Search found 235 matches

by RandomAttack
Sat Jan 04, 2020 1:06 am
Forum: WarPlan
Topic: Suggestion: Neutrals cannot Disband units
Replies: 14
Views: 319

RE: Suggestion: Neutrals cannot Disband units

<r> I have always enjoyed playing WWII & Eastern Front type games, but the simple fact is that it took an almost perfect storm of Soviet blunders at an obscene level for the Germans to even have a CHANCE at victory. One of my favorite books on this topic is "Inferno" by Max Hastings. In it he ...
by RandomAttack
Mon Dec 23, 2019 7:13 pm
Forum: WarPlan
Topic: This game needs true fog of war option
Replies: 26
Views: 992

RE: This game needs true fog of war option

<t> Yes, there was plenty of deception-- there were also plenty of cases where the intel guys knew EXACTLY what was where and why but the "leadership" didn't want to hear it for whatever reason. Cherry-picking intel-- a military/political tradition since armies have been around. [:'(] IMO, unless ...
by RandomAttack
Sun Dec 22, 2019 7:07 pm
Forum: WarPlan
Topic: This game needs true fog of war option
Replies: 26
Views: 992

RE: This game needs true fog of war option

<t> Before making any major changes like this that are not optional/configurable, I would suggest Alvaro maybe host a few polls to gauge the actual interest of at least the people that read there forums. Personally, I think FOW is fine as it is. I also think the game complexity level is right in the ...
by RandomAttack
Thu Dec 19, 2019 5:11 pm
Forum: WarPlan
Topic: Advancements & Specialties
Replies: 15
Views: 458

RE: Advancements & Specialties

<t> Sounds great! This could just be a personal thing, but I have played a number of wargames that seem to have INCREDIBLY complex COMBAT calculations under the hood and in the cold, cynical world we live in ([:D]) I can't help but be suspicious whether all is working as designed. If I attack a poor ...
by RandomAttack
Thu Dec 19, 2019 4:39 pm
Forum: WarPlan
Topic: Reinforcement Upgrade Value
Replies: 6
Views: 133

RE: Reinforcement Upgrade Value

<t> There is another thread on page 3 (Reinforcement/Upgrade Question) that discusses it. Sorry, I don't know how to link it here. Alvaro recommends 50%, but guess it depends on whether you are in the middle of serious fighting, more occupied with building, etc. Yes, the more you increase it the ...
by RandomAttack
Wed Dec 18, 2019 10:24 pm
Forum: WarPlan
Topic: Advancements & Specialties
Replies: 15
Views: 458

RE: Advancements & Specialties

Got it! I have no problem with it, it's just not something I can recall ever seeing implemented in quite that way before. Thank you for your patience.
by RandomAttack
Wed Dec 18, 2019 8:10 pm
Forum: WarPlan
Topic: Advancements & Specialties
Replies: 15
Views: 458

RE: Advancements & Specialties

<t> Thanks Michael T & Alvaro-- very enlightening! I never would have thought that upgrades were incremental like reinforcements-- I assumed that if a unit showed as upgraded that meant the entire unit was upgraded. So if a unit shows as "Breakthrough 1943" it doesn't necessarily mean every point of ...
by RandomAttack
Wed Dec 18, 2019 4:42 pm
Forum: WarPlan
Topic: Advancements & Specialties
Replies: 15
Views: 458

RE: Advancements & Specialties

<t> There is info in the manual that addresses each separately (upgrade speed tied to logistics; repairs up to 20% per turn), but I see nothing about how they INTERACT. Which has priority if both are available? Does all of one happen before the other? Are the production points allocated split down ...
by RandomAttack
Wed Dec 18, 2019 12:01 pm
Forum: WarPlan
Topic: Advancements & Specialties
Replies: 15
Views: 458

RE: Advancements & Specialties

<r> <QUOTE><s>[quote]</s>- Do you have to be full strength first to get an upgrade?<br/>
- Will reinforcements happen first then upgrades, the other way around, or is it a random thing?<br/>
- Are the costs significantly different?<br/>
- Is all this magic and we should just shut up and be ...
by RandomAttack
Tue Dec 17, 2019 12:30 pm
Forum: WarPlan
Topic: Advancements & Specialties
Replies: 15
Views: 458

RE: Advancements & Specialties

<t> Assuming I am even interpreting the system correctly, I'm just a little confused about the lumping together of advancements (upgrades) & reinforcements. They are two different things, but are controlled by one setting. The table in the manual (p.57) gives the pecking order of units receiving ...
by RandomAttack
Tue Dec 17, 2019 2:08 am
Forum: WarPlan
Topic: Advancements & Specialties
Replies: 15
Views: 458

Advancements & Specialties

<t> Since advancements can't be chosen by unit, I guess you have no choice but to pick one in each category and stick with it? If, for example, you pick to speed through "breakthrough", then all your armor/mech units will be eventually auto upgraded to that. If you later want "heavy armor" your only ...
by RandomAttack
Sat Nov 30, 2019 1:31 am
Forum: War Plan: Tech Support
Topic: Combat Selection
Replies: 2
Views: 145

RE: Combat Selection

Got it--thanks!
by RandomAttack
Thu Nov 28, 2019 1:19 am
Forum: War Plan: Tech Support
Topic: Combat Selection
Replies: 2
Views: 145

Combat Selection

<t> Just got the game and trying the "hold shift and hover over enemy unit..." thing and it's not working for me at all. Have an enemy unit with three of mine adjacent and "hold shift" doesn't do anything. Using ctrl to select additional friendlies does work for me. Is this a feature that went away ...
by RandomAttack
Tue Nov 26, 2019 7:37 pm
Forum: WarPlan
Topic: When enemy HQ is attacked / destroyed, my Leader dies...
Replies: 14
Views: 192

RE: When enemy HQ is attacked / destroyed, my Leader dies...

Math is, like, the WORST! [:'(][:)]
by RandomAttack
Tue Nov 26, 2019 3:11 pm
Forum: WarPlan
Topic: When enemy HQ is attacked / destroyed, my Leader dies...
Replies: 14
Views: 192

RE: When enemy HQ is attacked / destroyed, my Leader dies...

Alvaro,
Respectfully, it seems you are still missing the claim: If you kill an enemy HQ, why would YOUR commander be killed...
by RandomAttack
Mon Nov 25, 2019 7:56 pm
Forum: WarPlan
Topic: When enemy HQ is attacked / destroyed, my Leader dies...
Replies: 14
Views: 192

RE: When enemy HQ is attacked / destroyed, my Leader dies...

Sounds like y'all are talking past each other a bit: You destroy an ENEMY HQ and the result is YOUR commander dies? Wow, that's harsh! [:)][;)] Gotta be a bug...
by RandomAttack
Mon Jul 31, 2017 1:21 pm
Forum: Decisive Campaigns: Barbarossa
Topic: Awful lot of Russians!
Replies: 26
Views: 1524

RE: Awful lot of Russians!

<r>
<QUOTE><s>[quote]</s>ORIGINAL: lancer<br/>
<br/>
It's a balancing act with no perfect answer.<br/>
<br/>
Cheers,<br/>
Cameron
<e>[/quote]</e></QUOTE>
<br/>
Ain't it the truth![:)] Personally, I appreciate your pretty extensive answers on WHY you chose the direction you did.<br/>
While ...
by RandomAttack
Sat Jul 22, 2017 1:28 pm
Forum: Decisive Campaigns: Barbarossa
Topic: Awful lot of Russians!
Replies: 26
Views: 1524

RE: Awful lot of Russians!

<t> That's a nice generic/general statement, but ignores the context of this game. In a game with this title, you would expect to be able to at least somewhat duplicate what happened historically. It seems to me that there was a real balance problem in that if the early days were duplicated/allowed ...
by RandomAttack
Thu Jul 20, 2017 1:30 pm
Forum: Decisive Campaigns: Barbarossa
Topic: Awful lot of Russians!
Replies: 26
Views: 1524

RE: Awful lot of Russians!

<t> It seems the devs did this largely to prevent the Germans from steamrolling the Soviets after a big breakthrough in early days. Can certainly make an argument (I have [:)]) about it being "ahistorical", but it seems to be an intentional design decision to balance overall gameplay. Still, love ...
by RandomAttack
Tue Sep 27, 2016 12:30 pm
Forum: Decisive Campaigns: Barbarossa
Topic: help buying
Replies: 8
Views: 235

RE: help buying

<t> It has only one campaign, but there are soooo many options (decisions, logistics model, "what if" items, difficulty, etc.) that it never plays exactly the same. If you leave "historical deployment" off, the setup is jussst enough different to impact your tactics. I don't have WITE-- frankly, it ...

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