Search found 31 matches

by VonVolks
Wed Feb 10, 2021 10:01 am
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: Multi Player "Time Lag"
Replies: 20
Views: 1948

RE: Multi Player "Time Lag"

OK we will try that.....
by VonVolks
Fri Feb 05, 2021 5:19 pm
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: Multi Player "Time Lag"
Replies: 20
Views: 1948

RE: Multi Player "Time Lag"

<t> Hi Pip,<br/>
<br/>
I have tried using wifi and hard connected to ADSL. I think my brother is always via wifi. The connections are not super fast, but a 2 player game like this shouldn't be super demanding.<br/>
<br/>
We played again tonight and again suffered 2 minute lag in a sicily fight ...
by VonVolks
Mon Jan 25, 2021 4:10 pm
Forum: Close Combat – The Bloody First
Topic: Has anybody played with a direct connection?
Replies: 11
Views: 3578

RE: Has anybody played with a direct connection?

How do you know if Direct Connect is working? I will try and connect via lobby as usual but will it show anything different if it works via CD?
by VonVolks
Sat Jan 23, 2021 5:33 pm
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: Multi Player "Time Lag"
Replies: 20
Views: 1948

RE: Multi Player "Time Lag"

<t> we are still suffering badly from Time Lag....<br/>
<br/>
It is usually happening almost instantly on the start of the game. My brother is showing around 25 -35 FPS, I am usually at 60.<br/>
<br/>
It even happens at the start of battles where there is NO action taking place, ie shooting ...
by VonVolks
Thu Jan 21, 2021 9:58 am
Forum: Close Combat – The Bloody First
Topic: Morale Question
Replies: 3
Views: 428

RE: Morale Question

<t> Thanks Steve,<br/>
<br/>
I meant to see if the different sides suffer directly in terms of Morale loss...<br/>
<br/>
EG if a US players loses a command team, does it affect morale the same as if a German team loses a command team? Or A VL or a tank, etc? i.e are the rules that affect morale ...
by VonVolks
Mon Jan 18, 2021 9:21 am
Forum: Close Combat – The Bloody First
Topic: Morale Question
Replies: 3
Views: 428

Morale Question

Just a quick question. Is morale treated the same for both sides i.e. US / Axis?

Or is it different per force as in something like Squad Leader?

Also when a battle ends because "Both sides exhausted", what are the conditions for that to happen?
by VonVolks
Mon Jan 04, 2021 6:12 am
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: Multi Player "Time Lag"
Replies: 20
Views: 1948

RE: Multi Player "Time Lag"

<t> Update... we play via steam, and were getting weird audio feedback through Steam Chat which we used for voice comms.... For example even though we were both using headphones my brother could hear my audio sometimes and we were getting voice echo etc<br/>
<br/>
So as an experiment last night we ...
by VonVolks
Sun Jan 03, 2021 2:52 pm
Forum: Close Combat – The Bloody First
Topic: Request\Wish list
Replies: 136
Views: 15071

RE: Request\Wish list

<t> Good idea ineffable.... the lack of coordination between soldier screens makes things very confusing....<br/>
<br/>
Also:<br/>
Troops shouting "we're doomed" etc is overdone..... Sure the odd total panic is good, but not constantly...<br/>
<br/>
Also:<br/>
Had a "weird campaign finish" for ...
by VonVolks
Sat Jan 02, 2021 5:51 pm
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: Multi Player "Time Lag"
Replies: 20
Views: 1948

RE: Multi Player "Time Lag"

<t> We just tried single battle on Tine Valley.....<br/>
<br/>
My FPS was generally around 48 but dipped down to 18 (once for a second) so it was 18- 60<br/>
<br/>
My brother was generally around average 24 (zoomed out to max) and zoomed in was average of 45 (high of 52)<br/>
<br/>
We also did ...
by VonVolks
Sat Jan 02, 2021 5:22 pm
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: Multi Player "Time Lag"
Replies: 20
Views: 1948

RE: Multi Player "Time Lag"

<t> HI Pip,<br/>
<br/>
I will try that next time we play. We just played a game and the time lag was terrible...... up to 2 minutes sometimes....<br/>
<br/>
We both just run windows 10 computer performance checks and the results were pretty good for both... My brothers worst score was graphics ...
by VonVolks
Sat Jan 02, 2021 1:56 pm
Forum: Close Combat – The Bloody First
Topic: Campaign - Force Pool Question
Replies: 9
Views: 719

RE: Campaign - Force Pool Question

<t> Thanks Ineffable, so are you saying its random the allocation of forces for Axis (as my bro is playing Germans)?<br/>
<br/>
He had selected some tanks in one of the operations and even though they were not damaged through use in the encounter, they were no longer available in the next battle ...
by VonVolks
Fri Jan 01, 2021 6:05 pm
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: Multi Player "Time Lag"
Replies: 20
Views: 1948

RE: Multi Player "Time Lag"

<t> Update....<br/>
<br/>
GC started and going well, on Operation 4 or something like that...<br/>
<br/>
However even though the lag seems less often and smaller we are still getting my brother as client lagging a bit from say 15 - 35 seconds usually (but at worst one minute).<br/>
<br/>
He ...
by VonVolks
Fri Jan 01, 2021 6:03 pm
Forum: Close Combat – The Bloody First
Topic: Campaign - Force Pool Question
Replies: 9
Views: 719

RE: Campaign - Force Pool Question

<t> My brother as the Germans has had armoured forces a few time, and asks that what's the rules on Vehicles being available / unavailable? <br/>
<br/>
E.g on round 1 of an operation he had tanks... they did not get damaged..... but then in a later phase, eg a prepared attack on same day, the ...
by VonVolks
Fri Jan 01, 2021 5:47 am
Forum: Close Combat – The Bloody First
Topic: Campaign - Force Pool Question
Replies: 9
Views: 719

RE: Campaign - Force Pool Question

Thanks Steve, great info.... Happy New Year!
by VonVolks
Thu Dec 31, 2020 7:25 am
Forum: Close Combat – The Bloody First
Topic: Campaign - Force Pool Question
Replies: 9
Views: 719

RE: Campaign - Force Pool Question

Thanks, and any idea how quickly depleted squads get replenished with replacements etc?
by VonVolks
Wed Dec 30, 2020 9:11 am
Forum: Close Combat – The Bloody First
Topic: Campaign - Force Pool Question
Replies: 9
Views: 719

Campaign - Force Pool Question

<t> In a longer campaign or Operation, how quickly do wounded troops return to duty / force pool?<br/>
<br/>
My heroic attackers were massacred in a recent battle but although casualties were huge (51 total!!!) actual killed was only 8.<br/>
<br/>
We are playing the GC, and in the 1st operation ...
by VonVolks
Sun Dec 27, 2020 5:25 pm
Forum: Close Combat – The Bloody First
Topic: .50 Cal Ma Deuce? Why no ammo?
Replies: 1
Views: 251

.50 Cal Ma Deuce? Why no ammo?

<t> I haven't played much but the few occasions I have deployed a 50 cal HMG rtaher than a .30 Browning, I have always seen a team with say 75 -150 rounds of ammo!!!<br/>
<br/>
The .30 cals get 1250 to 3000 rounds! <br/>
<br/>
Even more annoying is that the .50 cal team then say " we wont fire ...
by VonVolks
Tue Dec 22, 2020 4:39 pm
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: Multi Player "Time Lag"
Replies: 20
Views: 1948

RE: Multi Player "Time Lag"

<t> Yes his is set to 100%. I had already checked about that.<br/>
<br/>
I actually set mine to 90% after we started having sync problems, in case it might help "lessen the gap" if you see what i mean? Should I set mine back to 100% as well?<br/>
<br/>
In terms of "post battle" order of actions ...
by VonVolks
Mon Dec 21, 2020 5:31 pm
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: Multi Player "Time Lag"
Replies: 20
Views: 1948

RE: Multi Player "Time Lag"

By the way Steve I heard you basically got the game going....so you know my brother and I are super long time massive CC fans, from CC1, so well done for keeping it it running, but we really want to be able to actually play it as well! 8)
by VonVolks
Mon Dec 21, 2020 5:27 pm
Forum: Close Combat: The Bloody First - Tech Support Forum
Topic: Multi Player "Time Lag"
Replies: 20
Views: 1948

RE: Multi Player "Time Lag"

<t> Thanks Steve,<br/>
<br/>
Also we seem to be having real issues with the lobby trying to get "multi battle" continuity....<br/>
<br/>
If we finish a round, and go to briefing (I was hosting) it would often make me go tot he multiplayer log in and back to the MP Lobby, whilst my brother would ...

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