Search found 520 matches

by Xxzard
Mon Apr 20, 2026 7:59 pm
Forum: Shadow Empire
Topic: Republica - My first game with the DLC
Replies: 0
Views: 996

Republica - My first game with the DLC

Just wrapped up a game on round 122, regular difficulty, regular virtus.

Overall, I really liked the new Republica features. I started as a Meritocracy, slipped into Oligarchy, and emerged as an Aristocracy for the last 10 turns or so. The inevitable virtus crisis did not necessarily stop me from ...
by Xxzard
Wed Mar 25, 2026 2:07 pm
Forum: Shadow Empire
Topic: Arachnids on an Ice Planet!
Replies: 2
Views: 1293

Re: Arachnids on an Ice Planet!

From the manual:

"""
5.4.2.7. ARACHNIDS
A non-human Minor. These spider-like creatures are on the verge of
consciousness and are found on many Planets. They have very tough
carapaces and slow metabolism and they survived almost everywhere they
were present when the Dissolution War happened. Why ...
by Xxzard
Wed Mar 11, 2026 12:21 pm
Forum: Shadow Empire
Topic: Would you buy minor DLC for Shadow Empire?
Replies: 2
Views: 605

Re: Would you buy minor DLC for Shadow Empire?

Yes, but only because I'm a super fan and don't mind tossing a few more dollars at Vic.
by Xxzard
Fri Jan 23, 2026 9:39 pm
Forum: Shadow Empire
Topic: The Risk of Listening Too Closely to Your Streamers
Replies: 2
Views: 4098

Re: The Risk of Listening Too Closely to Your Streamers

What features/mechanics actually changed that you would point out as an indicator of this shift?

You say:

Over time, small changes have made the opening one to two hours harsher and more dramatic, while steadily degrading the tempo and play of the mid and late game

What changes? Can you ...
by Xxzard
Mon Jan 19, 2026 9:44 pm
Forum: Shadow Empire
Topic: Do you play Oceania?
Replies: 8
Views: 1301

Re: Do you play Oceania?

I enjoyed that it opened up potential for different play style and tactical/strategic challenges. Plus it made Earth-like planets with large oceans feasible from a mechanics perspective.

I play with it enabled all the time, but I still find invasions/contracting very challenging to manage and the ...
by Xxzard
Fri Jan 02, 2026 4:59 pm
Forum: Shadow Empire
Topic: Recon hexes broken? Or just an inside joke?
Replies: 4
Views: 607

Re: Recon hexes broken? Or just an inside joke?

As an example, so you can tell if something is broken:

https://i.imgur.com/p7Zs5Qa.jpeg

In this example I have sent spies to Heliumspire. I have 37 recon rating and 1 active spy in the zone. But, the number of spies in a zone decreases over time. So keep in mind you may need to send more ...
by Xxzard
Fri Jan 02, 2026 2:23 am
Forum: Shadow Empire
Topic: Beginning game is poorly designed
Replies: 13
Views: 1396

Re: Beginning game is poorly designed

Ah, so they're not strong individually but Chitinous gives it armor, and social means they will group together in bigger numbers. 5100 is a pretty big group. Higher tech machine guns would slaughter them eventually.

Well, bad luck on that run. Hope another game goes better.
by Xxzard
Thu Jan 01, 2026 1:00 pm
Forum: Shadow Empire
Topic: Beginning game is poorly designed
Replies: 13
Views: 1396

Re: Beginning game is poorly designed

If you don't want any herds of animals, generate a world without alien biology. Try generating a new world, and select a Seth class (for example). Those are often lifeless but not quite as extreme as a moon or planetoid. Alternatively a very young world under 1 billion years of age shouldn't have ...
by Xxzard
Wed Dec 31, 2025 2:37 pm
Forum: Shadow Empire
Topic: Beginning game is poorly designed
Replies: 13
Views: 1396

Re: Beginning game is poorly designed

The learning curve can be frustrating. We've all been there with this game. As far as I am aware, there is no easily accessible button to turn off the recon mechanic. I don't know exactly what your situation is, but I recommend the following to get you into a more fun part of the game:

-Start on ...
by Xxzard
Sun Jun 01, 2025 6:30 pm
Forum: Shadow Empire
Topic: Terrain not allowing units to move ?
Replies: 1
Views: 571

Re: Terrain not allowing units to move ?

Most likely, the unit you are trying to move does not have enough Action Points (AP) to move there. Marshes have high AP cost for wheeled and tracked vehicles, and higher than baseline cost for infantry.

To get detail on why, select the hex, then hover your mouse over the little picture of the ...
by Xxzard
Fri Mar 28, 2025 1:27 am
Forum: Rule the Waves 3: Tech Support
Topic: .79 non-critical beta bugs
Replies: 3
Views: 807

Re: .79 non-critical beta bugs

I'm heading out on vacation for a bit, but briefly:

Unfortunately no saves with the rebellion bug actively happening.

The division issue should be observable any game.
by Xxzard
Mon Mar 17, 2025 2:23 am
Forum: Rule the Waves 3
Topic: Thoughts on AI ship design tweaks
Replies: 0
Views: 591

Thoughts on AI ship design tweaks

I am a longtime player, so take this with a grain of salt because I've played many campaigns, but I would really appreciate if the AI decision making process for ship design was tweaked slightly in a few areas.

1) During the transition from predreadnoughts to dreadnoughts, I feel the AI ...
by Xxzard
Mon Mar 17, 2025 1:14 am
Forum: Rule the Waves 3: Tech Support
Topic: .79 non-critical beta bugs
Replies: 3
Views: 807

.79 non-critical beta bugs

A couple of non game-breaking bugs noticed on new game started on .79 beta.

1. Something seems to be wrong with rebellions. On two occasions I have seen 1 or even 2 consecutive messages indicating the rebellion in a region is successful, and the region gains independence, only for the next turn to ...
by Xxzard
Wed Feb 26, 2025 11:12 pm
Forum: Rule the Waves 3: Tech Support
Topic: Access Violation in beta .76
Replies: 5
Views: 1277

Re: Access Violation in beta .76


Strange.

Just to confirm, it seems like verifying files has fixed your issue? Have you checked if your anti-virus may be interfering with your game at all?


Negative as far as the Russian save. Verifying and then playing I still get the same error. It's possible verifying prevented an error ...
by Xxzard
Wed Feb 26, 2025 1:54 am
Forum: Rule the Waves 3: Tech Support
Topic: Access Violation in beta .76
Replies: 5
Views: 1277

Re: Access Violation in beta .76


Thanks for the report. Have you tried any of the other nations? Have you tried verifying Steam files?


I started a new game as Italy today. Eventually got into war with Austria Hungary. Generated a light force action in the Mediterranean just fine.

Before I started the Italy game today, I ...
by Xxzard
Fri Feb 21, 2025 12:52 pm
Forum: Rule the Waves 3
Topic: RTW3: v1.00.81 Public Beta Now Available
Replies: 47
Views: 8396

Re: RTW3: v1.00.76 Public Beta Now Available

Are other folks able to fight campaign tactical battles in .76? I got a consistent access violation error in my campaign. I have a tech support thread, just wondering how everyone else is getting along.
by Xxzard
Sun Feb 16, 2025 2:06 pm
Forum: Rule the Waves 3
Topic: Possible to design rigged broadside ironclads?
Replies: 9
Views: 1835

Re: Possible to design rigged broadside ironclads?

A couple fundamental things would need improvement.

1870s or 1880s style battles would need to be fought at extreme close range, so close that the exaggerated size of the ship icons could start to be a problem. Even at very low speeds, you would need to click a lot to keep the ships in engagement ...
by Xxzard
Sat Feb 15, 2025 9:56 pm
Forum: Rule the Waves 3: Tech Support
Topic: Access Violation in beta .76
Replies: 5
Views: 1277

Access Violation in beta .76

https://i.imgur.com/RF5Jr5u.png

Access violation error in beta .76 when generating a tactical battle.

Narrative: I started a new game on beta .76 as Russia. I am fighting my first war this campaign, against Italy. It appears that any time the game tries to generate a battle that a) requires a ...
by Xxzard
Sat Jan 11, 2025 10:22 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.32d (22 june 2026)
Replies: 1722
Views: 245762

Re: Open Beta Patch v1.26k2 (23 dec 2024)

Uemon wrote: Sat Jan 11, 2025 9:13 pm Another solution would be to allow AI to build that asset that you can pop on top of mountains that creates water out of air.
I have seen the AI do this before, in a situation where they lost their only water source on a very arid world.

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