Search found 62 matches

by ussdefiant
Tue Mar 22, 2022 9:36 pm
Forum: Tech Support
Topic: [1.10.07] Militia not getting artillery replacements.
Replies: 3
Views: 393

Re: [1.10.07] Militia not getting artillery replacements.

Yeah, i suppose the main reason i'm worried about it being some form of bug is that i've been playing SE since release and i've NEVER seen the Eqp. Repl in the militia screen on any of my zones being any number other than zero. I'd appreciate my "motorized" militia at least making an effort to ...
by ussdefiant
Fri Mar 04, 2022 12:17 am
Forum: Tech Support
Topic: [1.10.07] Militia not getting artillery replacements.
Replies: 3
Views: 393

[1.10.07] Militia not getting artillery replacements.

So, yeah, i've attached a save with a militia unit (The 4th Minos Mobile Regiment) with two missing artillery elements. The city where its from has a) 20 equipment in stock. b) 700 manpower in reserve. and c) its max size is 400 above current size. Yet, whenever i run the turn, it produces no ...
by ussdefiant
Fri Jul 16, 2021 5:13 pm
Forum: Gary Grigsby's War in the East 2
Topic: Soviet Gun Production Question
Replies: 12
Views: 397

RE: Soviet Gun Production Question

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Q-Ball<br/>
<br/>
The only limitation I see is that: <B><s>[b]</s>"If the 'ar' is followed by a number then the production system will try to make roughly that many each turn (subject to available armaments) unless there are 10x that number of items in the pool ...
by ussdefiant
Thu Apr 01, 2021 11:58 am
Forum: Tech Support
Topic: Problems with replenishment AAMG and Light Flak
Replies: 6
Views: 214

RE: Problems with replenishment AAMG and Light Flak

<t> If anything, i'm sorta wondering at the build limit only being 40 for DShK AAMGs. That's only enough to fill out 4 and a half divisions a turn, which actually puts it at a worse position than 37/85mm AA guns, let alone the 122mm heavy artillery. I'm curious as to what the sourcing is for AAMG ...
by ussdefiant
Fri Jul 10, 2020 7:43 pm
Forum: Tech Support
Topic: [1.04-b6] Planets genning with little to no population on them
Replies: 3
Views: 217

[1.04-b6] Planets genning with little to no population on them

<r> simply put, since at least 1.04b3, i've been getting offered lots of maps with extremely low amounts of population.<br/>
<br/>
As a example, i was trying to get a normal-large Siwa map, with the Haven Of Calm/Alien Life mutators on it, and i got this offered up to me:<br/>
<br/>
<IMG src ...
by ussdefiant
Fri Jul 03, 2020 4:04 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.27d (17 oct 2025)
Replies: 1672
Views: 176737

RE: Open Beta Patch v1.04-beta3 (last update 3rd july!)

<r> I think either beta2 or beta3 might've broken some sanity checks somewhere. This is a Siwa-class that had 70 million pop in the colonization phase.<br/>
<br/>
<IMG src="https://cdn.discordapp.com/attachments/702922587788804180/728687132373155900/unknown.png"><s>[img]</s><URL url="https://cdn ...
by ussdefiant
Mon Jun 29, 2020 7:13 pm
Forum: Tech Support
Topic: Militia not recieving equipment replacements
Replies: 1
Views: 111

Militia not recieving equipment replacements

I've noticed that my early game militia seem to never recieve any replacements for any of their non-infantry components that get killed. All the Irregular Arty/Tanks/Buggies/Trucks never seem to get replaced, even if they have a plentiful manpower/equipment pool in their origin city.
by ussdefiant
Thu Jun 25, 2020 1:00 am
Forum: Tech Support
Topic: Various Militia Oddness
Replies: 2
Views: 92

Various Militia Oddness

<t> Note: These are all in 1.03-beta10, started with beta10 as well<br/>
<br/>
1) I've had two Rifle Battalions raised out of Farmer culture towns the past couple turns that're armed solely with my RPG model that was invented maybe 4 turns ago. One of them also had an singleton biker subunit that ...
by ussdefiant
Wed Jun 17, 2020 12:07 pm
Forum: Tech Support
Topic: Prod Cost Pop Divider on Models nonfunctional
Replies: 3
Views: 135

Prod Cost Pop Divider on Models nonfunctional

<t> Simply put, i look at the design log for my starting trucks, and they have a Prod Cost Pop Divider of 5, because Trucks Need Less Pop. Ingame though, they still cost the same 100 manpower as any other unit.<br/>
<br/>
My intepretation of that line suggests that Trucks should only be costing 20 ...
by ussdefiant
Wed Jun 17, 2020 11:56 am
Forum: Tech Support
Topic: Minor not surrendering on capital taken
Replies: 3
Views: 133

RE: Minor not surrendering on capital taken

Save is in the mail. Good luck [:)]
by ussdefiant
Tue Jun 16, 2020 11:17 pm
Forum: Tech Support
Topic: Minor not surrendering on capital taken
Replies: 3
Views: 133

Minor not surrendering on capital taken

<t> Version 1.03beta4 (started on beta3)<br/>
<br/>
so i have a raider minor to the south of me in this game. I smack them down somewhat, take their capital, but they don't surrender on the next turn for whatever reason.<br/>
<br/>
I suspect one of two causes:<br/>
1)i had their capital ...
by ussdefiant
Tue Jun 09, 2020 2:54 pm
Forum: Tech Support
Topic: Militia Commerative Plaque event text is confusing
Replies: 0
Views: 102

Militia Commerative Plaque event text is confusing

<t> <br/>
<br/>
the event text says it grants +8 Government points to militia units, which i intepreted as granting a boost to the Militia regime profile or perhaps the Militancy of my zones. Instead, it only seems to give my on-map militia units a +8 morale bonus, which doesn't seem very related ...
by ussdefiant
Fri Jan 05, 2018 3:21 am
Forum: Mods and Scenarios
Topic: Thread for DB3000 database problems, updates or issues
Replies: 7411
Views: 300109

RE: Thread for DB3000 database problems, updates or issues

<r> <URL url="http://tigercenturyaircraft.com/upgrade-kits/f-5-aerial-refueling-modification-kit/"><LINK_TEXT text="http://tigercenturyaircraft.com/upgrade ... ation-kit/">http://tigercenturyaircraft.com/upgrade-kits/f-5-aerial-refueling-modification-kit/</LINK_TEXT></URL><br/>
<br/>
This site ...
by ussdefiant
Thu Jan 04, 2018 8:20 pm
Forum: Mods and Scenarios
Topic: Thread for DB3000 database problems, updates or issues
Replies: 7411
Views: 300109

RE: Thread for DB3000 database problems, updates or issues

<r> <URL url="https://timesofindia.indiatimes.com/india/defence-ministry-clears-purchase-of-smart-bombs-missiles/articleshow/62344575.cms"><LINK_TEXT text="https://timesofindia.indiatimes.com/ind ... 344575.cms">https://timesofindia.indiatimes.com/india/defence-ministry-clears-purchase-of-smart ...
by ussdefiant
Wed Oct 25, 2017 7:07 pm
Forum: Tech Support
Topic: [FIXED B972.8] SA-11 still launching and hitting after radars destroyed.
Replies: 6
Views: 111

RE: SA-11 still launching and hitting after radars destroyed.

<t> There was another aspect of the issue in that it was still managing to actually go and hit things even without any terminal illumination from anything. I'm not sure if its a Supports Buddy Illumination issue or if its related to only requiring terminal illumination in general, but i think even ...
by ussdefiant
Tue Oct 24, 2017 1:08 am
Forum: Tech Support
Topic: [FIXED B972.8] SA-11 still launching and hitting after radars destroyed.
Replies: 6
Views: 111

[FIXED B972.8] SA-11 still launching and hitting after radars destroyed.

<t> Simple enough, load save as OPFOR, take a look at the Gadfly battery, see the two TELARS with radars destroyed and therefore unable to be illuminated, see F-117 get eyeballed and blown up by non-radar launcher anyway. I know SA-11s don't need illumination to launch, but they still need it to hit ...
by ussdefiant
Tue Oct 17, 2017 4:30 pm
Forum: Mods and Scenarios
Topic: Thread for DB3000 database problems, updates or issues
Replies: 7411
Views: 300109

RE: Project Resolve - Interim AOR - RCN - MV Asterix

<r> <B><s>[b]</s>SCALP EG/Storm Shadow/Black Shaheen<e>[/b]</e></B><br/>
<br/>
this weapon has a Cruise Altitude in the DB of 300 ft/91 meters. This seems a bit odd to me given that its min launch altitude is 200 feet and its meant to be a quite stealthy cruise missile. Wiki also lists its flight ...
by ussdefiant
Tue Oct 17, 2017 3:45 pm
Forum: Mods and Scenarios
Topic: Thread for DB3000 database problems, updates or issues
Replies: 7411
Views: 300109

RE: Project Resolve - Interim AOR - RCN - MV Asterix

<r> <URL url="http://www.janes.com/article/69379/fmv-orders-new-anti-ship-missile-for-swedish-armed-forces"><s>[url]</s><LINK_TEXT text="http://www.janes.com/article/69379/fmv- ... med-forces">http://www.janes.com/article/69379/fmv-orders-new-anti-ship-missile-for-swedish-armed-forces</LINK_TEXT><e ...
by ussdefiant
Sun Jul 02, 2017 3:02 am
Forum: Tech Support
Topic: [MUST TWEAK DBs] ALARMs/airburst weapons ineffectual vs. SAMs?
Replies: 9
Views: 139

RE: ALARMs/airburst weapons ineffectual vs. SAMs?

<t> i'm speaking specifically of ALARMs and their frag warheads here. HARMs and other ARMs that don't do airbursts seems to do damage about as i'd expect them too. Can't recall any other not-nuke airburst weapons in the DB i could try to see if theres a general airburst problem or its just the ALARM ...
by ussdefiant
Fri Jun 30, 2017 12:32 pm
Forum: Tech Support
Topic: [MUST TWEAK DBs] ALARMs/airburst weapons ineffectual vs. SAMs?
Replies: 9
Views: 139

RE: ALARMs/airburst weapons ineffectual vs. SAMs?

<t> umm, i'm not certain that matches what i'm seeing? The nearby search radars are getting killed fine, but the sensors on the SAM vehicles are completely unaffected by all the airbursting going on.<br/>
<br/>
For a more clear example, if i drop in a SA-2 battery and put an independent Spoon Rest ...

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