Search found 32 matches

by Dukie
Sun Jan 26, 2025 12:15 am
Forum: Shadow Empire
Topic: Armor Piercing Optimization (#53)
Replies: 6
Views: 428

Re: Armor Piercing Optimization (#53)

Sorry, I stop playing that game so I can't say.
by Dukie
Thu Jan 23, 2025 3:00 pm
Forum: Suggestions and Feedback
Topic: Some Suggestions
Replies: 0
Views: 265

Some Suggestions

Some suggestions/comments for things I would like to see in any future updates/releases:

1. The ability to rename the planet.
2. Use a unique NATO symbol for each weapon type. Motorcycle/buggy/light armor/medium armor/heavy armor/assault gun should not all have the same symbol. Each should be ...
by Dukie
Thu Jan 09, 2025 3:36 am
Forum: Shadow Empire
Topic: Shadow Empire Suggestions and Feedback
Replies: 77
Views: 11509

Re: Shadow Empire Suggestions and Feedback

I have a true love/hate relationship with this game. Disclaimer - I'm terrible at it. But my suggestion(s) are:
1. Can we please rename our planets? Too many of my planet names look like random strings of letters.
2. The planet generation/regime generation seems broken. I keep playing on the ...
by Dukie
Tue Jan 07, 2025 11:41 am
Forum: Shadow Empire
Topic: Armor Piercing Optimization (#53)
Replies: 6
Views: 428

Re: Armor Piercing Optimization (#53)

Magirot, I do NOT have an RPG model built. In fact, I haven't discovered the bazooka type.
by Dukie
Tue Jan 07, 2025 11:37 am
Forum: Shadow Empire
Topic: Armor Piercing Optimization (#53)
Replies: 6
Views: 428

Re: Armor Piercing Optimization (#53)

Here is my current tech chart
Techs.jpg
Techs.jpg (455.14 KiB) Viewed 379 times
by Dukie
Mon Jan 06, 2025 6:14 pm
Forum: Shadow Empire
Topic: Armor Piercing Optimization (#53)
Replies: 6
Views: 428

Armor Piercing Optimization (#53)

Can anyone tell me what the prerequistite needed to unlock this tech for discovery? I can get everything else in the Applied Chemistry group. Manual did not help. Thanks in advance for any help!
by Dukie
Mon Jan 06, 2025 6:14 pm
Forum: Shadow Empire
Topic: Armor Piercing Optimization (#53)
Replies: 0
Views: 97

Armor Piercing Optimization (#53)

Can anyone tell me what the prerequistite needed to unlock this tech for discovery? I can get everything else in the Applied Chemistry group. Manual did not help. Thanks in advance for any help!
by Dukie
Wed Jan 01, 2025 3:15 am
Forum: Shadow Empire
Topic: Yet Another Logistics Question
Replies: 7
Views: 317

Re: Yet Another Logistics Question

Thanks Magirot for responding!

The connection that mystifies me is the line out of Aurora to the SE through Torona. Torona has a large drop and it has a functioning railhead. Efara is the next stop down the line. There I mothballed the railhead and built a rail station, and then another station 5 ...
by Dukie
Tue Dec 31, 2024 9:30 pm
Forum: Shadow Empire
Topic: Yet Another Logistics Question
Replies: 7
Views: 317

Re: Yet Another Logistics Question

Thanks, did not know that! Trying this again....
game.zip
(7.12 MiB) Downloaded 11 times
by Dukie
Tue Dec 31, 2024 1:21 pm
Forum: Shadow Empire
Topic: Yet Another Logistics Question
Replies: 7
Views: 317

Re: Yet Another Logistics Question

They do, to multiple towns down the line. My ".se1" file is not attaching?!
by Dukie
Mon Dec 30, 2024 11:18 pm
Forum: Shadow Empire
Topic: Yet Another Logistics Question
Replies: 7
Views: 317

Yet Another Logistics Question

So I am playing with easier logistics. I have my capital city with a HS Rail VI asset sending ~150k rail points out one direction. These enter a village and come out with ~10k. The only logistics asset in the village is a railhead. There are larger cities down the line (also with railheads) but this ...
by Dukie
Sat Jul 16, 2022 2:06 am
Forum: Graphic Mods
Topic: Nato Counter Mod
Replies: 1
Views: 3865

Nato Counter Mod

Are there any mods out there that provide a more nuanced NATO symbology for units such that a symbol for a battalion of light tanks no longer is the same as medium tanks, heavy tanks, assault guns, tank destroyers and monitor tanks? I like to start at the low tech level and at epic tech speed, so a ...
by Dukie
Thu Jul 07, 2022 1:04 am
Forum: War Room
Topic: Custom OOB Question
Replies: 1
Views: 569

Custom OOB Question

Is there a way to delete a component when customizing an OOB? For example removing an artillery component (and its truck). I seem to be only able to add components.
by Dukie
Thu Jul 07, 2022 12:52 am
Forum: Suggestions and Feedback
Topic: Munitions Plant?
Replies: 3
Views: 380

Munitions Plant?

How about adding a munitions plant to eliminate the drudgery of having to "make" your workshop generate ammo every few turns. There are already fuel plants, power plants, etc., why not one for munitions?
by Dukie
Wed Jan 27, 2021 5:08 pm
Forum: Suggestions and Feedback
Topic: Technology Discovery
Replies: 25
Views: 925

RE: Technology Discovery

<r> BlueTemplar, my apologies. I should have said my military council kept <B><s>[b]</s>completing their research<e>[/b]</e></B>. Once all the MI techs from the Basic techs were researched, it opened up several more EC tech options. My assumption is that means it is statistically less likely then ...
by Dukie
Tue Jan 26, 2021 8:35 pm
Forum: Suggestions and Feedback
Topic: Technology Discovery
Replies: 25
Views: 925

RE: Technology Discovery

<t> So for me this was a very enlightening thread.<br/>
<br/>
Soar/zgrssd, you are right, I think this is a balance issue. You start with the ability to get metal, food, water and if they aren't available you can trade for them. I didn't think of if that way before.<br/>
<br/>
AKicebear, I had ...
by Dukie
Mon Jan 25, 2021 11:42 am
Forum: Suggestions and Feedback
Topic: Technology Discovery
Replies: 25
Views: 925

Technology Discovery

<t> Get rid of it! Allow the player to select what he wants to research, limited of course to where they are in the tech tree. Make technologies more expensive to compensate for this change if necessary. Far too many of my games end up very stilted, technologically speaking, because of the ...
by Dukie
Mon Jan 25, 2021 11:28 am
Forum: Suggestions and Feedback
Topic: OOBs
Replies: 4
Views: 355

OOBs

<t> How about allowing user-created OOBs? You have, I believe, virtually every mix of unit type in a single subunit. That's awesome, but not the way I play. My experience with the mixed subunits is they are sort of a jack-of-all-trades, master-of-none. I prefer keeping my combined arms teams a ...
by Dukie
Mon Jan 25, 2021 10:51 am
Forum: Suggestions and Feedback
Topic: Power Plant
Replies: 6
Views: 434

Power Plant

<t> Move Power Plant from "Basic" tech to "Early" tech. Power plants were in use long before Bio fuels and bio fuels are an early tech. Besides, 3 of my last 5 games (starting at tech level 3) never "discovered" power plant or solar energy. Absent a means to power any/many facilities, I got crushed ...
by Dukie
Mon Jan 25, 2021 10:45 am
Forum: Shadow Empire
Topic: OOB Problem
Replies: 6
Views: 236

RE: OOB Problem

<t> So I just tried to post jpg screenshots of the Formations, Dashboard and Model reports as well as the Staff Council but received a message from the board saying I am not allowed to post images, links or emails after 10 posts in 7 days?! Suffice it to say my OOB being operationalized has shown up ...

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