Search found 86 matches

by Ritterkrieg_slith
Wed Oct 31, 2012 3:53 pm
Forum: Gary Grigsby's War in the East Series
Topic: PanzerBlitz!
Replies: 22
Views: 1952

RE: PanzerBlitz!

This game needs to be converted to the computer...

Troy
by Ritterkrieg_slith
Tue Aug 28, 2012 3:38 pm
Forum: Mods and Scenarios
Topic: Editor Q&A
Replies: 73
Views: 5046

RE: Editor Q&A

Well, how are the numbers derived at and how are they used in calculations. It seems to me that there should be some formula to use the numbers to determine combat results.

Troy
by Ritterkrieg_slith
Mon Aug 27, 2012 10:17 pm
Forum: Mods and Scenarios
Topic: Editor Q&A
Replies: 73
Views: 5046

RE: Editor Q&A

<t> Thanks Victor!<br/>
<br/>
A new question:<br/>
<br/>
Before embarking on modding combat stats in the editor; <br/>
<br/>
Stats are given for the following:<br/>
<br/>
Fav, Pow,Powdef, Artpow, Hitpts, Hitptsdef.<br/>
<br/>
Is there anywhere I can look for formula when using these ...
by Ritterkrieg_slith
Sun Aug 26, 2012 3:50 pm
Forum: Mods and Scenarios
Topic: Ritterkrieg Mod Discussion
Replies: 128
Views: 10704

RE: Wrong NATO symbol in 3.2

As I said earlier, this is a test run for feedback with the individual Tank bn. I can put 3.1 back up if you like.

Is 3_2Ritterkrieg scenario giving you the 'wrong' NATO?

Troy
by Ritterkrieg_slith
Fri Aug 24, 2012 1:04 am
Forum: Mods and Scenarios
Topic: Ritterkrieg Mod Discussion
Replies: 128
Views: 10704

NEW Ritterkrieg Mod ver 3.2

<r> Hello All! <br/>
<br/>
Ritterkrieg mod 3.2 is now up for a trial of sorts. Included is the scenario 3_2Ritterkrieg which is based on the Case Blue Long scenario. <br/>
<br/>
You need to load it to enjoy the counter colorations I have included. Please unload all prevoius versions of the ...
by Ritterkrieg_slith
Thu Aug 23, 2012 10:58 pm
Forum: Mods and Scenarios
Topic: Community Modding Discussion
Replies: 150
Views: 11459

RE: Community Modding Discussion

<r>
<QUOTE><s>[quote]</s>ORIGINAL: aspqrz<br/>
<br/>
So, let me get this straight ...<br/>
<br/>
You're saying that, for example, if I create a completely new sftype at the end of the sftype list and point its reinforcement type to the appropriate type, it won't work?<br/>
<br/>
For example ...
by Ritterkrieg_slith
Thu Aug 23, 2012 8:26 pm
Forum: Mods and Scenarios
Topic: Community Modding Discussion
Replies: 150
Views: 11459

RE: Community Modding Discussion

Are not the recon units represented already by the 'recon value' of a hex?

Troy
by Ritterkrieg_slith
Thu Aug 23, 2012 5:14 pm
Forum: Mods and Scenarios
Topic: Ritterkrieg Mod Discussion
Replies: 128
Views: 10704

RE: Ritterkrieg Mod Discussion

<t> Hey All!<br/>
<br/>
After extensive editing and testing of graphic overlays and not being happy with the results, (due to shrowd overlay) and to recreate the tactical use of German Panzer Bn, I have decided to show the Panzer Bn as separate counters in the division (for Panzer Divs that have ...
by Ritterkrieg_slith
Thu Aug 23, 2012 2:54 pm
Forum: Mods and Scenarios
Topic: Community Modding Discussion
Replies: 150
Views: 11459

RE: Community Modding Discussion

<r> One big issue too is the Game engine reinforcement and SFT types; <B><s>[b]</s>any <e>[/b]</e></B> new SFT types will have to be written into the program if they want to see any reinforcement [8|]<br/>
<br/>
I did some extended playtesting yesterday with disasterous results. Cards reinforce ...
by Ritterkrieg_slith
Wed Aug 22, 2012 11:31 pm
Forum: Mods and Scenarios
Topic: Community Modding Discussion
Replies: 150
Views: 11459

RE: Community Modding Discussion

<r> I can send u a scan of the osprey stuff if u like.<br/>
<br/>
Played around a lot today with reinforcements and Random factor issues and I am running into a few roadblocks. It <B><s>[b]</s><I><s>[i]</s>seems <e>[/i]</e></I> <e>[/b]</e></B> that when the game wacks down the units in the ...
by Ritterkrieg_slith
Wed Aug 22, 2012 10:44 pm
Forum: Mods and Scenarios
Topic: Editor Q&A
Replies: 73
Views: 5046

RE: Editor Q&A

<t> Hey Victor, when editing SFT types, the cards for reinforcements no longer work properly. Its seems as if the cards point to a place in the SFT list. When the order is altered, the cards reinforce with infantry or some such when you ask for tanks [:(]<br/>
<br/>
As well, the game engine will ...
by Ritterkrieg_slith
Wed Aug 22, 2012 5:06 pm
Forum: Mods and Scenarios
Topic: Ritterkrieg Mod Discussion
Replies: 128
Views: 10704

RE: Ritterkrieg Mod Discussion

I am currently working with Phil to nail down better OOBs so if we find any issues, we will correct them eventually. As to the huge JU52 unit, this sounds like a good idea!

Troy
by Ritterkrieg_slith
Wed Aug 22, 2012 5:00 pm
Forum: Mods and Scenarios
Topic: Editor Q&A
Replies: 73
Views: 5046

RE: Editor Q&A

Victor, wecome back!

I was wondering, is there a tv setting that prevents a unit from being set to Historic model when using the 'Set All to their MODEL button?

Troy
by Ritterkrieg_slith
Wed Aug 22, 2012 4:16 pm
Forum: Mods and Scenarios
Topic: Community Modding Discussion
Replies: 150
Views: 11459

RE: Community Modding Discussion

<t> OK a test.<br/>
<br/>
With the 3rd Panzer (6th Panzer Regiment)<br/>
<br/>
Where: <br/>
<br/>
MODEL is the set number in the Units tab.<br/>
REAL is the actual number in the real world<br/>
RANDOM is the result when you load the scenario<br/>
<br/>
Pz II: MODEL=30 / REAL 25 / RANDOM=10 ...
by Ritterkrieg_slith
Wed Aug 22, 2012 3:45 pm
Forum: Mods and Scenarios
Topic: Community Modding Discussion
Replies: 150
Views: 11459

RE: Community Modding Discussion

<t> Hey Phil,<br/>
<br/>
So far, the Panzer units I have involved in Case Blue or the later defensive battles are:<br/>
<br/>
3rd PD w/3bn<br/>
4th PD w/1bn<br/>
6th PD w/2bn<br/>
7th PD w/2<br/>
9th PD w/3bn<br/>
11th PD w/3bn<br/>
13th PD w/3bn<br/>
14th PD w/3bn<br/>
16th PD w/3bn<br ...
by Ritterkrieg_slith
Wed Aug 22, 2012 1:45 pm
Forum: Mods and Scenarios
Topic: Community Modding Discussion
Replies: 150
Views: 11459

RE: Community Modding Discussion

<r>
<QUOTE><s>[quote]</s>ORIGINAL: aspqrz<br/>
<br/>
<br/>
As I said, the problem of whether to mod the actual TO&E organisation/strength or the actual organisation/strength on the ground is probably insoluble ... I think the best is to have the MODEL based on the TO&E, regardless of what may ...
by Ritterkrieg_slith
Wed Aug 22, 2012 1:07 pm
Forum: Mods and Scenarios
Topic: Ritterkrieg Mod version 3.2
Replies: 8
Views: 1530

RE: Ritterkrieg Mod version 3.1

You have to unzip the entire file into mods directory. When its unzipped you should see Ritterkrieg Mod version 3.1. Then you start JSGME
by Ritterkrieg_slith
Wed Aug 22, 2012 1:19 am
Forum: Mods and Scenarios
Topic: New sftypes I have added
Replies: 16
Views: 869

RE: New sftypes I have added

<r> The sIG 33 Sd.Kfz. <B><s>[b]</s>135/1<e>[/b]</e></B> vehicle (portrait in the game) is the sIG 33 auf Geschutzwagen. Virtually the same vehicle in game terms, is the Lorraineschlepper 150mm on the French chassis. <br/>
<br/>
If that isn't confusing enough, the Lorraineschlepper used the 135/1 ...
by Ritterkrieg_slith
Wed Aug 22, 2012 12:37 am
Forum: Mods and Scenarios
Topic: Community Modding Discussion
Replies: 150
Views: 11459

RE: Community Modding Discussion

<r> missed the flurry of posts...As to the discrep..<br/>
<br/>
I just dont want to creat formations that dont fit history. We have to be carefull that the Panzer Div dont become uberstrong in the game. <br/>
<br/>
PANZER IV: As I said earlier, there was an <B><s>[b]</s>order <e>[/b]</e></B> to ...
by Ritterkrieg_slith
Tue Aug 21, 2012 11:57 pm
Forum: Mods and Scenarios
Topic: Community Modding Discussion
Replies: 150
Views: 11459

RE: Community Modding Discussion

<r> Lots of good stuff.<br/>
<br/>
In reality, there was only 1 bn Shutzen in 251 per regiment plus perhaps 1 komp in the second regiment but sometimes as little as 1 komp! I have all the figures for each Pz div.<br/>
<br/>
As you say, the PzGds in 251s would normally be included with the tanks ...

Go to advanced search