Search found 20 matches

by fortyporkpies
Fri Apr 21, 2023 9:02 pm
Forum: Tech Support
Topic: [1307.14]Intermittent sensor automation not working
Replies: 2
Views: 252

Re: [1307.14]Intermittent sensor automation not working

Ok, got it: “If the sensor setting is active, it'll show the radar range circle. The range circle is not an indicator of emissions. It’s an indicator of the setting.” Thank you! :D
by fortyporkpies
Thu Apr 20, 2023 5:35 pm
Forum: Tech Support
Topic: [1307.14]Intermittent sensor automation not working
Replies: 2
Views: 252

[1307.14]Intermittent sensor automation not working

Hello! Having issues getting units to use the intermittent sensor on/off function settings in their EMCON settings menu tab to work. I'm seeing the unit display "emit" and then "silent" with a countdown clock per my settings, but the units sensors are not actually pulsing on and off. Screenshot and ...
by fortyporkpies
Fri Sep 29, 2017 10:34 pm
Forum: Mods and Scenarios
Topic: LUA code libraries.
Replies: 15
Views: 883

RE: LUA code libraries.

@angster - Thank you for posting these. The group manipulation functions are especially helpful!
by fortyporkpies
Fri Sep 22, 2017 7:00 pm
Forum: Command: Modern Operations series
Topic: Is Command Dead?
Replies: 43
Views: 1043

RE: Is Command Dead?

word to your bombs

by fortyporkpies
Fri Sep 22, 2017 4:58 pm
Forum: Mods and Scenarios
Topic: Lua - Damage Points and List of Sides
Replies: 5
Views: 296

RE: Lua - Damage Points and List of Sides

<r> Something like
<CODE><s>[code]</s><i>
</i> local Pside= ScenEdit_PlayerSide()
ScenEdit_SetSideOptions('{side=PSide,awareness='OMNI'}')
side = VP_GetSide({name=Pside})
local cp = side.contacts --List Of contacts
for i = 1,#side.contacts do
local guid = cp[i].objectid -- a specific contact ...
by fortyporkpies
Fri Sep 22, 2017 4:45 pm
Forum: Mods and Scenarios
Topic: Lua - Damage Points and List of Sides
Replies: 5
Views: 296

RE: Lua - Damage Points and List of Sides

<r>
<QUOTE><s>[quote]</s>ORIGINAL: apache85<br/>
<br/>
<br/>
Also, I was wondering if there's a way to return all the sides that are in a scenario? Something like: ScenEdit_ListSides() --returns a table of sides with name and guid<br/>

<CODE><s>[code]</s>p_side = ScenEdit_PlayerSide()
side ...
by fortyporkpies
Tue Sep 19, 2017 9:43 pm
Forum: Mods and Scenarios
Topic: LUA code libraries.
Replies: 15
Views: 883

RE: LUA code libraries.

Those pdfs are a goldmine. Thanks, guys.
by fortyporkpies
Tue Sep 19, 2017 3:41 pm
Forum: Mods and Scenarios
Topic: LUA code libraries.
Replies: 15
Views: 883

RE: LUA code libraries.

Awesome!!
Yes, please upload! It's for everyone. And I'd love to see that zip when you get a chance!

Cheers
Nick G
by fortyporkpies
Mon Sep 18, 2017 3:36 pm
Forum: Mods and Scenarios
Topic: LUA code libraries.
Replies: 15
Views: 883

RE: LUA code libraries.

Always have thought that that would be a great addition to the forums...
by fortyporkpies
Mon Sep 18, 2017 2:23 pm
Forum: Site Feedback
Topic: Can't post.
Replies: 217
Views: 9722

RE: Can't post.

Thank you!!
by fortyporkpies
Sat Sep 16, 2017 1:59 pm
Forum: Site Feedback
Topic: Can't post.
Replies: 217
Views: 9722

RE: Can't post.

Same problem here. Posting to get to the 10th one. [admins, any way you could "unlock" me so I don't have to wait the x number of days until I can post again? Thank you]
by fortyporkpies
Thu Aug 24, 2017 5:38 pm
Forum: Mods and Scenarios
Topic: New Beta Release: Seven Days in October, 1962 [UPDATED 12 JUL 17]
Replies: 70
Views: 2011

RE: New Beta Release: Seven Days in October, 1962

<r> EDIT [note: thank you, again, to the site admins for resolving posting issue; this review was completed 1 Sep]<br/>
Hi Apache85- i finally got a chance to do a second, more serious playthrough with this scenario; had to quit 3d 3h in. I took notes as I went through the gameplay - I will try to ...
by fortyporkpies
Thu Aug 24, 2017 4:41 pm
Forum: Mods and Scenarios
Topic: CMANO RPG-type scenario?
Replies: 2
Views: 145

RE: CMANO RPG-type scenario?

<t> Thank you, Sir! BTW I just downloaded and am playing your newest scenario "seven days in October".. ill give more feedback on that thread when I'm farther along.. but from what I've experienced thus far, and looking "under the hood" so-to-speak at your scripting and design, this is a brilliant ...
by fortyporkpies
Thu Aug 24, 2017 3:50 pm
Forum: Mods and Scenarios
Topic: CMANO RPG-type scenario?
Replies: 2
Views: 145

CMANO RPG-type scenario?

<t> Hello Everyone! Question: <br/>
I'm curious if anyone has ever tried to make, or has successfully created, a CMANO scenario that uses a Role Playing Game type model. I *think* it can be done with LUA:<br/>
Use LUA keys to store $ or XP amounts to simulate a currency. "Level up" your entire ...
by fortyporkpies
Mon Aug 07, 2017 3:35 am
Forum: Mods and Scenarios
Topic: Strike Tutorials - testing
Replies: 111
Views: 4796

RE: Strike Tutorials - testing

Thank you this is an excellent resource!
by fortyporkpies
Fri Jul 28, 2017 8:33 pm
Forum: Mods and Scenarios
Topic: Thread for DB3000 database problems, updates or issues
Replies: 7411
Views: 284197

RE: Thread for DB3000 database problems, updates or issues

<t> These may have been mentioned before, but please add <br/>
SSBN(x) [not so hypothetical]<br/>
SSN Virginia ballistic missile module [ hypothetical]<br/>
B-21 "Raider" LRS-B<br/>
the new "superfused" W76-1/Mk4A [MI]RVs (roughly 1/3 the CEP of the original W76 [MI]RV) for the Trident II D-5 ...
by fortyporkpies
Fri Jul 28, 2017 8:02 pm
Forum: Mods and Scenarios
Topic: RUNNING POLL - ScenEdit requests
Replies: 204
Views: 16275

RE: RUNNING POLL - ScenEdit requests

<t> Please oh please add a countdown timer. Both at the lua level, as Acidtekno mentioned earlier, a "wait(duration)" function that doesn't jam up other processes (I'd vote for that!), and at the "basic" level too, a [Time Elapsed] trigger selectable in the "create new trigger" dropdown menu. Hope ...
by fortyporkpies
Fri Jul 28, 2017 10:51 am
Forum: Mods and Scenarios
Topic: Lua- destroyed platform weapon check
Replies: 2
Views: 75

RE: Lua- destroyed platform weapon check

Ah.. I shall give it a try. Thank you, sir!
by fortyporkpies
Fri Jul 28, 2017 10:37 am
Forum: Mods and Scenarios
Topic: Lua- destroyed platform weapon check
Replies: 2
Views: 75

Lua- destroyed platform weapon check

<t> Hello fellow cmano fans!<br/>
[First post, so please bear with me.. just first want to thank everyone who has contributed to the cmano mod/scenario forums; I've been using this as a "read-only" resource for a while to learn how to make better scenarios, especially with respect to Lua scripting ...
by fortyporkpies
Wed Apr 08, 2009 9:42 pm
Forum: FlashPoint Germany
Topic: First impressions here please
Replies: 170
Views: 3916

RE: First impressions here please

<t> Howdy!&nbsp; Judging by the dates on the latest posts, I am a late comer to this wonderful game (FPG).&nbsp; I have always been a huge wargame fan (well, all games for that matter; I'm a programmer and I have designed [very simple] games on the side when I was in college).&nbsp; I just ...

Go to advanced search