Search found 19 matches

by Killzone
Wed Sep 24, 2014 9:45 pm
Forum: Gary Grigsby's War in the East Series
Topic: a question of etiquette
Replies: 6
Views: 197

RE: a question of etiquette

Very simple fix would be:- bombing a HQ has no effect on leader, just take it out altogether. If you want to incorporate some killing of leaders by bombing do it in some form of random roll like executions, completely separate from opponent actions
by Killzone
Thu Sep 11, 2014 11:04 am
Forum: After Action Reports
Topic: Reasonably big encirclement of Soviet AI forces
Replies: 7
Views: 268

RE: Reasonably big encirclement of Soviet AI forces

<r> And if you use your rail units and HQ's properly this is what your rail network should look like...what partisan problem?<br/>
<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/31351/3FB4CF8B9738494899D8A409F6888FC1.jpg"><s>[img]</s><URL url="https://www.matrixgames.com ...
by Killzone
Thu Sep 11, 2014 10:04 am
Forum: After Action Reports
Topic: Reasonably big encirclement of Soviet AI forces
Replies: 7
Views: 268

RE: Reasonably big encirclement of Soviet AI forces

<r> My infantry forces were able to destroy 174 units the next turn. 19 Armor Corps, 2 Cav Corps, 90 Inf Divs, 3 Cav Div, 1 Mtn Div, 4 Armor Brigs, 54 Infantry Brigs, 1 Airborne Brig resulting in 1.4M casualties, 16K guns and only 1500 tanks, which really goes to show how pathetically weak the ...
by Killzone
Thu Sep 11, 2014 9:26 am
Forum: After Action Reports
Topic: Reasonably big encirclement of Soviet AI forces
Replies: 7
Views: 268

Reasonably big encirclement of Soviet AI forces

<r> Ancient game, actually the first game I played. Started this game 3 years ago (1.05.45), and just came back to it, waiting for 1.8. War was going extremely well for the Axis after following a lot of what Pelton had devised and a certain victory was on the cards during 1942. The Soviets were weak ...
by Killzone
Fri Dec 09, 2011 9:35 pm
Forum: The War Room
Topic: RHG HQ
Replies: 17
Views: 367

RE: RHG HQ

<r> Heres what assigning all those construction units to Army Groups can do for your rail network. <br/>
<br/>
This AG South at turn 28 after the corps construction units had been assigned to the Army Groups at the end of turn 14<br/>
<br/>
Only 2 FBD's have been working in this area<br/>
<br ...
by Killzone
Fri Dec 09, 2011 9:23 pm
Forum: Tech Support
Topic: Cost of changing HQ with corps components
Replies: 4
Views: 131

RE: Cost of changing HQ with corps components

<t> Umm, sorry, this hasn't been fixed. Playing Axis v AI with latest patch (although game started with an earlier version) this exploit still exists. If you change HQ on any one the the brigade in the stack its still only only 1 Admin point<br/>
<br/>
Just tried it on a new GC41 game and exploit ...
by Killzone
Fri Dec 09, 2011 9:17 pm
Forum: Tech Support
Topic: AG South redesignation?
Replies: 17
Views: 452

RE: AG South redesignation?

I have sent a copy of file for end of turn 14. Hope this helps.
by Killzone
Fri Dec 09, 2011 9:09 pm
Forum: Tech Support
Topic: AG South redesignation?
Replies: 17
Views: 452

RE: AG South redesignation?

<r> Is there an earliest date that these new HQ's can activate?<br/>
<br/>
Ive had the same problem, I held these towns for several turns in Summer 41 and no new HQ's.<br/>
Playing with the latest patch.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/31351 ...
by Killzone
Fri Dec 09, 2011 1:10 am
Forum: Tech Support
Topic: captured 1.05.45
Replies: 9
Views: 168

RE: captured 1.05.45

<t> Captured tanks are almost worthless. The Soviet early model tanks are completely obsolete. They have a high breakdown rate, and when captured breakdown rate is even higher with little/no spare parts available. <br/>
<br/>
To give an example, I captured 92 T-26 tanks by turn 20. As at turn 20 ...
by Killzone
Thu Dec 08, 2011 11:51 pm
Forum: The War Room
Topic: TOE levels
Replies: 4
Views: 161

RE: TOE levels

<t> The AI keeps its front-line HQ's very close to the action, if you route an enemy unit sometimes you get the chance to advance and attack its HQ. Do this before you make other attacks in the neighborhood and other units attached to that HQ will have support problems and will be much easier to ...
by Killzone
Thu Dec 08, 2011 6:47 pm
Forum: The War Room
Topic: TOE levels
Replies: 4
Views: 161

RE: TOE levels

<t> Dont drop TOE for Secy divisions (or use them for fighting), u need them fully staffed to suppress partisans by garrisoning the cities. Break the Security divisions down to brigade size. One brigade will fully garrison a small city, and two for a large one.<br/>
<br/>
You shouldn't need to ...
by Killzone
Thu Dec 08, 2011 5:30 pm
Forum: The War Room
Topic: RHG HQ
Replies: 17
Views: 367

RE: RHG HQ

<r> 1-Disband RHG HQ's<br/>
<br/>
2-Break down all Secy Divisions down to brigades and attach to OKH to ease command load<br/>
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3-One secy brigade will fully garrison a town, small city. Two for large city. With the Rumanian brigades you can easy garrison every town/city you capture in ...
by Killzone
Mon Nov 28, 2011 5:56 am
Forum: After Action Reports
Topic: Pelton vs Mike29
Replies: 73
Views: 1319

RE: Pelton vs MN

<t> Pelton, you mention that Heavy Industry is meaningless under the current rule set. Can you explain why, please.<br/>
<br/>
From the production screen it appears that Heavy Industry produces supplies. These are used by other industries to produce goods, and the balance of supplies left is ...
by Killzone
Wed Nov 23, 2011 5:20 am
Forum: Tech Support
Topic: Vilnius & Daugavpils Railway Errors
Replies: 8
Views: 187

RE: Vilnius Railway Errors

<r> Daugavpils<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/31351/35956F3BF242494FAB4CD4B8CA64219C.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/31351/35956F3BF242494FAB4CD4B8CA64219C.jpg"><LINK_TEXT text="https://www.matrixgames.com/forums/upfi ...
by Killzone
Wed Nov 23, 2011 5:09 am
Forum: Tech Support
Topic: Vilnius & Daugavpils Railway Errors
Replies: 8
Views: 187

RE: Vilnius Railway Errors

<r> 2nd Route<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/31351/D6CBEFB346DA49CB9AF904A2AE5B606C.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/31351/D6CBEFB346DA49CB9AF904A2AE5B606C.jpg"><LINK_TEXT text="https://www.matrixgames.com/forums/upfi ... 5B606C ...
by Killzone
Wed Nov 23, 2011 5:06 am
Forum: Tech Support
Topic: Vilnius & Daugavpils Railway Errors
Replies: 8
Views: 187

RE: Vilnius Railway Errors

<r> One Route<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/31351/75FD5F0D75AB4FB9A13FA56C6D970629.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/31351/75FD5F0D75AB4FB9A13FA56C6D970629.jpg"><LINK_TEXT text="https://www.matrixgames.com/forums/upfi ... 970629 ...
by Killzone
Wed Nov 23, 2011 4:51 am
Forum: Tech Support
Topic: Vilnius & Daugavpils Railway Errors
Replies: 8
Views: 187

Vilnius & Daugavpils Railway Errors

<r> Either the railway map is painted incorrectly around Vilnius or there is some other problem.<br/>
<br/>
Starting at repaired hex 59-50, you can repair to 62-50 without going through 59-51, which according to the map you should have to. (Start 59-50, 60-50, 61-50, 61-51, 62-52)<br/>
<br ...
by Killzone
Fri Nov 18, 2011 11:58 am
Forum: Tech Support
Topic: Tank production bug??????
Replies: 64
Views: 1228

RE: Tank production bug??????

<t> <br/>
Just a thought. If you look under production, press Germany, you get a list of captured Soviet equipment in the pool. <br/>
<br/>
Start of 3rd turn for me against AI, I already have 150 captured obsolete Soviet tanks, and only 10 are being used (or maybe they are not being used and have ...
by Killzone
Thu Nov 17, 2011 7:25 pm
Forum: After Action Reports
Topic: Pelton vs Mike29
Replies: 73
Views: 1319

RE: Pelton vs MN

<r> Little tip for players using Peltons Turn one opening moves against AI opponent, and are sure your pockets won't be broken. Set interdiction bomber amount to 0 for the end of turn one, and the Soviet units scurry together in a clump for easy disposal<br/>
<br/>
<IMG src="https://www ...

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