Search found 3328 matches

by ComradeP
Thu Oct 17, 2019 1:31 pm
Forum: Close Combat – The Bloody First
Topic: Request for additional Time Limit?
Replies: 7
Views: 380

RE: Request for additional Time Limit?

I'd also welcome the addition of a 45 minute time limit.

I play 60 minute battles currently, but there's usually little action in the last 15 minutes in the battles I've played thus far.

At the 45 minutes mark, either your boys are gone, or the enemy is.
by ComradeP
Thu Oct 17, 2019 1:23 pm
Forum: Close Combat – The Bloody First
Topic: AT guns and "STEEP ANGLE"
Replies: 34
Views: 1342

RE: AT guns and "STEEP ANGLE"

<t> Odd. Though the battle became rather glitched at the end, the AT gun at Meftah didn't fire either at the start.<br/>
<br/>
Just to be sure: you're using the latest public build for these tests, not a test version that might include a fix for the issue that isn't in a public build?<br/>
<br ...
by ComradeP
Tue Oct 15, 2019 3:02 pm
Forum: Close Combat – The Bloody First
Topic: AT guns and "STEEP ANGLE"
Replies: 34
Views: 1342

RE: AT guns and "STEEP ANGLE"

<r> As mentioned in my impressions thread, I got this situation with the latest patch.<br/>
<br/>
<IMG src="https://i.imgur.com/2jRs5zV.jpg"><s>[img]</s><URL url="https://i.imgur.com/2jRs5zV.jpg">https://i.imgur.com/2jRs5zV.jpg</URL><e>[/img]</e></IMG><br/>
<br/>
I moved the AT guns back and ...
by ComradeP
Tue Oct 15, 2019 3:18 am
Forum: Close Combat – The Bloody First
Topic: AT guns and "STEEP ANGLE"
Replies: 34
Views: 1342

RE: AT guns and "STEEP ANGLE"

According to the patch notes, the patch should fix the issue for vehicle vs. vehicle combat.

There's no mention of a fix for AT gun vs. vehicle combat.

I'm using the latest patch and AT guns and tanks don't fire at each-other at close range.
by ComradeP
Mon Oct 14, 2019 2:15 pm
Forum: Close Combat – The Bloody First
Topic: Impressions thus far
Replies: 51
Views: 2214

RE: Impressions thus far

<t> The first round of Sbiba Ridge wasn't unplayable, but it highlighted the numerous technical issues that plague the current version of the game.<br/>
<br/>
The assault on Meftah proceeded normally. Had the AI kept its armoured cars and half-track back a bit, those could have easily annihilated ...
by ComradeP
Sun Oct 13, 2019 8:50 am
Forum: Close Combat – The Bloody First
Topic: Impressions thus far
Replies: 51
Views: 2214

RE: Impressions thus far

<r> The first round of Sbiba Ridge led to a whole host of graphical glitches and peculiar situations. The game doesn't seem to like loading.<br/>
<br/>
I loaded a bunch of saved games after the 37mm's got "Steep Angle" results, hoping that would solve the issue.<br/>
<br/>
The Warhawk is stuck ...
by ComradeP
Sun Oct 13, 2019 8:44 am
Forum: Close Combat – The Bloody First
Topic: Impressions thus far
Replies: 51
Views: 2214

RE: Impressions thus far

<r> The results of First Blood, the first battle.<br/>
<br/>
There was no second round of the battle. I'm not sure why, as the Germans still controlled an objective (2-the bonus objective I captured due to Axis morale collapsing). They were not pushed off the map.<br/>
<br/>
<IMG src="https://i ...
by ComradeP
Sun Oct 13, 2019 8:41 am
Forum: Close Combat – The Bloody First
Topic: Impressions thus far
Replies: 51
Views: 2214

RE: Impressions thus far

<t> It seems the Normandy (part of the) campaign is thus far seen as the most enjoyable, as several reviewers and the author of the thread you linked to, zakblood, are enjoying that (part of the) campaign the most.<br/>
<br/>
I'll update this thread with screenshots, which might turn it into an ...
by ComradeP
Sat Oct 12, 2019 1:43 pm
Forum: Close Combat – The Bloody First
Topic: Impressions thus far
Replies: 51
Views: 2214

RE: Impressions thus far

<r> Welcome to the forums justflank.<br/>

<QUOTE><s>[quote]</s>MG weapons have always been an area weapon and have never been known for great accuracy and for that reason have always been great for supporting infantry troops flanking/assaulting enemy positions. You can’t just hold down the ...
by ComradeP
Sat Oct 12, 2019 10:13 am
Forum: Close Combat – The Bloody First
Topic: Impressions thus far
Replies: 51
Views: 2214

Impressions thus far

<t> Aside from a demo or two from early CC games, the only CC game I've played is Cross of Iron. That is my point of reference for the series.<br/>
<br/>
The Bloody First is thus far, regrettably, mostly a frustrating experience compared to the 2D CC game I've played. <br/>
<br/>
Battles feel ...
by ComradeP
Sat Dec 06, 2014 5:19 pm
Forum: Gary Grigsby's War in the West
Topic: Why I'm Not Buying (Yet)
Replies: 113
Views: 3149

RE: Why I'm Not Buying (Yet)

<r> <QUOTE><s>[quote]</s>Frankly, I think that if you have an issue with the WITE test process from 4+ years ago, it would probably be more appropriate for you to discuss that with Joel and me via PM or e-mail rather than here.<e>[/quote]</e></QUOTE>
<br/>
It was brought up, I didn't bring it up ...
by ComradeP
Sat Dec 06, 2014 1:34 pm
Forum: Gary Grigsby's War in the West
Topic: Why I'm Not Buying (Yet)
Replies: 113
Views: 3149

RE: Why I'm Not Buying (Yet)

<r> <QUOTE><s>[quote]</s>ORIGINAL: 76mm <br/>
<br/>
If by playable you mean that the game did not crash, etc., then you are correct. If you mean that the rules were well thought-out, and the game balanced (among many issues, the blizzard rules, 1:1=>2:1 rule, etc.), then I strongly disagree--hence ...
by ComradeP
Fri Nov 28, 2014 3:41 am
Forum: Warhammer® 40,000® Armageddon™
Topic: So, what is this game like?
Replies: 30
Views: 991

RE: So, what is this game like?

<t> Well, I guess I just didn't expect a "release it now, polish it later" game from the Lordz. <br/>
<br/>
It almost makes me feel bad about not being in the beta, as they had a 3 month beta period or so, which should've been more than enough to get good tooltips, proofreading and documentation ...
by ComradeP
Thu Nov 27, 2014 4:02 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: So, what is this game like?
Replies: 30
Views: 991

RE: So, what is this game like?

<t> The lack of good documentation is something I don't really understand.<br/>
<br/>
When I joined the Panzer Corps open beta in 2011, the developers were very responsive and could explain everything. As an aside, Kerensky started as a tester at the same time. He's now a team member.<br/>
<br ...
by ComradeP
Sun Sep 07, 2014 12:21 am
Forum: Command Ops Series
Topic: News on Panther Games
Replies: 54
Views: 2632

RE: News on Panther Games

<r> <QUOTE><s>[quote]</s>I recall when Tiller went solo, and while his games are as good as they always were, the second he changed the conditions of the DRM his products effectively ceased to exist for me.
<e>[/quote]</e></QUOTE>
<br/>
I'm not really sure what you mean. His latest products (at ...
by ComradeP
Fri Sep 05, 2014 5:15 am
Forum: Command Ops Series
Topic: News on Panther Games
Replies: 54
Views: 2632

RE: News on Panther Games

<r> I agree with that, but what I was trying to say was: if you know all that, don't post a schedule with fixed dates and little explanations for delays. The current state of events was exactly what I feared would happen: lengthy delays, few explanations. <br/>
<br/>
Keep in mind that though <I><s ...
by ComradeP
Fri Sep 05, 2014 2:56 am
Forum: Command Ops Series
Topic: News on Panther Games
Replies: 54
Views: 2632

RE: News on Panther Games

<r> <QUOTE><s>[quote]</s>So those worried about compatibility don't need to worry.
<e>[/quote]</e></QUOTE>
<br/>
How can you be entirely sure?<br/>
<br/>
Regardless of whether or not this will be good for Panther Games in the future, fact remains that their plans turned out too optimistic again ...
by ComradeP
Tue Sep 02, 2014 3:11 pm
Forum: Command Ops Series
Topic: News on Panther Games
Replies: 54
Views: 2632

RE: News on Panther Games

I'm looking forward to the "real" announcement.

The CO 2 plans have a delay of about a year at the moment, and I fear switching publishers might result in further delays. Again, more communication with the consumer/customer wouldn't hurt.
by ComradeP
Fri Mar 21, 2014 2:58 pm
Forum: Drums of War
Topic: First Impressions?
Replies: 49
Views: 5220

RE: First Impressions?

One word of advice: make sure you understand how the light/shade/dark mechanics work, particularly when you're facing the Undead. Otherwise, you'll take serious losses.

IIRC, all human priests "glow in the dark". The Orcs need to start fires.
by ComradeP
Fri Mar 21, 2014 1:18 pm
Forum: Drums of War
Topic: First Impressions?
Replies: 49
Views: 5220

RE: First Impressions?

<t> Frankly, I just don't understand the comments about widescreen support being a requirement. <br/>
<br/>
I'm using a 24" widescreen monitor, always have my desktop resolution at 1920x1080 and I have no problem with black bars on the side of the screen in a game as long as the rest of the game ...

Go to advanced search