Search found 203 matches

by Schatten
Wed Apr 02, 2025 10:23 am
Forum: Distant Worlds 2
Topic: Hyper Deny to only to work on enemy ships! Urgent adressing needed.
Replies: 7
Views: 726

Re: Hyper Deny to only to work on enemy ships! Urgent adressing needed.

MaximKI wrote: Tue Apr 01, 2025 6:30 pm Do you have a save showing this particular situation?
You dont need it, its always so. Any Planetary Hyper Deny scrambles all ships (allied or neutral) since ever.
by Schatten
Tue Mar 18, 2025 5:40 pm
Forum: Distant Worlds 2
Topic: 1.2.9.8 Public Beta Update Available
Replies: 43
Views: 4935

Re: 1.2.9.7 Public Beta Update Available



SHIP AND FLEET BEHAVIOR
- improved Fleet retreat evaluation to better handle unusual situations where attack target starts at one location but then quickly moves to another well-defended location in same system, thus triggering a retreat from the attacking fleet
- fleets now prefer non-dangerous ...
by Schatten
Tue Mar 18, 2025 5:40 pm
Forum: Distant Worlds 2
Topic: 1.2.9.8 Public Beta Update Available
Replies: 43
Views: 4935

Re: 1.2.9.7 Public Beta Update Available



SHIP AND FLEET BEHAVIOR
- improved Fleet retreat evaluation to better handle unusual situations where attack target starts at one location but then quickly moves to another well-defended location in same system, thus triggering a retreat from the attacking fleet
- fleets now prefer non-dangerous ...
by Schatten
Tue Mar 18, 2025 5:39 pm
Forum: Distant Worlds 2
Topic: 1.2.9.8 Public Beta Update Available
Replies: 43
Views: 4935

Re: 1.2.9.7 Public Beta Update Available



SHIP AND FLEET BEHAVIOR
- improved Fleet retreat evaluation to better handle unusual situations where attack target starts at one location but then quickly moves to another well-defended location in same system, thus triggering a retreat from the attacking fleet
- fleets now prefer non-dangerous ...
by Schatten
Mon Mar 17, 2025 7:42 pm
Forum: Distant Worlds 2
Topic: 1.2.9.8 Public Beta Update Available
Replies: 43
Views: 4935

Re: 1.2.9.7 Public Beta Update Available

SHIP AND FLEET BEHAVIOR
- improved Fleet retreat evaluation to better handle unusual situations where attack target starts at one location but then quickly moves to another well-defended location in same system, thus triggering a retreat from the attacking fleet
- fleets now prefer non-dangerous ...
by Schatten
Wed Mar 05, 2025 6:35 pm
Forum: Distant Worlds 2
Topic: Abandoned Freighters
Replies: 3
Views: 329

Re: Abandoned Freighters

but i would suggest that you handle freighters like all other ships, means small--medium--large upgrades and not 3 different freighters that do the same job.
Also please a script for AI´s that deletes older teamplates. If you take out a AI Empire you suddenly get hundreds teamplates of small ...
by Schatten
Wed Mar 05, 2025 6:29 pm
Forum: Distant Worlds 2
Topic: Did you like the pirate/facility takeovers in DWU?
Replies: 4
Views: 376

Re: Did you like the pirate/facility takeovers in DWU?

no, why? it was ok for human player, at last your armies had something to do destroying the pirate bases but the AI could not handle them and that lead to losing one planet after next to Pirates in late game since the AI was not able to destroy them with their Armies.
Also the AI has never attacked ...
by Schatten
Sat Dec 28, 2024 3:27 pm
Forum: Distant Worlds 2: Tech Support
Topic: Kasim still buggy for Dhayut
Replies: 1
Views: 383

Kasim still buggy for Dhayut

If you colonize Kasim as Dhayut you get the exterminate/enslave Event and the population disappears no matter what you choose. Planet stays independent with zero population and cannot be colonized or conquered.

Did you not want to fix it long ago?
by Schatten
Sat Dec 28, 2024 3:25 pm
Forum: Distant Worlds 2
Topic: Why is Kasim special?
Replies: 2
Views: 935

Re: Why is Kasim special?

did you not want fix Kasim long ago? the Population still vanishes if you take over as dhayut no matter you exterminate or enslave and the world stays independend with zero population and you cant inavde or colonize.

and dont even ask for savegames......
by Schatten
Thu Dec 26, 2024 10:31 am
Forum: Distant Worlds 2
Topic: Populations in a Slave Empire
Replies: 0
Views: 223

Populations in a Slave Empire

There is the Problem, if you play as Dhayut or Boskara etc. and with Slaves that Slaves are not moved by transport ships.
So even if you have a high quality Planet of a slave race but with low population you dont move automatically slaves from own worlds that less suitable here (except you use ...
by Schatten
Fri Dec 13, 2024 7:42 pm
Forum: Distant Worlds 2: Tech Support
Topic: Bug with military ships
Replies: 2
Views: 369

Re: Bug with military ships

by the way, the whole menue is bugged since setting one to 100% dont means you cannot set Escort and Patrol also to up to 100%. So basically you can have 3 times 100%
Dont you guys test your stuff at all? is that good for anything or you just make a graphic gimmick without any use?
by Schatten
Fri Dec 13, 2024 5:54 pm
Forum: Distant Worlds 2: Tech Support
Topic: Bug with military ships
Replies: 2
Views: 369

Bug with military ships

You can now set % Ratio for Escort/Guard/Patrol ratio of military ships that are not in Fleet.
Even with 100% in Guard and 0% in Escort/Patrol around 40 of 50 new build, automated, non in Fleet Destroyers are assigned to Patrol Missions. The other to Guard.
by Schatten
Mon Nov 18, 2024 6:43 pm
Forum: Distant Worlds 2
Topic: Fighters and Nebulas
Replies: 7
Views: 543

Re: Fighters and Nebulas

MaximKI wrote: Mon Nov 18, 2024 2:28 pm Do you have a save you can upload showing the issue?
what do you need a save? every fighter takes damage from damage nebulas like a ship without ion shield. So make a ion shield slot into fighters so you can use them if you research them.
by Schatten
Fri Nov 15, 2024 6:15 pm
Forum: Distant Worlds 2
Topic: Fighters and Nebulas
Replies: 7
Views: 543

Fighters and Nebulas

Fighters have still the issue that Ships/Fleets launch them in combat while in Nebulas that do damage to Ships.
While the Ships are protected by the Ion Shields the Fighters dont have it and go destroyed and permanently rebuild/destroyed etc.

Pls give a extra ion slot (and hull size) so you can ...
by Schatten
Thu Nov 07, 2024 5:40 pm
Forum: Distant Worlds 2
Topic: Ship Automation in Military Ships Menue
Replies: 8
Views: 606

Re: Ship Automation in Military Ships Menue

As said its simple. I want ships not in fleet for special reasons (guarding, hunting solo merchants in war etc). in lategame i often build 200 or 300 Destroyers or Cruisers at once for this reason. as for now you can have them only manual or full automation on start..if you go full auto they do ...
by Schatten
Sat Nov 02, 2024 8:24 pm
Forum: Distant Worlds 2
Topic: Ship Automation in Military Ships Menue
Replies: 8
Views: 606

Re: Ship Automation in Military Ships Menue


I did understand you. I don't know why you have to change the automation level from many ships not in fleet. But as workaround make a fleet of the ships change the automation level and disband the fleet.
But it would be nice if cycle automation level would work with ships not in fleet. But QoL and ...
by Schatten
Sat Nov 02, 2024 7:00 pm
Forum: Distant Worlds 2
Topic: Ship Automation in Military Ships Menue
Replies: 8
Views: 606

Re: Ship Automation in Military Ships Menue


Automate the fleet. Or I mean you can select many ships in list by holding ctrl/shift key and then switch the auto level by pressing a key, look in the key settings. (settings -> key mappings -> cycle automation settings)


I speak about single Ships and not Fleets. There is no option to give ...
by Schatten
Sat Nov 02, 2024 6:59 pm
Forum: Distant Worlds 2
Topic: Auto fleets not working as well as before dlc
Replies: 10
Views: 698

Re: Auto fleets not working as well as before dlc

Same for Attack fleets that go attacked by other Fleets from Empires your are nt at War at this moment. They just sit here and take fire.
Also Planetary Defenses and Spaceport Weapons dont bother to fire. Definietly not working.
by Schatten
Sat Nov 02, 2024 4:00 pm
Forum: Distant Worlds 2
Topic: Ship Automation in Military Ships Menue
Replies: 8
Views: 606

Ship Automation in Military Ships Menue

right now you need to set every single ship to the automation level you like (all between full auto and manually).
Pls change it so tha you can select multiple ships (lets say 40 Destroyers) and set them all at once to Auto-Guard or Auto-Patrol etc.
right now you need to do it for every single ship.
by Schatten
Sun Oct 20, 2024 7:14 am
Forum: Distant Worlds 2
Topic: Are Colony Resources Broken?
Replies: 7
Views: 1110

Re: Are Colony Resources Broken?

i would also strongly suggest to allow refueling systems (like on Tankers) on Spaceports so ships that want only fuel dont need to dock and undock all the time but can be refilled in space around the station. Would greatly help reduce the Docking Traffic.

Mit allow i mean that they work. You can ...

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