/>
<br/>
Is there any way to edit the supply ...
by Brett Turner
Sun Aug 11, 2013 5:00 pm
Forum: Scenario Design
Topic: Two Weeks In Normany, Version 4.0 Beta Test
Replies: 22
Views: 538

RE: Two Weeks In Normany, Version 4.0 Beta Test

That's what I did: I reduced formation proficiencies.
by Brett Turner
Sat Aug 10, 2013 12:03 pm
Forum: Scenario Design
Topic: Comprehensive Wishlist
Replies: 1820
Views: 34634

RE: Comprehensive Wishlist

For a 1 defense strength, is the addition significant?
by Brett Turner
Fri Aug 09, 2013 11:33 pm
Forum: Scenario Design
Topic: Comprehensive Wishlist
Replies: 1820
Views: 34634

RE: Comprehensive Wishlist

<t> If a halftrack is a halftrack in combat, then a truck is a truck; and since a truck is unarmed, trucks don't increase the combat effectiveness of anything else, e.g., infantry, in the same unit.<br/>
<br/>
Correct? If so, all we really need to model a truck pool is to allow transfers of the ...
by Brett Turner
Fri Aug 09, 2013 10:31 pm
Forum: Scenario Design
Topic: Two Weeks In Normany, Version 4.0 Beta Test
Replies: 22
Views: 538

RE: Two Weeks In Normany, Version 4.0 Beta Test

<t> My limited experience with 3.4, testing for this scenario, is that the big supply problem remains unfixed.<br/>
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Distribution of supply is better, but it is still way too easy to attack without supply. Because of that, the pace of combat is too fast over time, at least in one-day turn ...
by Brett Turner
Fri Aug 09, 2013 10:16 pm
Forum: Scenario Design
Topic: Comprehensive Wishlist
Replies: 1820
Views: 34634

RE: Comprehensive Wishlist

<t> Would be be sufficient simply to allow exchange of equipment between two units which start the turn in the same hex? <br/>
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That plus a few dummy truck units (e.g., 1 jeep and 0/50 trucks) would allow shuttling of trucks between different divisions on different turns.<br/>
<br/>
I haven ...
by Brett Turner
Thu Aug 08, 2013 2:10 am
Forum: Scenario Design
Topic: Two Weeks In Normany, Version 4.0 Beta Test
Replies: 22
Views: 538

RE: Two Weeks In Normany, Version 4.0 Beta Test

<t> Kunz, thank you. You can see Zetterling's point elsewhere if you look, Allied pilots kept claiming a gazillion vehicles destroyed, but then the tank recovery guys would go over the ground after the German retreated and find only a few vehicles which had obviously been destroyed from above. The ...
by Brett Turner
Sun Aug 04, 2013 12:27 pm
Forum: Scenario Design
Topic: Two Weeks In Normany, Version 4.0 Beta Test
Replies: 22
Views: 538

RE: Two Weeks In Normany, Version 4.0 Beta Test

I don't have the AA patched exe myself. If the AA patch breaks something, I would want to know. Go ahead and use it, and give us a report.

The AA patch shouldn't have a huge effect, but it would be nice to have that confirmed.

--Brett
by Brett Turner
Sat Aug 03, 2013 10:01 pm
Forum: Scenario Design
Topic: Comprehensive Wishlist
Replies: 1820
Views: 34634

RE: Comprehensive Wishlist

Two Weeks In Normandy, version 4.00 Beta 1, is now available.

I have created a discussion thread in the Scenario Design forum.

Thank you all again for your interest and suggestions!


--Brett Turner
by Brett Turner
Sat Aug 03, 2013 9:59 pm
Forum: Scenario Design
Topic: Two Weeks In Normany, Version 4.0 Beta Test
Replies: 22
Views: 538

RE: Two Weeks In Normany, Version 4.0 Beta Test

File is attached to the previous post.
by Brett Turner
Sat Aug 03, 2013 9:58 pm
Forum: Scenario Design
Topic: Two Weeks In Normany, Version 4.0 Beta Test
Replies: 22
Views: 538

Two Weeks In Normany, Version 4.0 Beta Test

<r> <br/>
This is a playtest thread for the beta test of Version 4.0 of <B><s>[b]</s>Two Weeks In Normandy 44<e>[/b]</e></B>, a longstanding TOAW scenario which was included in the TOAW III package.<br/>
<br/>
It covers the first two weeks of the Normandy campaign, with 1.5km hexes, in exactly 12 ...
by Brett Turner
Fri Jul 19, 2013 12:14 am
Forum: Scenario Design
Topic: Comprehensive Wishlist
Replies: 1820
Views: 34634

RE: Comprehensive Wishlist

<t> Thank you for the good words. I'm glad you didn't find it terribly unbalanced. Version 3.0, played in TOAW 3.4, is pretty unbalanced toward the Allies when the PO plays itself; the Allies almost always win.<br/>
<br/>
I'm testing Curtis Lemay's notion of droppoing British formation ...
by Brett Turner
Wed Jul 17, 2013 1:37 am
Forum: Scenario Design
Topic: Comprehensive Wishlist
Replies: 1820
Views: 34634

RE: Comprehensive Wishlist

Interesting and thank you. I will try that.
by Brett Turner
Wed Jul 17, 2013 1:07 am
Forum: Scenario Design
Topic: Comprehensive Wishlist
Replies: 1820
Views: 34634

RE: Comprehensive Wishlist

<t> Yes, I have played around with the attrition divider. 20 seems to be the sweet spot for some reason, the Germans do worse if it is either higher or lower.<br/>
<br/>
Re the British, if it was just British vs. Germans you could make the British very loss intolerant (lots of German VPs for ...
by Brett Turner
Tue Jul 16, 2013 9:48 pm
Forum: Scenario Design
Topic: Comprehensive Wishlist
Replies: 1820
Views: 34634

RE: Comprehensive Wishlist

<t> sPzAbt653, I like the "color code" rule but there is no way to hard code this into the game, right? You have to rely on voluntary enforcement by two human players?<br/>
<br/>
I may try limiting movement, but the bigger problem is that the German just don't hold up under sustained attacks. This ...
by Brett Turner
Mon Jul 15, 2013 10:24 pm
Forum: Scenario Design
Topic: Comprehensive Wishlist
Replies: 1820
Views: 34634

RE: Comprehensive Wishlist

<t> I'm Brett Turner, designer of Two Weeks in Normandy 44, presently working on version 3.1, to balance for TOAW 3.4. The ant unit changes have had a big effect on this scenario, as there are a lot of weak German units on all beaches except Omaha, and the Allies are getting off those beaches a lot ...
by Brett Turner
Thu Sep 11, 2008 12:21 am
Forum: Scenario Design
Topic: Where to upload a revised scenario?
Replies: 4
Views: 107

RE: Where to upload a revised scenario?

Thanks, Boonierat!

Scenario is now uploaded.

--Brett
by Brett Turner
Wed Sep 10, 2008 1:12 am
Forum: Scenario Design
Topic: Where to upload a revised scenario?
Replies: 4
Views: 107

Where to upload a revised scenario?

<t> <br/>
After doing other things for a while, I've come back to TOAW, upgraded to TOAW 3 and produced an updated version of Two Weeks In Normandy, my short (12 turn) Normandy scenario included with TOAW 3.<br/>
<br/>
Most of the scenario sites which were active a few years back have faded away ...

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