if you have followed any of my posts, you know I don't think that of these guys could get a job as a Merk, I don't think half of them could get a job as a night watchmen
I miss the good ole JA2 days of Gasket, Biff, Flo and Razor. Mercenaries who didn't give any illusions as to their qualifications.
but as to your point, it takes a lot of training and skill to be good with a Pistol, takes a afternoon or two to get good with a shotgun
Hrm... makes me wonder about the London Met coppers. 7 shots in the head to take down a nefarious Brazilian Arab terrorist. I really wish they'd have published how many times they MISSED.
Grenade. Nuff said. Knocks them over and kills one. Shotgun isn't the "weapon of choice" in this case.
your a fool then (in real life, game you can get away with it, since you can reload)
Er... ok, I've killed one and done a decent amount of damage to his buddies. Compared to your shotgun, which knocks them over, but leaves them with little more than bruises and scratches. I'm the fool?
And for that matter, your merc is still toast, as the 3-5 guys pick themselves up and fill your shotgun toting merc full of lead.
they havn't gotten my Merks yet
That's only because you can reload.
Or better yet, every soldier's favorite weapon, his legs. Run and lead them into the barrels of your buddies.
I don't believe in running, not how I was trained or bought up, but so saying, I also believe in supporting my team members, so if you see one, there is another one near by
I can't even begin to guess who trained you. Running away is a pretty standard infantry tactic - FM 7-85 (Ranger Handbook) - 6-1,c,2 -
"(2) If the enemy does make contact, the security element then engages the enemy, trying to deceive him as to the size of the ranger force and its direction of movement. After breaking contact, the security force divides into small groups and moves to a rally point to rejoin the main force.". Without going into details, the Ranger methodology is to basically
"choose the time and place" of any engagement. If they don't like that engagement, then they basically shoot-and-scoot away.
Yes, it's official doctrine of the US Army Rangers to "run away". I don't know who trained you, but your training seems to be in contrast with Ranger training - and most special forces I've read about. Maybe small unit tactics isn't a big part of supply depot training.
which also as has been said, once you start running into Guardsmen, all bets are off, those guys are armored tanks, I put 2 7.62x39 and 4 5.56x45's into one guy, only to drop him to bad
Guardsmen are nuts. Generally I found that I need 2-3 mercs firing on one to have a fair chance of killing him. That's with end-game equipment. I think it was a cop-out on the part of the developers. Rather than put more work into their AI or map design, they just made them armoured juggernauts.