Search found 34 matches

by Edgewise
Sun Jan 25, 2009 1:45 am
Forum: Hired Guns: The Jagged Edge
Topic: Counter-attacks
Replies: 12
Views: 442

RE: Counter-attacks

<t> Awesome info.&nbsp; Unfortunately, full time work and full time school, so it might be a while before I get some free time to mess with any code.&nbsp; I try to avoid it or I get sucked in and end up modding a virtually new game with new&nbsp;models and all, because I'm a bit detail oriented and ...
by Edgewise
Sat Jan 24, 2009 7:03 pm
Forum: Mods
Topic: Hired Guns Reinforced
Replies: 160
Views: 6728

RE: Hired Guns Reinforced

<r> <QUOTE><s>[quote]</s>I should be worried though in 3 real world hours I've taken almost half the map...<e>[/quote]</e></QUOTE> More than anything, this is my big issue with the game. Too easy. <E>:P</E> A full game imo should last at least a couple days on harder settings. AP change to shotgun ...
by Edgewise
Sat Jan 24, 2009 6:41 pm
Forum: Hired Guns: The Jagged Edge
Topic: Counter-attacks
Replies: 12
Views: 442

RE: Counter-attacks

<t> Even with really 'good' AI which is truely rare in any game, you need at least a&nbsp;healthy increase in in the number and quality of enemies.&nbsp; With abysmal AI, you need zerg wave swarms of them.&nbsp; I don't think the AI is quite at the lemming level but on a 1-10 scale&nbsp;I'd go with ...
by Edgewise
Sat Jan 24, 2009 6:49 am
Forum: Hired Guns: The Jagged Edge
Topic: Two weapons
Replies: 6
Views: 233

RE: Two weapons

Yea, Ambidex doesn't do anything.
by Edgewise
Sat Jan 24, 2009 6:46 am
Forum: Tech Support
Topic: question: night fighting?
Replies: 10
Views: 163

RE: question: night fighting?

I do not see any day/night difference on any map at any time.&nbsp; Spotting ppl at long range seems a chance thing as long as you have LOS.
by Edgewise
Sat Jan 24, 2009 6:35 am
Forum: Hired Guns: The Jagged Edge
Topic: Counter-attacks
Replies: 12
Views: 442

RE: Counter-attacks

<r> It's not me, it's the AI.&nbsp; If I were playing vs humans, would&nbsp;be much more difficult.&nbsp; But yea, you can do most of the game with 1 merc, a couple places you need 2, one place I needed 3.&nbsp; That is knowing where the 's' will hit the fan in advance, obviously I've had to restart ...
by Edgewise
Fri Jan 23, 2009 3:05 pm
Forum: Hired Guns: The Jagged Edge
Topic: Counter-attacks
Replies: 12
Views: 442

Counter-attacks

<r> I've already mentioned in a few places that I think counter-attacks are both too weak and too seldom. I would like to start a thread specifically on this topic because I think it's a fairly easy way to dramatically improve the game. In addition to the 'normal' faction attacks on territory ...
by Edgewise
Fri Jan 23, 2009 12:46 pm
Forum: Mods
Topic: Hired Guns Reinforced
Replies: 160
Views: 6728

RE: Hired Guns Reinforced

<t> The military always developes crap they never use and know they won't use... sometimes it leads to some other technology I think is part of the rationale.&nbsp; Kenetic energy kill anti-tank missles that are obscenely expensive, very unlikely to ever be produced but they did pay to develope them ...
by Edgewise
Thu Jan 22, 2009 2:09 pm
Forum: Hired Guns: The Jagged Edge
Topic: Next Patch ideas and suggestions (post yours)
Replies: 40
Views: 885

RE: Next Patch ideas and suggestions (post yours)

<t> The game doesn't differentiate between AR's and MG's on autofire throwing your accuracy off as far as I can tell.&nbsp; It's hard to quantify the difference between firing an AR full auto and firing an MG or LMG full auto, but for anyone who's done both, you'll know what I'm talking about.&nbsp ...
by Edgewise
Thu Jan 22, 2009 1:32 pm
Forum: Hired Guns: The Jagged Edge
Topic: Tips & Tricks
Replies: 14
Views: 229

RE: Tips & Tricks

<t> I use burst at close range from time to time.&nbsp; Auto-fire with an AR is crazy unlikely to hit your target past 20m irl, but machineguns and light machineguns on the other hand are extremely accurate provided they're used correctly.&nbsp; I don't know that the game differentiates.&nbsp; Hmmm ...
by Edgewise
Thu Jan 22, 2009 1:17 pm
Forum: Hired Guns: The Jagged Edge
Topic: Weapon Damage
Replies: 39
Views: 813

RE: Weapon Damage

Yea, but the other shotguns should also have that ability. Shotguns are one of the most common civilian/police firearms in the world, largely because of their versatility and raw firepower. I think they are under represented and poorly represented in HS.
by Edgewise
Thu Jan 22, 2009 1:12 pm
Forum: Hired Guns: The Jagged Edge
Topic: Reality vs. Playability
Replies: 4
Views: 157

RE: Reality vs. Playability

<t> I don't wanna say this difinitively but I think the AI can jump short fences, but they also seem to have the same pathing&nbsp;issues getting on the roof with jumping on and off the box then on then onto the roof.&nbsp; It doesn't always happen, just happens often enough to be annoying.&nbsp; My ...
by Edgewise
Thu Jan 22, 2009 1:07 pm
Forum: Mods
Topic: Hired Guns Reinforced
Replies: 160
Views: 6728

RE: Hired Guns Reinforced

<r> I got in touch with some of my gun&nbsp;freak friends yesterday&nbsp;(I don't live in Texas anymore...)&nbsp;who have told me that they were able to get a hollow-point .30-06 round to 4000 fps muzzel velocity. I think that was probably a slight exageration since normal muzzel velocity for .30-06 ...
by Edgewise
Wed Jan 21, 2009 12:14 pm
Forum: Hired Guns: The Jagged Edge
Topic: Tips & Tricks
Replies: 14
Views: 229

RE: Tips & Tricks

<t> I think the frequency of skill increase is totally dependant on your wisdom and how high the skill/stat is.&nbsp; When you start with low accuracy, it goes up really fast to a point.&nbsp; It takes a while to get through the 80's.&nbsp; Additionally, the corresponding stat might go up fast or ...
by Edgewise
Wed Jan 21, 2009 10:22 am
Forum: Hired Guns: The Jagged Edge
Topic: Tips & Tricks
Replies: 14
Views: 229

RE: Tips & Tricks

<t> I don't do any training.&nbsp; I just fight and repair and heal as required.&nbsp; Training takes far too long to get results and frankly I don't -want- to train up my mercs.&nbsp; A couple points and then they level and ask for more money.&nbsp; Venom is awesome but paying more for a few points ...
by Edgewise
Wed Jan 21, 2009 5:21 am
Forum: Hired Guns: The Jagged Edge
Topic: Tips & Tricks
Replies: 14
Views: 229

RE: Tips & Tricks

<t> I start with throwing and auto-weapons, high stats, low skills.&nbsp; Stats go up slowly, skills go up more quickly so 85 wis for sure,80-85 other stats except leadership which I put low.&nbsp; 45 accuracy 35 explosives/med/mech.&nbsp; By the time you're at the Palace, your accuracy will be ...
by Edgewise
Wed Jan 21, 2009 5:12 am
Forum: Hired Guns: The Jagged Edge
Topic: Next Patch ideas and suggestions (post yours)
Replies: 40
Views: 885

RE: Next Patch ideas and suggestions (post yours)

<r> Limey, I'm done hijacking this thread to debate minutiae that is so far removed from the original post it's&nbsp;irrelevant.&nbsp; I'll just say you are completely wrong for the sake of saying it, and if you want to make a thread called "I like to argue" we can continue. <E>:)</E>&nbsp ...
by Edgewise
Tue Jan 20, 2009 2:49 pm
Forum: Hired Guns: The Jagged Edge
Topic: Next Patch ideas and suggestions (post yours)
Replies: 40
Views: 885

RE: Next Patch ideas and suggestions (post yours)

<r> <QUOTE><s>[quote]</s>Because it includes Dragunov, M-82, M-24. All pretty high-end weapons. Your statement included some rather high end gear, without any qualifier. "... a cheap but long range weapon - for example a M1 w. a scope" - would be fine. The term "sniper rifle" could be giving your ...
by Edgewise
Tue Jan 20, 2009 3:05 am
Forum: Hired Guns: The Jagged Edge
Topic: Weapon Damage
Replies: 39
Views: 813

RE: Weapon Damage

<r> <QUOTE><s>[quote]</s>The reason why you cant fire 3 shots from a shotgun or rifle in a single round, is because the ability to do so would unbalance the gameplay, not because its unrealistic to be able to do it. <e>[/quote]</e></QUOTE>
I have to disagree. I don't think 3 shotgun trigger pulls ...
by Edgewise
Tue Jan 20, 2009 2:54 am
Forum: Hired Guns: The Jagged Edge
Topic: Next Patch ideas and suggestions (post yours)
Replies: 40
Views: 885

RE: Next Patch ideas and suggestions (post yours)

<r> <QUOTE><s>[quote]</s><LINK link="http://www.gun-tests.com/performance/mar96premium.html"><s>[link=http://www.gun-tests.com/performance/mar96premium.html]</s><COLOR color="#000050"><s>[color=#000050]</s>http://www.gun-tests.com/performance/mar96premium.html<e>[/color]</e></COLOR><e>[/link]</e ...

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