Search found 51 matches

by hawkeye_de
Thu Jun 21, 2018 3:03 pm
Forum: General Discussion
Topic: any good novel about B52/spy planes during the Cold War ?
Replies: 2
Views: 133

any good novel about B52/spy planes during the Cold War ?

The subject tells it all :), maybe some folks have a good hint here ? I really miss Tom Clancy's novels from the 80s and early 90s...
by hawkeye_de
Mon Feb 19, 2018 3:09 pm
Forum: Mods and Scenarios
Topic: Map used for CMNO
Replies: 2
Views: 138

RE: Map used for CMNO

It's just a hobby project, turn based cold war / tactical game...can share a screenshot in the next time, I guess
by hawkeye_de
Mon Feb 19, 2018 5:43 am
Forum: Mods and Scenarios
Topic: Stunning Development re: AI
Replies: 2
Views: 174

RE: Stunning Development re: AI

There is http://torch.ch/ for DeepLearning within Lua...although it will be hard to apply that to CMNO since you would need to have the ability to run the sim in the background and have the ability to evaluate the results...
by hawkeye_de
Sun Feb 18, 2018 4:01 pm
Forum: Mods and Scenarios
Topic: Map used for CMNO
Replies: 2
Views: 138

Map used for CMNO

@Devs: which basic raster/texture map did you use for CMNO ? I am asking because I need a similar map for my game project. Thx.
by hawkeye_de
Thu Jan 11, 2018 5:28 pm
Forum: Armored Brigade
Topic: game engine
Replies: 1
Views: 186

game engine

Looking really forward (have played the free version a couple of years ago) to this.
Have you developed the whole stuff from scratch or do you use any game engine for this ?
by hawkeye_de
Sun Dec 25, 2016 9:17 am
Forum: Requested Features and Ideas
Topic: If you could add one feature...
Replies: 115
Views: 8581

RE: If you could add one feature...

any change inclunding a battle(scenario) generator ?

Merry Christmas :)
by hawkeye_de
Fri Nov 04, 2016 5:08 pm
Forum: Command: Modern Operations series
Topic: I'm just curious^^
Replies: 1
Views: 122

I'm just curious^^

So, a couple of months ago, there was a hint that in the future some major new features might come...do we already see some of them maybe for Christmas as a public beta or do we have to wait for the new year ? :)
by hawkeye_de
Sat Aug 06, 2016 5:48 pm
Forum: Mods and Scenarios
Topic: Extension API?
Replies: 13
Views: 739

RE: Extension API?

<r> <QUOTE><s>[quote]</s>ORIGINAL: mikmyk<br/>
<br/>
We need to see value in what we're doing as every minute doing something else is stealing time from what is.<br/>
<br/>
Show us value.<br/>
<br/>
Thanks!<br/>
<br/>
Mike
<e>[/quote]</e></QUOTE>
<br/>
Mike, my initial comment was just a ...
by hawkeye_de
Sat Aug 06, 2016 5:40 pm
Forum: Mods and Scenarios
Topic: Extension API?
Replies: 13
Views: 739

RE: Extension API?

<r> you mean <B><s>[b]</s>full <e>[/b]</e></B>control of the AI for instance ?<br/>
<br/>
Now, you can't ... you would need to plug into the game/simulation loop and have full access to the object model (access to all units with 'all' of their properties)<br/>
<br/>
GCBlue 2 ( unfortunately ...
by hawkeye_de
Sat Aug 06, 2016 2:24 pm
Forum: Mods and Scenarios
Topic: Extension API?
Replies: 13
Views: 739

RE: Extension API?

the topic owner has given some examples: AI, altering the game engine...
But sure, only a minority would play with that, that's true

Probably the benefits of a complete moddable game are greater when you have a very large community like Civilization ...
by hawkeye_de
Sat Aug 06, 2016 2:09 pm
Forum: Mods and Scenarios
Topic: Extension API?
Replies: 13
Views: 739

RE: Extension API?

So, you only make this available for government customers ? That's a pity :(
by hawkeye_de
Mon Jun 27, 2016 3:42 pm
Forum: Command: Modern Operations series
Topic: Red Phoenix
Replies: 35
Views: 843

RE: Red Phoenix

<r>
<QUOTE><s>[quote]</s>ORIGINAL: cf_dallas<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: mikmyk<br/>

<QUOTE><s>[quote]</s>ORIGINAL: hawkeye_de<br/>
<br/>
I'm wondering why no decent novel is written yet concerning that in Europe we have a somewhat 'mild' cold war...what a pity that Tom ...
by hawkeye_de
Sun Jun 26, 2016 3:05 pm
Forum: Command: Modern Operations series
Topic: Red Phoenix
Replies: 35
Views: 843

RE: Red Phoenix

I'm wondering why no decent novel is written yet concerning that in Europe we have a somewhat 'mild' cold war...what a pity that Tom Clancy isn't any longer with us....maybe he would have written a successor to RedStormRising (my all time favorite novel) ?
by hawkeye_de
Sat Jun 18, 2016 5:41 pm
Forum: Command: Modern Operations series
Topic: Database View: Split of Sensor Modes
Replies: 1
Views: 97

Database View: Split of Sensor Modes

<t> I'd have a feature request concerning the DB viewer:<br/>
<br/>
I'd find it helpful if the sub-modes of the sensors are listed with their respective ranges.<br/>
Example:<br/>
<br/>
LA688 class:<br/>
AN/BQQ-5 -> 40 MaxRange to<br/>
{<br/>
AN/BQQ-5 (Passive) -> 40 and<br/>
(Active) -> 10 ...
by hawkeye_de
Sun May 29, 2016 7:15 am
Forum: Command: Modern Operations series
Topic: C:MANO is looking for new Hardcore Beta Testers
Replies: 28
Views: 880

RE: C:MANO is looking for new Hardcore Beta Testers

I'd be interested, unfortunately my time is limited...can you roughly give a figure what kind of commitment you would expect (e.g. x hours / week) ?

Thanks.
by hawkeye_de
Mon Jan 05, 2015 7:50 am
Forum: Mods and Scenarios
Topic: Lua: Calling functions of another script
Replies: 5
Views: 224

RE: Lua: Calling functions of another script

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Sunburn<br/>
<br/>
Hawkeye, how's your SSN sim going? I recently tried accessing your blog on it but seems to have vanished.
<e>[/quote]</e></QUOTE>
<br/>
I've disabled the blog....the feedback which I've got was quite limited, so I've thought it is not ...
by hawkeye_de
Mon Jan 05, 2015 4:12 am
Forum: Mods and Scenarios
Topic: Lua: Calling functions of another script
Replies: 5
Views: 224

RE: Lua: Calling functions of another script

<r> Hm...the Runscript is not the same as require<br/>
<br/>
For instance, it does not allow you to bind external libraries. Also, my understanding is that RunScript executes a script but not a function.<br/>
<br/>
Additionally:<br/>
ZeroBraneStudio IDE (<URL url="http://studio.zerobrane.com ...
by hawkeye_de
Sun Jan 04, 2015 9:28 am
Forum: Mods and Scenarios
Topic: Lua: Calling functions of another script
Replies: 5
Views: 224

Lua: Calling functions of another script

<r> Is it not possible to use require in the Lua sandbox of CMNO ?<br/>
<br/>
So, I have a script file in the Lua directory<br/>
<br/>
<I><s>[i]</s>function testFunction(unit) <br/>
return unit.name <br/>
end<e>[/i]</e></I><br/>
<br/>
and try to call in the console:<br/>
<br/>
<I><s>[i]</s ...
by hawkeye_de
Fri Dec 12, 2014 4:24 am
Forum: Command: Modern Operations series
Topic: Command v1.06 - The new features Part II
Replies: 23
Views: 509

RE: Command v1.06 - The new features Part II

Integration of Lua is cool :)

I had a look at the tutorials @ Github ^^

Do you plan to include functions to get the current objects in the simulation ?
For instance:
GetKnownObjects (Side)

by hawkeye_de
Sat Sep 27, 2014 3:25 am
Forum: Command: Modern Operations series
Topic: Roadmap/Way ahead?
Replies: 34
Views: 535

RE: Roadmap/Way ahead?

<t> Roslyn / C# would be an option.<br/>
<br/>
For my ColdWarSubSimulator project I'm using IronPython (Python for .NET) as scripting language. The syntax is easier for guys not familar with the .NET world. And everybody can install the Visual Studio Python IDE for free (includes code completion ...

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