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by Ormand
Mon Oct 26, 2026 4:35 am
Forum: Advanced Tactics Support
Topic: Load Scenario Button
Replies: 0
Views: 98

Load Scenario Button

Here is a snapshot of the editor where you set a scenario to be loadable and the button to click to load it.

When editing a scenario click the "Setng" button at the top, then in the property sheets window select "Import & Other Settings". The red arrow shows the button to toggle on/off whether the ...
by Ormand
Thu Oct 22, 2026 5:05 am
Forum: Mods and Scenarios
Topic: Four Seasons is Updated
Replies: 120
Views: 33622

Re: Four Seasons is Updated

Yes, so true. It will actually override your AIConservative setting.
by Ormand
Wed Oct 21, 2026 11:35 pm
Forum: Mods and Scenarios
Topic: Four Seasons is Updated
Replies: 120
Views: 33622

Re: Four Seasons is Updated

Having VP hexes is good. But, as I tried to make clear above, it is important to have a network/matrix of these VP/AIVP hexes spread across the map and separated by 3-4 hexes. These are the centers of subareas that the AI uses to make decisions about the map. In particular, where fronts are, which ...
by Ormand
Tue Oct 20, 2026 12:26 am
Forum: Mods and Scenarios
Topic: Four Seasons is Updated
Replies: 120
Views: 33622

Re: Four Seasons is Updated

The AI is very tricky. I have spent a lot of time trying to figure out how it functions, and have some concept of what it is trying to do. That said, I am not working on the AI in ATG at this point, and there will be no updates on it to for now. Not until we get a new version.

But the AI will not ...
by Ormand
Mon Oct 19, 2026 11:45 pm
Forum: Advanced Tactics Gold: Open Beta
Topic: AT Phoenix Version Open Beta v2.40.061 (29th Aug 2023)
Replies: 113
Views: 52185

Re: AT Phoenix Version Open Beta v2.40.061 (29th Aug 2023)

Ernie is correct. To get the latest patch, you need to log into Matrix games and go to "My Page" where you will see all the games you have purchased from Matrix. Then click on "File Downloads" in the ATG panel and download update.240.106. Run this and let it do its thing. If you are using Steam, it ...
by Ormand
Sat Aug 15, 2026 12:44 am
Forum: Mods and Scenarios
Topic: Four Seasons is Updated
Replies: 120
Views: 33622

Re: Four Seasons is Updated


the model SFT which show the blueprints, how does one get them to show the model you chose to use, when you upgrade them.


I am not exactly sure what you are asking here. The only thing I can think of is that you have made some models on your own and not within a Four Seasons game. If so, then ...
by Ormand
Wed Aug 12, 2026 5:13 pm
Forum: Mods and Scenarios
Topic: Four Seasons is Updated
Replies: 120
Views: 33622

Re: Four Seasons is Updated

Unfortunately, there is a file-size limit for uploading to VRDesigns. And FourSeasons exceeds that. I had to get Vic to upload it for me. So, the best way to proceed is to assume (require) that whoever downloads your scenario will also have to download the FourSeasons package, and possibly the ...
by Ormand
Mon Feb 16, 2026 10:18 am
Forum: Advanced Tactics Series
Topic: Looking for some feedback
Replies: 8
Views: 2812

Re: Looking for some feedback

Let me suggest an experiment. I am not sure if it would work or even not cause other problems. But, for each SFType, there is a rating for favorite target for each of the SFType groups. They way I think this works is that it sets up lists of subformations in the combat for each subformation ...
by Ormand
Sun Feb 01, 2026 3:26 am
Forum: Advanced Tactics Series
Topic: Looking for some feedback
Replies: 8
Views: 2812

Re: Looking for some feedback

For the time being, that is the next iteration of AT, there won't be any diplomacy to speak of. It is a bit challenging to do and I have a LOT on my plate right now. Especially with trying to make a better AI. Something like 80% of players play against the AI (me included) so getting a better AI is ...
by Ormand
Sun Feb 01, 2026 3:21 am
Forum: Mods and Scenarios
Topic: 4 SEASONS ALTERNATE GRAPHICS
Replies: 90
Views: 20956

Re: 4 SEASONS ALTERNATE GRAPHICS

Good to hear. Glad you are using it. Good luck with it.
by Ormand
Thu Jan 29, 2026 1:48 am
Forum: Mods and Scenarios
Topic: 4 SEASONS ALTERNATE GRAPHICS
Replies: 90
Views: 20956

Re: 4 SEASONS ALTERNATE GRAPHICS

It is the coming Ice Age.

Well, needless to say the weather system in 4Seasons is a bit complicated. It is controlled by several events that read several stringlists to determine what landscape should be displayed in each weather zone. It is similar to what is done in ANewDawn, but is extended some ...
by Ormand
Tue Jan 27, 2026 6:35 pm
Forum: Advanced Tactics Series
Topic: Looking for some feedback
Replies: 8
Views: 2812

Re: Looking for some feedback

Thanks. My feeling is that CVs are not a main part of the naval game. Probably because it is a bit difficult to use them. By this I mean recon for the unit is fairly weak, so you have to wander around searching for units. You can use the air-recon mission, but it is rather inefficient. You have to ...
by Ormand
Mon Jan 05, 2026 8:48 am
Forum: Advanced Tactics Series
Topic: Looking for some feedback
Replies: 8
Views: 2812

Re: Looking for some feedback

Just to be clear, I will use this feedback as I update the game and prepare it for a new version. I could use the feedback as I decide what changes should be applied to these aspects of the game. So, if you have ideas, please let me know.
by Ormand
Sat Dec 27, 2025 1:13 pm
Forum: Advanced Tactics Series
Topic: Looking for some feedback
Replies: 8
Views: 2812

Looking for some feedback

I'm looking at some aspects of the game to make improvements, etc. I would like some player feedback on two aspects of the game.

1. I would like to know how players use aircraft carriers. How you find enemy ships, attack those ships, and if you use the air-recon mission with aircraft carriers?

2 ...
by Ormand
Thu Jul 10, 2025 8:33 pm
Forum: Mods and Scenarios
Topic: Map Font questions
Replies: 17
Views: 3646

Re: Map Font questions

Me thinks that you can't change the opacity. It is pretty much hard coded into the drawing of the map.
by Ormand
Thu Jul 10, 2025 8:08 pm
Forum: Mods and Scenarios
Topic: Map Font questions
Replies: 17
Views: 3646

Re: Map Font questions

I don't, at this time, know the answer to your question. I'll have to do a little research. If I remember correctly, shadedhex.png is used to make the shading that you see that outlines how far a unit can move.
by Ormand
Fri Jun 27, 2025 3:46 am
Forum: Mods and Scenarios
Topic: 4 SEASONS ALTERNATE GRAPHICS
Replies: 90
Views: 20956

Re: 4 SEASONS ALTERNATE GRAPHICS

I will try really hard to get the next update to Four Seasons in the next week, but it will be a bit of a challenge since I am traveling and I need Vic to put it on the web site. But, inside is an event that does exactly as I described. Heck, I am no fool, and I can add execs to do it. Seriously, I ...
by Ormand
Thu Jun 26, 2025 11:06 pm
Forum: Mods and Scenarios
Topic: 4 SEASONS ALTERNATE GRAPHICS
Replies: 90
Views: 20956

Re: 4 SEASONS ALTERNATE GRAPHICS

Well, it will take some work on your part!

You need to put them in a directory and then set the graphics for the subformation types in the editor. This can be a laborious, if not mind-numbly boring, process. Because you have to do it for the four levels of the subformations and several peoples ...
by Ormand
Tue Jun 17, 2025 2:21 pm
Forum: Mods and Scenarios
Topic: Map Font questions
Replies: 17
Views: 3646

Re: Map Font questions

I'll have to research this. I think the answer is that you can't change fonts.
by Ormand
Tue Mar 04, 2025 12:44 am
Forum: Advanced Tactics Series
Topic: Advanced Tactics Gold v2.40.105 Public Beta
Replies: 15
Views: 6642

Re: Advanced Tactics Gold v2.40.105 Public Beta

I sent you an email describing what went wrong. But for the benefit of anyone else that might be reading here:

I believe this is resolved. It is not a problem with transfers but a confusion with the people types. The regime has cities with two different people types but with the same abbreviated ...

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