Search found 828 matches

by Ormand
Thu Jul 10, 2025 8:33 pm
Forum: Mods and Scenarios
Topic: Map Font questions
Replies: 17
Views: 1188

Re: Map Font questions

Me thinks that you can't change the opacity. It is pretty much hard coded into the drawing of the map.
by Ormand
Thu Jul 10, 2025 8:08 pm
Forum: Mods and Scenarios
Topic: Map Font questions
Replies: 17
Views: 1188

Re: Map Font questions

I don't, at this time, know the answer to your question. I'll have to do a little research. If I remember correctly, shadedhex.png is used to make the shading that you see that outlines how far a unit can move.
by Ormand
Fri Jun 27, 2025 3:46 am
Forum: Mods and Scenarios
Topic: 4 SEASONS ALTERNATE GRAPHICS
Replies: 82
Views: 6719

Re: 4 SEASONS ALTERNATE GRAPHICS

I will try really hard to get the next update to Four Seasons in the next week, but it will be a bit of a challenge since I am traveling and I need Vic to put it on the web site. But, inside is an event that does exactly as I described. Heck, I am no fool, and I can add execs to do it. Seriously, I ...
by Ormand
Thu Jun 26, 2025 11:06 pm
Forum: Mods and Scenarios
Topic: 4 SEASONS ALTERNATE GRAPHICS
Replies: 82
Views: 6719

Re: 4 SEASONS ALTERNATE GRAPHICS

Well, it will take some work on your part!

You need to put them in a directory and then set the graphics for the subformation types in the editor. This can be a laborious, if not mind-numbly boring, process. Because you have to do it for the four levels of the subformations and several peoples ...
by Ormand
Tue Jun 17, 2025 2:21 pm
Forum: Mods and Scenarios
Topic: Map Font questions
Replies: 17
Views: 1188

Re: Map Font questions

I'll have to research this. I think the answer is that you can't change fonts.
by Ormand
Tue Mar 04, 2025 12:44 am
Forum: Advanced Tactics Series
Topic: Advanced Tactics Gold v2.40.105 Public Beta
Replies: 15
Views: 3084

Re: Advanced Tactics Gold v2.40.105 Public Beta

I sent you an email describing what went wrong. But for the benefit of anyone else that might be reading here:

I believe this is resolved. It is not a problem with transfers but a confusion with the people types. The regime has cities with two different people types but with the same abbreviated ...
by Ormand
Sun Mar 02, 2025 6:36 pm
Forum: Advanced Tactics Series
Topic: Advanced Tactics Gold v2.40.105 Public Beta
Replies: 15
Views: 3084

Re: Advanced Tactics Gold v2.40.105 Public Beta

I presume that you have it sorted out?
by Ormand
Sat Mar 01, 2025 12:53 am
Forum: Advanced Tactics Series
Topic: Advanced Tactics Gold v2.40.105 Public Beta
Replies: 15
Views: 3084

Re: Advanced Tactics Gold v2.40.105 Public Beta

Well, why don't you send me an example? That way I can determine the cause. Thanks
by Ormand
Fri Jan 24, 2025 11:36 am
Forum: Advanced Tactics Series
Topic: Red circles
Replies: 13
Views: 1202

Re: Red circles

The effect of interception on anti-supply looks to be for each hex

Total_AntiSupply*(1-Min(Total_Interception/Total_AntiSupply))

Total_AntiSupply is the sum antisupply ratings from each unit on a hex within its range, while Total_Interception is the same for intercepting anti-supply. It is ...
by Ormand
Fri Jan 24, 2025 11:28 am
Forum: Advanced Tactics Series
Topic: Red circles
Replies: 13
Views: 1202

Re: Red circles

I think that I have to take that back. The amount of fuel expended does depend on the amount of anti-supply being applied. So, I think if the enemy doesn't conduct anti-supply, you don't expend fuel. It turns out that I did indeed put in a fairly complex check on fuel. Actually, it looks like anti ...
by Ormand
Fri Jan 24, 2025 11:17 am
Forum: Advanced Tactics Series
Topic: Red circles
Replies: 13
Views: 1202

Re: Red circles

Yes. If they are able to get up, that is, they pass the readiness check, etc., they contribute to intercepting anti-supply, then they spend fuel. The fuel cost for a subformation in a unit set to intercept is FuelForAttack*NumCombatRounds*Qty, where FuelForAttack is what the subformation spends per ...
by Ormand
Fri Jan 24, 2025 8:19 am
Forum: Advanced Tactics Series
Topic: Red circles
Replies: 13
Views: 1202

Re: Red circles

While intercepting anti-supply fighters use fuel for action of being up on patrol trying to intercept dive bombers, etc that are conducting anti-supply attacks. They get charged for 50% AP once during the turn. The same is true for aircraft conducting anti-supply (interdiction) missions. They get ...
by Ormand
Thu Jan 23, 2025 7:14 pm
Forum: Advanced Tactics Series
Topic: Red circles
Replies: 13
Views: 1202

Re: Red circles

Depends on if you mean stop the red dots from ever appearing (you can't) or how to prevent interdiction losses. The best way is to get fighters in the area and set them to intercept. At sea, find a ship type, say destroyers, that have anti-supply interdiction, and put them where they can intercept ...
by Ormand
Thu Jan 23, 2025 9:07 am
Forum: Advanced Tactics Series
Topic: Advanced Tactics Gold v2.40.105 Public Beta
Replies: 15
Views: 3084

Re: Advanced Tactics Gold v2.40.104 Public Beta

I sent a fix to ernie that you can use. One will go to Matrix tomorrow unless you find something that isn't working correctly.
by Ormand
Thu Jan 23, 2025 9:06 am
Forum: Advanced Tactics Series
Topic: Red circles
Replies: 13
Views: 1202

Re: Red circles

When you hover the mouse over the hex, look in the "message box" and it will tell you how many supply were lost due to interdiction. There are also circles for powerpoints and resources lost due to interdiction.
by Ormand
Mon Dec 30, 2024 4:22 pm
Forum: Mods and Scenarios
Topic: Four Seasons is Updated
Replies: 101
Views: 12940

Re: Four Seasons is Updated

Thanks for checking it out. Yes, you are correct that there are a few bugs in it, as you found, and there is also a ratings problem for artillery against aircraft. I have fixed these but haven't posted it to the website because I also need to get an update to ATG sent to Matrix for it. I have to ...
by Ormand
Thu Dec 26, 2024 9:14 am
Forum: Advanced Tactics Series
Topic: Advanced Tactics Gold v2.40.105 Public Beta
Replies: 15
Views: 3084

Re: Advanced Tactics Gold v2.40.098 Public Beta

Ernie is right. I noticed a serious contradiction with "Stone Age" start and non "1 Town Start". In that without choosing "1 Town Start" you get a full garrison with infantry that have MGs and mortars. But you can't produce them yet, so it was a bit odd. With "1 Town Start" you get just the SHQ, and ...
by Ormand
Mon Dec 09, 2024 7:53 pm
Forum: Advanced Tactics Series
Topic: Naval interdiction isn´t working
Replies: 5
Views: 1078

Re: Naval interdiction isn´t working

I'm not exactly sure what the issue is since you haven't sent me anything yet. But ernie sent me a save game where he suspected that there might be an example of what you are saying. It was a GD game. From what I could tell, the subs were set to DoAS = No, and thus, they wouldn't interdict anything ...
by Ormand
Fri Dec 06, 2024 9:59 am
Forum: Advanced Tactics Series
Topic: Naval interdiction isn´t working
Replies: 5
Views: 1078

Re: Naval interdiction isn´t working

I know that you and ernieschwitz have been exchanging info and he has done some tests that seem to indicate things are working as they should. In order to diagnose any possible problems, I need an example where it is happening. Preferably one that isn't too complicated to track. Please send me an ...
by Ormand
Wed Dec 04, 2024 6:53 pm
Forum: Mods and Scenarios
Topic: Four Seasons is Updated
Replies: 101
Views: 12940

Re: Four Seasons is Updated

I am afraid that you are probably going to have to a bit of work. In principle, you just need the zones on the map that you need: Maybe in this case subtropical and tropical. But, you will also need to have an event, mbut maybe you can do this manually that will set start and stop of the zones in a ...

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