Search found 10 matches

by SRenault
Mon Mar 21, 2011 3:23 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Very nice AAR
Replies: 9
Views: 444

Very nice AAR

<r> For those of you who understand spanish a little, this is a very well done AAR.<br/>
<br/>
<URL url="http://www.panzerzug.es/pzg/component/option,com_smf/Itemid,55/topic,4143.0/"><LINK_TEXT text="http://www.panzerzug.es/pzg/component/o ... ic,4143.0/">http://www.panzerzug.es/pzg/component ...
by SRenault
Mon Jun 21, 2010 7:44 pm
Forum: Command Ops Series
Topic: next step
Replies: 5
Views: 66

RE: next step

<t> Thanks MarkShot. But to what extend does this editor allows one to change equipment characteristics. Will it be possible to try simulating different time periods, like in Toaw, even if not keeping the same precision of representation present in WWII scenarios? Let's say someone wants to make a ...
by SRenault
Mon Jun 21, 2010 6:26 pm
Forum: Command Ops Series
Topic: next step
Replies: 5
Views: 66

next step

<t> Some months ago, arjuna anounced that he was going to post some news about future directions that had anything to do with the ability to edit OOB or making the game more flexible, in order to have a greater scope in terms of scenario possibilities.<br/>
Then the new game was released and the ...
by SRenault
Tue Apr 27, 2010 11:02 pm
Forum: Command Ops Series
Topic: PBEM
Replies: 5
Views: 178

RE: PBEM

<t> Thanks Llyranor for the answer. Yet, I'm not suggesting that the game focus should be changed. Just adding a 'resolve' phase would only add flexibility, I think. One could use it or not, so that the game wouldn't change. Most people like to play against other humans and don't have the time to ...
by SRenault
Tue Apr 27, 2010 9:50 pm
Forum: Command Ops Series
Topic: PBEM
Replies: 5
Views: 178

PBEM

<t> I'll place here the question I've placed in COTA forum, since I noticed that this forum seems to be more active now.<br/>
<br/>
For some players, playing a wargame is a lot of fun even when no challenge is present. I mean, some will feel good just by reproducing a conflict studied by him ...
by SRenault
Fri Apr 16, 2010 7:51 pm
Forum: Conquest of the Aegean
Topic: more generic scenarios possibility
Replies: 5
Views: 239

RE: more generic scenarios possibility

<t> One further question: most of us don't have time to sit and play a game for hours at once. This is one of the reasons I always preferred turn based or wego games, since playing an human opponent is a lot more challenging then playing the AI. Is there a way to play COTA by e-mail? I mean, I know ...
by SRenault
Sun Apr 11, 2010 8:15 pm
Forum: Conquest of the Aegean
Topic: more generic scenarios possibility
Replies: 5
Views: 239

RE: more generic scenarios possibility

Arjuna, I can understand your silence. Yet, you got me extremely curious. I'll wait anxiously. Thanks
by SRenault
Sat Apr 10, 2010 9:08 pm
Forum: Conquest of the Aegean
Topic: more generic scenarios possibility
Replies: 5
Views: 239

more generic scenarios possibility

<t> Is there any chance we'll see this engine in a more generic game in the future. I mean, the game mechanics look fantastic, but the time frame is very specific. Wouldn't it be nice to see it working for multiple conflicts like Toaw, even if sacrificing some realism? At least, let people edit ...
by SRenault
Fri Jul 24, 2009 2:57 am
Forum: Norm Koger's The Operational Art Of War III
Topic: TOAW blog
Replies: 2
Views: 79

RE: TOAW blog

I have just done it. Thanks for the idea!
by SRenault
Thu Jul 23, 2009 3:09 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: TOAW blog
Replies: 2
Views: 79

TOAW blog

<r> Hi all!<br/>
<br/>
This is the first time I post in this forum, but I've been visiting it, with variable frequency, for years.<br/>
<br/>
Some weeks ago I began a blog about Toaw. The fun part is that I didn't intend to go ahead with it. My initial intention was to practice my english ...

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