Search found 33 matches

by Zorchi
Tue Mar 31, 2009 8:24 am
Forum: Scenario Design and Modding
Topic: Slovenia and WW2 - Days of the partisans
Replies: 27
Views: 2150

RE: Slovenia and WW2 - Days of the partisans

@Arjuna & simovitch

Thanks for the info. I'll put it to good use.
by Zorchi
Mon Mar 30, 2009 11:56 am
Forum: Scenario Design and Modding
Topic: Item for Estab list
Replies: 63
Views: 3457

RE: Item for Estab list

<t> Probably you have good reasons as to why not letting those tools out. <br/>
Is it maybe just that you are not satisfied with the suitability of UI of the current editors fot the masses. Or is the reason deeper, perhaps deepseded in the fact that correctly modellig weapons and units is a complex ...
by Zorchi
Mon Mar 30, 2009 10:38 am
Forum: Scenario Design and Modding
Topic: Slovenia and WW2 - Days of the partisans
Replies: 27
Views: 2150

RE: Slovenia and WW2 - Days of the partisans

<r> Inf. movement:<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/30623/9247CABEB6204F82A5B7D2D9B2CBA857.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/30623/9247CABEB6204F82A5B7D2D9B2CBA857.jpg"><LINK_TEXT text="https://www.matrixgames.com/forums/upfi ... CBA857 ...
by Zorchi
Mon Mar 30, 2009 10:37 am
Forum: Scenario Design and Modding
Topic: Slovenia and WW2 - Days of the partisans
Replies: 27
Views: 2150

RE: Slovenia and WW2 - Days of the partisans

<r> Height map:<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/30623/DDE52926AF984FB381626833E2CDD68B.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/30623/DDE52926AF984FB381626833E2CDD68B.jpg"><LINK_TEXT text="https://www.matrixgames.com/forums/upfi ... CDD68B.jpg ...
by Zorchi
Mon Mar 30, 2009 10:36 am
Forum: Scenario Design and Modding
Topic: Slovenia and WW2 - Days of the partisans
Replies: 27
Views: 2150

RE: Slovenia and WW2 - Days of the partisans

<r> I did some testing as you suggested. Results are interesting.<br/>
<br/>
Created map:<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/30623/8BB51D93E2D0422392E13526688C01BB.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/30623/8BB51D93E2D0422392E13526688C01BB ...
by Zorchi
Sun Mar 29, 2009 11:16 am
Forum: Conquest of the Aegean
Topic: Price drop before BFTB release?
Replies: 11
Views: 391

RE: Price drop before BFTB release?

<t> @Hartford<br/>
Regarding gov. contracts<br/>
Well for all the money spent by armies on different contracts and such (alot of them useless serving only their own purpose or pockets of its patrons)... I just don't get it how Panther isn't swamped in contracts for sim making that would actually ...
by Zorchi
Sun Mar 29, 2009 10:51 am
Forum: Scenario Design and Modding
Topic: Item for Estab list
Replies: 63
Views: 3457

RE: Item for Estab list

<t> Estabs cant be modified (at least not with the tools available with the game). I've learnt so much so far from the threads in both forums. <br/>
<br/>
But how does Panther team makes/modifies estabs? Hopefully they have some sort of editor, or is the whole thing hardcoded by hand with some ...
by Zorchi
Sun Mar 29, 2009 10:43 am
Forum: Scenario Design and Modding
Topic: Slovenia and WW2 - Days of the partisans
Replies: 27
Views: 2150

RE: Slovenia and WW2 - Days of the partisans

<r> @Arjuna<br/>
<br/>
You say I need to cut valleys in by going in, make the vally and then retrace as near as possible the original line that lead me to the valley. So if I understand then correctly. When doing the elevation calculations, the engine will see two lines very close together and ...
by Zorchi
Fri Mar 27, 2009 3:30 pm
Forum: Scenario Design and Modding
Topic: Slovenia and WW2 - Days of the partisans
Replies: 27
Views: 2150

RE: Slovenia and WW2 - Days of the partisans

<r> Made another big layer. This one is the first over base.<br/>
<br/>
<br/>
Is there an easy way of making a valley on a large polygon? Something similar like subtracting from polygon.<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/30623 ...
by Zorchi
Thu Mar 26, 2009 2:32 pm
Forum: Scenario Design and Modding
Topic: Battleaxe/Brevity Map
Replies: 47
Views: 3628

RE: Battleaxe/Brevity Map

@Prince

Is this map finished...?

I'd like to give it a spin this weekend.
by Zorchi
Thu Mar 26, 2009 2:17 pm
Forum: Scenario Design and Modding
Topic: Slovenia and WW2 - Days of the partisans
Replies: 27
Views: 2150

RE: Slovenia and WW2 - Days of the partisans

<r> <QUOTE><s>[quote]</s>
I accidentally move objects or layers all the time, perhaps dozens of times on my map with the escarpment. <br/>
<br/>
One thing that I've observed is that it rarely (perhaps never) occurs when I'm working with an end point, which is to say that it only happens when I go ...
by Zorchi
Thu Mar 26, 2009 10:38 am
Forum: Scenario Design and Modding
Topic: Slovenia and WW2 - Days of the partisans
Replies: 27
Views: 2150

RE: Slovenia and WW2 - Days of the partisans

<t> It worked.<br/>
<br/>
THANK YOU.<br/>
<br/>
Question I added to my previous post after I made it. I think you missed it because of that.<br/>
<br/>
"Is it possible to disable mouse 'grab and move' command for the whole contour polygon? Sometimes when I am making a new contour and am ...
by Zorchi
Thu Mar 26, 2009 10:14 am
Forum: Scenario Design and Modding
Topic: Slovenia and WW2 - Days of the partisans
Replies: 27
Views: 2150

RE: Slovenia and WW2 - Days of the partisans

<r> I carefully inspected the map again. There are only 2 big 'islands' of hills that go over 1100m (Image below.). Since only those two areas have peaks over 1100m, I decided to keep 60m contour layer. And as you said Arjuna, its pointles to model such heights with precision. In addition I lowered ...
by Zorchi
Wed Mar 25, 2009 2:32 pm
Forum: Scenario Design and Modding
Topic: Slovenia and WW2 - Days of the partisans
Replies: 27
Views: 2150

RE: Slovenia and WW2 - Days of the partisans

<r> Below is a few days work (around 2 hours per day)...<br/>
<br/>
Notice the large 1st contour. Hate that. When I was making it, it was a pain.. It seemed no end to that one. I suppose i should look at this more like an adventure... You never know where a contour can take you.<br/>
<br ...
by Zorchi
Wed Mar 25, 2009 10:39 am
Forum: Scenario Design and Modding
Topic: Slovenia and WW2 - Days of the partisans
Replies: 27
Views: 2150

RE: Slovenia and WW2 - Days of the partisans

<r> <QUOTE><s>[quote]</s>ORIGINAL: Arjuna<br/>
<br/>
Zorchi,<br/>
<br/>
I would recommend option 2 as well. What are the contour intervals on your source map? If for example they are at 30m then you might consider using 90m elevations - ie every third contour. That way you can accurately follow ...
by Zorchi
Tue Mar 17, 2009 11:16 am
Forum: Scenario Design and Modding
Topic: Slovenia and WW2 - Days of the partisans
Replies: 27
Views: 2150

RE: Slovenia and WW2 - Days of the partisans

<t> I thought making an import tool was very time consuming too...just poked in that direction to see if it was on the table in the foreseable future.<br/>
<br/>
What kind of effort will it take to make CoTA map compatible with your next game installment BFTB? Will it suffice to just simply load ...
by Zorchi
Sat Mar 14, 2009 4:07 pm
Forum: Scenario Design and Modding
Topic: Slovenia and WW2 - Days of the partisans
Replies: 27
Views: 2150

Slovenia and WW2 - Days of the partisans

<r> Hello all. Great game.<br/>
<br/>
<br/>
<br/>
I decided to make a map of a region that I live in (SE-Slovenia (or Dolenjska region as its called)). It was known as an important centre of partisan forces. I always wanted to make something like this, but never knew how or what tools to use ...
by Zorchi
Wed Feb 18, 2009 9:06 pm
Forum: After Action Reports
Topic: FITE Chambers vs Fulkerson
Replies: 838
Views: 7529

RE: Curt vs Larry FITE T104

<t> 40 turns... thats huge. Thats 5 months.<br/>
Lightbulb turned on in my head again...<br/>
Another humble suggestion. Well if Curt can move that unit out of the marsh and is willing to disband it...then why not opening the encirclement and just letting him move it to a better prearranged ...
by Zorchi
Wed Feb 18, 2009 10:44 am
Forum: After Action Reports
Topic: FITE Chambers vs Fulkerson
Replies: 838
Views: 7529

RE: Curt vs Larry FITE T104

<r> That soviet marsh-hex unit bugs me probably just as much as Larry. Here are my questions:<br/>
1. Curt cant move it can he?<br/>
2. If he could move it the unit would be toast a while ago...(since then u could attack it)<br/>
3. Can he disband it even though it is stranded?<br/>
<br/>
My ...
by Zorchi
Thu Feb 12, 2009 7:53 pm
Forum: After Action Reports
Topic: FITE Chambers vs Fulkerson
Replies: 838
Views: 7529

RE: Curt vs Larry FITE T98

<t> This game got wings again...extremely fascinating evolution of events.<br/>
Usually i wake up in the morning, grab newspaper from mailbox, make tea and look at Larrys Fite AAR. Lately i check AAR first and then go about doing other things...hehe.<br/>
If I may...Larry i hope u dont mind...i ...

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