Search found 331 matches

by Foraven
Wed Mar 26, 2025 12:04 am
Forum: Distant Worlds 2: Tech Support
Topic: [1.2.8.8] Admirals and Generals stacking in the same fleet.
Replies: 14
Views: 1410

Re: [1.2.8.8] Admirals and Generals stacking in the same fleet.




Thanks, we'll investigate.

The admiral assigning algorithm maybe worth a look.
I also see constantly 3 or 4 admirals in one fleet while 4 other fleets have none.
Then after a while looking I see them "transferring to...." but again from different fleets 2 or 3 transferring to same fleet ...
by Foraven
Sun Mar 23, 2025 2:52 am
Forum: Distant Worlds 2: Tech Support
Topic: [1.2.8.8] Admirals and Generals stacking in the same fleet.
Replies: 14
Views: 1410

Re: [1.2.8.8] Admirals and Generals stacking in the same fleet.



Has anything been done about the character stacking? I still see it occurring, even in 1.2.9.7. One thing I noticed is the AI try to relocate the extra people, but all characters pick the very same fleet so the issue repeat itself. Like in my current game I seen about 5 admirals being sent to ...
by Foraven
Mon Mar 17, 2025 12:39 am
Forum: Distant Worlds 2: Tech Support
Topic: [1.2.8.8] Admirals and Generals stacking in the same fleet.
Replies: 14
Views: 1410

Re: [1.2.8.8] Admirals and Generals stacking in the same fleet.

Has anything been done about the character stacking? I still see it occurring, even in 1.2.9.7. One thing I noticed is the AI try to relocate the extra people, but all characters pick the very same fleet so the issue repeat itself. Like in my current game I seen about 5 admirals being sent to the ...
by Foraven
Mon Mar 17, 2025 12:27 am
Forum: Distant Worlds 2: Tech Support
Topic: AI annoyance outposts and colonizations during war
Replies: 1
Views: 361

Re: AI annoyance outposts and colonizations during war

That's not a bug per see, you can do the very same if you want to avoid the AI from taking over planets in your territory. You can also invade those planets with ease, they have next to no defences.
by Foraven
Mon Mar 17, 2025 12:23 am
Forum: Design and Modding
Topic: DW2-XL v1.11.7 Available
Replies: 142
Views: 43173

Re: DW2-XL v1.11.7 Available



At the start of the game my advisor made me build a troop building before I started to build the spaceport


I responded earlier in mode depth - but I'm curious about this particular piece...

What government & race were you playing?


Human, Republic. I'm not certain what building I built ...
by Foraven
Mon Feb 10, 2025 8:03 pm
Forum: Design and Modding
Topic: DW2-XL v1.11.7 Available
Replies: 142
Views: 43173

Re: DW2-XL v1.11.7 Available

I tried this mod for the first time yesterday and I am impressed with all the balance changes and improvements. The game seem to progress more smoothly, though I am not sure the AI knows how to play with the changes.

Some issues I ran into:

At the start of the game my advisor made me build a troop ...
by Foraven
Mon Feb 10, 2025 7:28 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.2.8.8] Admirals and Generals stacking in the same fleet.
Replies: 14
Views: 1410

Re: [1.2.8.8] Admirals and Generals stacking in the same fleet.

Here a savegame where it occur :

Edit:
here the right one :
https://www.dropbox.com/scl/fi/4igrx5nbcd8m1pkmkg5t5/Dorsai-Empire-Human-2901-05-15.DWGame?rlkey=c0zjk7s39r3xcqp0y3vd0r4n5&st=3lthooi7&dl=0

With a image of it:

https://www.dropbox.com/scl/fi/0tqri1zw3j915qruk2x18/Admiral-stacking.jpg ...
by Foraven
Mon Feb 10, 2025 7:11 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.2.8.8] Incorrect modules used when upgrading ships.
Replies: 3
Views: 824

Re: [1.2.8.8] Incorrect modules used when upgrading ships.


Thanks. We've had users report something like this and it's on our list of issues to address. Do you mind uploading screenshots and a save with steps to reproduce that demonstrates these issues?


Here one savegame with most of the issues I mentionned :
https://www.dropbox.com/scl/fi ...
by Foraven
Mon Feb 10, 2025 5:45 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.2.8.8] Admirals and Generals stacking in the same fleet.
Replies: 14
Views: 1410

Re: [1.2.8.8] Admirals and Generals stacking in the same fleet.

MaximKI wrote: Mon Feb 10, 2025 3:25 pm Do you have a save showing this?
I will dig in my old save for an example. I now tend to manually assign my admirals and generals so they are more evenly spread out among my fleets so I have to find a save where I had not done it yet. I will come back with one.
by Foraven
Sun Feb 09, 2025 3:26 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.2.8.8] AI does not use ships given
Replies: 5
Views: 858

Re: [1.2.8.8] AI does not use ships given

Hum... I gifted ships on multiple occasions to friendly empires but I never checked if they actually used them. I guess i just burdened my allies with ships they have no idea what to do with.
by Foraven
Wed Feb 05, 2025 12:18 am
Forum: Distant Worlds 2: Tech Support
Topic: [1.2.8.8] Admirals and Generals stacking in the same fleet.
Replies: 14
Views: 1410

[1.2.8.8] Admirals and Generals stacking in the same fleet.

I doubt it is intended, but generals and admirals tend to stack in the same fleet when there are multiple fleets (planets and stations) they could go to. Not only they stack in the same fleet, but on the very same ship, meaning we can lose a bunch of them if said ship get destroyed. In a resent game ...
by Foraven
Tue Feb 04, 2025 12:28 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.2.8.8] Incorrect modules used when upgrading ships.
Replies: 3
Views: 824

[1.2.8.8] Incorrect modules used when upgrading ships.

Those bugs have been there for a long time, but I report them because it makes manually upgrading ships tedious. Several ship modules get replaced by the wrong thing if certain other modules are available.

Here a few I have noticed so far, but I am sure there are many others :

-Concussive missiles ...
by Foraven
Tue Oct 17, 2023 11:40 pm
Forum: Distant Worlds 2
Topic: My thoughts on returning to Distant Worlds
Replies: 16
Views: 2645

Re: My thoughts on returning to Distant Worlds


In regards to pirates it is generally not hard to find out the general area where a specific faction tend to operate in, you then station several smaller anti-pirate fleets in that area and/or try to find their base of operation.

It might be advisable to have a few protection agreement in the ...
by Foraven
Tue Oct 17, 2023 11:35 pm
Forum: Distant Worlds 2
Topic: Foreign ships join us & tank our economy
Replies: 3
Views: 508

Re: Foreign ships join us & tank our economy


Thanks for the post.

To respond to some of your points, it's intended that the AI should auto-scuttle ships that it believes it doesn't need. If you see a situation where the AI is clearly not doing this, definitely upload a save showing the situation.

Regarding mass scuttling - we're intending ...
by Foraven
Sun Oct 15, 2023 2:08 am
Forum: Distant Worlds 2
Topic: My thoughts on returning to Distant Worlds
Replies: 16
Views: 2645

Re: My thoughts on returning to Distant Worlds


In my next game I probably will not cheese the system this way and build more proper stations to make pirates more fun. I think that you probably should get way less possibilities on stations to use this cheese tactic as it makes pirates almost irrelevant.


It's a matter of taste I guess. I don ...
by Foraven
Thu Oct 12, 2023 1:28 am
Forum: Distant Worlds 2
Topic: My thoughts on returning to Distant Worlds
Replies: 16
Views: 2645

Re: My thoughts on returning to Distant Worlds



As for pirates signing non-aggression pacts, it would only make sense if there was a change to why they'd sign one. I thought about it and if, for instance, they would be more peaceful towards you the more of a threat that you posed to them, that would make sense. In that way, they'd only see you ...
by Foraven
Thu Oct 12, 2023 1:21 am
Forum: Distant Worlds 2
Topic: The poisoned gift: When pirates join your empire.
Replies: 9
Views: 872

Re: The poisoned gift: When pirates join your empire.


They're practically derelicts with stubborn old captains and crew with questionable morals. You're doing the galaxy a favor by putting the ancient ramshackle buckets out of commission. Scuttle them for money. You might get tech/location/treasure from the debris, too!


As far as I can tell, I ...
by Foraven
Wed Oct 11, 2023 9:10 pm
Forum: Distant Worlds 2
Topic: The poisoned gift: When pirates join your empire.
Replies: 9
Views: 872

Re: The poisoned gift: When pirates join your empire.


Yes, the pirate factions seem to be tied to the hive ship storyline. I would rather them persist as independent factions to do dirty work for me, if such function is to be added.. but well.

The pirate bases can be useful, as they have mining components to sustain their own fuel usage. They also ...
by Foraven
Wed Oct 11, 2023 9:08 pm
Forum: Distant Worlds 2
Topic: The poisoned gift: When pirates join your empire.
Replies: 9
Views: 872

Re: The poisoned gift: When pirates join your empire.


I find them more annoying but not poisoned.


Well, it was a poisoned gift because I already had a huge fleet and I was already struggling maintaining it. The gift just doubled my fleet expense and now I had to get rid of the extra ships and stations. So what was the point of getting them in the ...
by Foraven
Tue Oct 10, 2023 9:40 pm
Forum: Distant Worlds 2
Topic: The poisoned gift: When pirates join your empire.
Replies: 9
Views: 872

Re: The poisoned gift: When pirates join your empire.

So, nobody had this problem before?

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