Search found 19 matches

by dundas61
Mon Mar 07, 2016 6:05 pm
Forum: Tigers on the Hunt
Topic: Hexside Terrain Features
Replies: 1
Views: 55

Hexside Terrain Features

Hi Peter,
In a future upgrade can we possibly have hedges, bocage, stone walls, fences, stream and cliff hexside features please?
by dundas61
Mon Mar 07, 2016 8:04 am
Forum: Mods and Scenarios
Topic: Rotated Maps for Scenario Conversions
Replies: 15
Views: 652

RE: Rotated Maps for Scenario Conversions

Fantastic job creating all these maps.

One minor problem however - maps 19 and 19i are the same...
by dundas61
Sat Mar 05, 2016 7:29 pm
Forum: Tigers on the Hunt
Topic: Molotov Projector
Replies: 2
Views: 158

RE: Molotov Projector

Hi Peter, can I respectively request that Molotovs be added in a future release please?
by dundas61
Thu Feb 25, 2016 5:03 pm
Forum: Tigers on the Hunt
Topic: Scenario Editor Question
Replies: 1
Views: 120

Scenario Editor Question

Quick question - how do I get access to US and British units in the Scenario Editor please?
by dundas61
Wed Feb 24, 2016 7:58 pm
Forum: Tigers on the Hunt
Topic: THANK YOU!!!
Replies: 59
Views: 5731

RE: Zero day patch - and - THANK YOU!!!

Been counting down the weeks, then the days - soon this masterpiece will be ours to enjoy and experience!

Many thanks, Peter, and to all who helped you along the way!
by dundas61
Sat Feb 06, 2016 6:31 pm
Forum: Tigers on the Hunt
Topic: Steam
Replies: 13
Views: 460

RE: Steam

Definitely going to buy this! Every serious WW2 wargamer should do likewise! This is potentially the biggest event in ASL history ever!
by dundas61
Tue Dec 22, 2015 5:46 pm
Forum: Tigers on the Hunt
Topic: Reinforcements
Replies: 1
Views: 254

Reinforcements

Hi there,
How are reinforcements being handled please? Can you select from the oob file, then set a percentage probability of which turn they will actually arrive? What about having a percentage probability of which arrival hex they will appear in as well?
by dundas61
Tue Dec 22, 2015 5:43 pm
Forum: Tigers on the Hunt
Topic: Tigers on the Hunt Features
Replies: 44
Views: 1342

RE: Tigers on the Hunt Features

What about a pre-launch demo version?
by dundas61
Tue Dec 22, 2015 5:41 pm
Forum: Tigers on the Hunt
Topic: Support Weapons
Replies: 12
Views: 436

RE: Support Weapons

Hi there,
Can we have RPG-43 AT grenades for the Soviets please?
by dundas61
Tue Dec 22, 2015 5:36 pm
Forum: Tigers on the Hunt
Topic: Additional map features
Replies: 4
Views: 294

Additional map features

Hi again,
Will there be the ability to include cellars and tunnels? Also, will it be possible to include mist and spreading fires?
by dundas61
Tue Dec 22, 2015 8:13 am
Forum: Tigers on the Hunt
Topic: Timescale
Replies: 6
Views: 307

RE: Timescale

This is great news indeed!
by dundas61
Mon Dec 21, 2015 8:35 pm
Forum: Tigers on the Hunt
Topic: Timescale
Replies: 6
Views: 307

Timescale

Hi there,
The game spec mentions 8 turns per day - is this correct please, as surely this would be better as 8 turns an hour?
Apart from this point, the game definitely looks interesting!
by dundas61
Mon Oct 13, 2014 10:25 am
Forum: John Tiller’s Campaign Series Support
Topic: Divided Ground upgrade?
Replies: 4
Views: 170

RE: Divided Ground upgrade?

Hi there,

Are there any plans to do a WW1 mod, complete with a Scenario & Map Editor, please?

For example, a campaign focussing on the Mesopotamian campaign would be quite special.

Regards.
by dundas61
Tue Oct 07, 2014 8:03 pm
Forum: Scenario Design
Topic: Russo-Ukraine war
Replies: 30
Views: 1073

RE: Russo-Ukraine war

Hi lion_of_judah,

Is it at all possible to get a copy of what you've created so far for this scenario please?

Thanks.
by dundas61
Thu Jan 24, 2013 6:51 am
Forum: Mods and Scenarios
Topic: Wacht Am Rhein/Battle of The Bulge
Replies: 6
Views: 336

RE: Wacht Am Rhein/Battle of The Bulge

Hi Erik,

The dropbox links at the site linked to the first post don't seem to be working any more - can you fix them please?

Thanks.
by dundas61
Mon Jan 21, 2013 11:41 am
Forum: Mods and Scenarios
Topic: Sino-Japanese War Mod,Chapter 2, V0.22 released, with daily image
Replies: 29
Views: 1342

RE: Sino-Japanese War Mod, V0.20 released, with daily image

Hi Naturesheva,

Can you update the links please, as they don't work at the moment?

Thanks!
by dundas61
Mon Feb 23, 2009 9:11 pm
Forum: Mods and Scenarios
Topic: World War One Mod
Replies: 53
Views: 4355

RE: World War One Mod

I would love a copy of Paul's mod some day ..... !
by dundas61
Mon Feb 23, 2009 9:09 pm
Forum: Mods and Scenarios
Topic: Bombardments, Minefields & Vehicular Breakdown
Replies: 5
Views: 202

RE: Bombardments, Minefields & Vehicular Breakdown

<t> Thanks for the feedback there, Busto963. Will certainly pass on point&nbsp;#1 to Jason.<br/>
&nbsp;<br/>
BTW, the reason for the numerous German mechanical faults was apparently due to frequent covert sabotage by the many&nbsp;slave labourers used by the Germans, so we should&nbsp;never forget ...
by dundas61
Fri Feb 20, 2009 7:11 am
Forum: Mods and Scenarios
Topic: Bombardments, Minefields & Vehicular Breakdown
Replies: 5
Views: 202

Bombardments, Minefields & Vehicular Breakdown

<r> Hi there, a few questions I hope someone can answer for me ....<br/>
<br/>
1) How can I get OBA to <B><s>[b]</s>stop<e>[/b]</e></B> firing after say 10 turns (to simulate initial Russian bombardments) ?<br/>
<br/>
2) How can I create <B><s>[b]</s>hidden<e>[/b]</e></B> minefields ?<br/>
<br ...

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