Search found 391 matches

by Zaratoughda
Sun Jan 12, 2020 10:56 pm
Forum: Mods
Topic: Board game style mod
Replies: 76
Views: 6360

RE: Board game style mod

<t> I should say... finally realized you have to restart the game before changes in brightness and contrast take affect, and that has made a huge difference.<br/>
<br/>
When I turn the contrast up all the ways I get extremely bright colors... particularly the red which is kinda surprising. Also ...
by Zaratoughda
Sat Jan 11, 2020 4:02 pm
Forum: Mods
Topic: Board game style mod
Replies: 76
Views: 6360

RE: Board game style mod

<t> OK, thanks! That worked.<br/>
<br/>
But, to be honest not sure if I like these graphics either. Too bright and not enough contrast I think.<br/>
<br/>
There are settings for brightness and contrast and they start at the lowest level but changing them doesn't seem to do anything. Maybe I need ...
by Zaratoughda
Sat Jan 11, 2020 2:16 pm
Forum: Mods
Topic: Board game style mod
Replies: 76
Views: 6360

RE: Board game style mod

<t> When I click on the link in the original post I get the message "Website is no longer available The authors have deleted this site."<br/>
<br/>
I saw someone post above about script needing to be enabled but cannot find anything here on Google Chrome for that.<br/>
<br/>
I also tried in MSIE ...
by Zaratoughda
Mon Jan 06, 2020 8:27 pm
Forum: Tech Support
Topic: Chancellorsville
Replies: 2
Views: 679

RE: Chancellorsville

OK, THAT worked!

Tried the compatibility troubleshooter first and that went with Win 8, but that didn't work. So, manually went with Win 7 as you suggested and that worked. First time setting compatibility has done anything for me.

Many thanks!
by Zaratoughda
Sun Jan 05, 2020 2:48 am
Forum: Tech Support
Topic: Chancellorsville
Replies: 2
Views: 679

Chancellorsville

<t> I purchased Chancellorsville in the last week and am having problems.<br/>
<br/>
When I initially downloaded it got it up no problem. But, I then tried to update it from the startup page and there was an error and I had to abort and installed the update manually. Then, when I brought the game ...
by Zaratoughda
Thu Jan 02, 2020 3:44 am
Forum: Strategic War in Europe
Topic: Difference between Matrix and Steam Versions
Replies: 1
Views: 1282

RE: Difference between Matrix and Steam Versions

<t> I just bought this and noticed this difference also and ended up buying it on Steam because it was way cheap, and the differences between the screen shots is just the options used... you can get the Steam version to look the same as the Matrix version.<br/>
<br/>
BUT.... the Steam version came ...
by Zaratoughda
Sun Dec 31, 2017 2:52 am
Forum: Advanced Tactics Series
Topic: TOAW4
Replies: 34
Views: 1589

RE: TOAW4

<r>
<QUOTE><s>[quote]</s>ORIGINAL: altipueri<br/>
<br/>
ATG is more enjoyable<br/>
TOAW is more realistic<br/>

<e>[/quote]</e></QUOTE>
<br/>
(hmmmm... Yeah, long post)<br/>
<br/>
True.<br/>
<br/>
But, how much more realistic is TOAW with the movement management system??<br/>
<br/>
If ...
by Zaratoughda
Sat Dec 30, 2017 1:42 am
Forum: Advanced Tactics Series
Topic: How do I get my oil and raw up. AI thrashing me.
Replies: 8
Views: 307

RE: How do I get my oil and raw up. AI thrashing me.

<t> I build 40 engineers on turn 1 and 2 trains (two 20 engineer units), with the latter coming in turn 2 if my capital city is a port and I build ships on turn 1. If I build fighters then my resource buildup is delayed but otherwise that is the critical part of the early game. Need like 200 in raw ...
by Zaratoughda
Sun Dec 24, 2017 12:50 am
Forum: Advanced Tactics Series
Topic: TOAW4
Replies: 34
Views: 1589

RE: TOAW4

<r>
<QUOTE><s>[quote]</s>ORIGINAL: ernieschwitz<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Zaratoughda<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: altipueri<br/>
<br/>
OT - Zaratoughda - I think I had some mods you made for the original AT - do they work with ATG? Thanks
<e>[/quote]</e ...
by Zaratoughda
Sat Dec 23, 2017 1:03 am
Forum: Advanced Tactics Series
Topic: TOAW4
Replies: 34
Views: 1589

RE: TOAW4

<t> I think I should add here... there were some things in the TOAW4 announcement that made me think that MAYBE they had fixed the movement management system so I went over there to the forums to find out and... well, looks like they have made some improvements but, still the same old TOAW.<br ...
by Zaratoughda
Sat Dec 23, 2017 12:15 am
Forum: Advanced Tactics Series
Topic: TOAW4
Replies: 34
Views: 1589

RE: TOAW4

ORIGINAL: altipueri

OT - Zaratoughda - I think I had some mods you made for the original AT - do they work with ATG? Thanks

I have no idea. In any case Vic incorporated some of the things I did in his later versions.
by Zaratoughda
Wed Dec 13, 2017 11:23 pm
Forum: The Operational Art of War IV
Topic: A Question on Battlefield Time Stamp
Replies: 16
Views: 641

RE: A Question on Battlefield Time Stamp

<t> OK, thanks for the link!<br/>
<br/>
From reading it, sounds like the system has been improved but still pretty much the same.<br/>
<br/>
In other words, if you try to do all your actions on one side of your battle and then go to the other side, when you do the units on the other side won't ...
by Zaratoughda
Wed Dec 13, 2017 4:13 pm
Forum: The Operational Art of War IV
Topic: A Question on Battlefield Time Stamp
Replies: 16
Views: 641

A Question on Battlefield Time Stamp

<t> I should say here that I used to play TOAW3 a lot but, finally got frustrated with attacking in one place and having my units on the other side of the front losing movement points for it.<br/>
<br/>
I couldn't get a response here but mentioned this over on the ATG forums and suggested that ...
by Zaratoughda
Thu Nov 30, 2017 1:57 am
Forum: Advanced Tactics Series
Topic: TOAW4
Replies: 34
Views: 1589

RE: TOAW4

<t> I think this pretty much sumarizes TOAW3 vs ATG.<br/>
<br/>
I have TOAW3 and MANY scenarios but have not played it in a while.<br/>
<br/>
The problem I have with TOAW3, is when you resolve a combat the game removes movement points from every unit on your side as if they had been in the ...
by Zaratoughda
Wed Apr 12, 2017 3:12 am
Forum: Advanced Tactics Series
Topic: Public Beta 2.25c is Available!
Replies: 8
Views: 218

RE: Public Beta 2.25c is Available!

<t> Hmmmm.... realized I could get the readiness bars by clicking on the counters/no counters button but for some reason it seems it goes back to 'no readiness bars' by itself.<br/>
<br/>
Also, have noticed that I oftentimes do not get the movement icon when clicking on HQs. I can still move the ...
by Zaratoughda
Mon Apr 10, 2017 3:25 pm
Forum: Advanced Tactics Series
Topic: Public Beta 2.25c is Available!
Replies: 8
Views: 218

RE: Public Beta 2.25c is Available!

<t> Just DLed this and installed it and... a couple of bugs and what not...<br/>
<br/>
The readiness bars at the bottom of the counters have... disappeared. <br/>
<br/>
When you are on your supreme HQ in your capital city, trying to click on the production icon... is difficult. Just have a ...
by Zaratoughda
Tue Feb 25, 2014 12:26 am
Forum: Advanced Tactics Series
Topic: Difficulty building a port.
Replies: 8
Views: 182

RE: Difficulty building a port.

Hmmmm... word wrap is working on this fast reply but it is not working when I hit any of the 'reply' buttons. Changed my profile to 'inline' but that did not fix the problem.
by Zaratoughda
Tue Feb 25, 2014 12:21 am
Forum: Advanced Tactics Series
Topic: Difficulty building a port.
Replies: 8
Views: 182

RE: Difficulty building a port.

<t> I had a couple of similar situations and... what was happening is the option was not showing up in the list and I wasn't sure what was happening but turned out I did not have enough RAW to build the shipyard or port and so that option was not showing up in the list, which is strange given that ...
by Zaratoughda
Wed Nov 13, 2013 9:09 pm
Forum: Advanced Tactics Series
Topic: Need advise on my situation
Replies: 11
Views: 125

RE: Need advise on my situation

<t> You need to let any ships you build get some experience before sending them out. At least 30 but better off getting close to 40. If you send them out with 10 experience or the like they will get sunk by much smaller ships. I had a couple of cruisers with low experience once lose to a destroyer ...
by Zaratoughda
Tue Aug 06, 2013 3:57 pm
Forum: Advanced Tactics Series
Topic: 215c - AI does not build air
Replies: 4
Views: 64

RE: 215c - AI does not build air

<t> In version c the AI was not using air power at all. I played many games against 2-3 AIs and there were no cases of it using air.<br/>
<br/>
I just DLed version i and the AI is using air again. Haven't played it enough to see if it building aircraft factories, but the problem seems to be fixed ...

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