Search found 374 matches

by szmike
Sat Nov 09, 2024 7:57 am
Forum: War in the Pacific: Admiral's Edition
Topic: An update to the official game map
Replies: 131
Views: 9695

Re: An update to the official game map

In the new beta Kyushu is still disconnected by road and rail to the rest of Japan? See previous discussions... what is the border between hexes? sea or land? if sea, then nothing will flow, if land then everything will flow, but the units would take more time to move Also, the connections could be...
by szmike
Fri Nov 08, 2024 4:10 pm
Forum: War in the Pacific: Admiral's Edition
Topic: New Public Beta - v1128 Live Now!
Replies: 298
Views: 20047

Re: New Public Beta - v1128 Live Now!

1. Tenth Update – This release is a comprehensive release updating all previous versions to v1.01.28 2. Code Changes ... 02 - Add fatigue for pilot training based on exp level. ... 04 - Adjust training time for pilots due to player pool adjustments. ... 06 - add extra logic to ignore bad upgrade. 0...
by szmike
Fri Nov 08, 2024 4:03 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Map and the new beta patch
Replies: 16
Views: 859

Re: Map and the new beta patch

I would think that the new final patch would make all the map mods invalid now. Since there was both map and data changes any existing map mods no matter how pretty they are will not be compatible with the latest and final patch. map mods are independent of any exe changes, so only scenario files w...
by szmike
Fri Nov 01, 2024 9:10 am
Forum: Scenario Design and Modding
Topic: B-Mod Update
Replies: 216
Views: 7453

Re: B-Mod Update

Big Bs Shipyard site is gone now, is there any way to get the latest scenario files?
by szmike
Wed Oct 02, 2024 5:23 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Supply
Replies: 2
Views: 312

Re: Supply

also supply requirement shown is for a month at current state
by szmike
Sat Sep 07, 2024 6:33 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Supply flow between bases
Replies: 12
Views: 485

Re: Supply flow between bases

I don't understand how you arrived at a number of 68 as stated in your edit? The path is clearly along the paved roads north, then west and south along the dirt roads. Going cross country it is 2 hexes of WR terrain. The numbers drop 12 in the first hex and could be expected to drop another 12 goin...
by szmike
Sat Sep 07, 2024 9:00 am
Forum: War in the Pacific: Admiral's Edition
Topic: Supply flow between bases
Replies: 12
Views: 485

Re: Supply flow between bases

it seems if the supply can go through the road/railway system it prefers that, even if supply value could be higher going directly, see picture - it is 73 going through roads, when it could be 76 directly // edit: nvm, it would be 68

it is counting lowest supply route
by szmike
Fri Aug 30, 2024 4:23 pm
Forum: War in the Pacific: Admiral's Edition
Topic: When does auto-disband trigger?
Replies: 23
Views: 1408

Re: When does auto-disband trigger?

it's just OCD... it will disband next night phase, no need to click... except the urge we feel :oops:
by szmike
Thu Aug 15, 2024 6:31 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Yet another crazy retreat.
Replies: 4
Views: 298

Re: Yet another crazy retreat.

they can't retreat NW as the hexside is in Japanese control... I think it calculated supply movement cost to nearest base and retreated NE, which is WAD it also does NOT cut supply to Japanese units on the road up NW... supply will flow around it, not along the road The only possible destination for...
by szmike
Thu Aug 15, 2024 5:53 pm
Forum: The War Room
Topic: Destroyed Regiments
Replies: 24
Views: 828

Re: Destroyed Regiments

I don't get it. a) what does IC acronym stand for? b) A Chinese corps starts the war undivided. I divided the corps into A/B/C divisions. C division is destroyed in combat. Afterwards, A and B cannot recombine without C (this I tested manually in the game) to form the corps again. How do I recombin...
by szmike
Wed Aug 07, 2024 6:57 pm
Forum: Scenario Design and Modding
Topic: OBSOLETE: The Long Road to Tokyo- Does not work with the 2022 Public Beta
Replies: 116
Views: 5155

Re: OBSOLETE: The Long Road to Tokyo- Does not work with the 2022 Public Beta

It should be in the late Bill Brown's posts up thread with his (slightly improved) version of the scenario - I am not sure if the links still work, but you may need to download the AI files as well. Unfortunately I don't have these readily available on my current machine. Hopefully, if the links ar...
by szmike
Tue Aug 06, 2024 6:33 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Quick question on leaders and the * symbol
Replies: 28
Views: 1826

Re: Quick question on leaders and the * symbol

Bella wrote: Tue Aug 06, 2024 6:26 pm
szmike wrote: Sun Aug 04, 2024 7:48 pm For ship commanders it means they don't go back to pool when replaced.
What about seeing asterisks (*) after a ground unit’s name?
sub-unit, e.g. regiment of a division, can be combined with other sub-units into its parent unit
by szmike
Sun Aug 04, 2024 7:48 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Quick question on leaders and the * symbol
Replies: 28
Views: 1826

Re: Quick question on leaders and the * symbol

For ship commanders it means they don't go back to pool when replaced.
by szmike
Sun Aug 04, 2024 3:48 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Biggest issue in WITPAE AE for me - pushover China
Replies: 15
Views: 932

Re: Biggest issue in WITPAE AE for me - pushover China

2. one could be really annoying with Chinese, go around, cut supply lines with sacrificial units that respawn eventually, make Japanese chase your small detachments... they will always beat you, but they can't cover every hex... go guerilla on Japanese and it could sap/tax the players will... force...
by szmike
Sun Aug 04, 2024 7:20 am
Forum: War in the Pacific: Admiral's Edition
Topic: Biggest issue in WITPAE AE for me - pushover China
Replies: 15
Views: 932

Re: Biggest issue in WITPAE AE for me - pushover China

1. map stacking limits help with defense 2. one could be really annoying with Chinese, go around, cut supply lines with sacrificial units that respawn eventually, make Japanese chase your small detachments... they will always beat you, but they can't cover every hex... go guerilla on Japanese and it...
by szmike
Fri Aug 02, 2024 6:23 pm
Forum: Scenario Design and Modding
Topic: OBSOLETE: The Long Road to Tokyo- Does not work with the 2022 Public Beta
Replies: 116
Views: 5155

Re: OBSOLETE: The Long Road to Tokyo- Does not work with the 2022 Public Beta

is there an active link to your mod? I don't want to sound negative, but this v27 patch doesn't look good to me (to put it mildly), even though I'd love to be wrong. My point is, there will be many people sticking to 26b or having multiple instances of the game active to play different mods on both ...
by szmike
Wed Jul 31, 2024 4:07 am
Forum: Tech Support
Topic: Windows and WITPAE fighting for control of screen
Replies: 11
Views: 980

Re: Windows and WITPAE fighting for control of screen

I had similar problem in win11 until I set the taskbar to autohide. It stopped windows from popping in the game. It's not perfect solution, some graphical quirks occur sometimes, but it's playable now. My problem with windowed version is, it doesn't scale up the game, it's too small. In fullscreen ...
by szmike
Mon Jul 29, 2024 3:39 pm
Forum: Tech Support
Topic: Windows and WITPAE fighting for control of screen
Replies: 11
Views: 980

Re: Windows and WITPAE fighting for control of screen

I had similar problem in win11 until I set the taskbar to autohide. It stopped windows from popping in the game. It's not perfect solution, some graphical quirks occur sometimes, but it's playable now. My problem with windowed version is, it doesn't scale up the game, it's too small. In fullscreen a...
by szmike
Mon Jul 29, 2024 2:53 pm
Forum: Opponents Wanted
Topic: Seeking Allied player for DaBabes based GC (2 or 3 day turns)
Replies: 12
Views: 715

Re: Seeking Allied player for DaBabes based GC (2 or 3 day turns)

I see 3 HRs in opening post. I don't think we need them anyway.
No rules is fine with me. I never tried that, so it would be completely new waters.
No rules, 3 day turns.
by szmike
Mon Jul 29, 2024 1:02 pm
Forum: Opponents Wanted
Topic: Seeking Allied player for DaBabes based GC (2 or 3 day turns)
Replies: 12
Views: 715

Re: Seeking Allied player for DaBabes based GC (2 or 3 day turns)

I would give it a go if you're still looking.

I've never played 3day turns, but it should speed the game considerably. 26b with stacking limits is OK.

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