Search found 20 matches

by Larry Reese
Sat Feb 27, 2010 8:01 pm
Forum: Forge of Freedom: The American Civil War 1861-1865
Topic: Amphibious Landings
Replies: 8
Views: 177

RE: Amphibious Landings

<r> [font="arial"]<SIZE size="2"><s>[size="2"]</s>Hey there Random, Paul,<e>[/size]</e></SIZE>[/font] [font="arial"]<SIZE size="2"><s>[size="2"]</s>&nbsp;<e>[/size]</e></SIZE>[/font] [font="arial"]<SIZE size="2"><s>[size="2"]</s>I understand your point, but think it can be interpreted differentl...
by Larry Reese
Thu Feb 25, 2010 9:47 pm
Forum: Forge of Freedom: The American Civil War 1861-1865
Topic: Amphibious Landings
Replies: 8
Views: 177

RE: Amphibious Landings

<t> I know I'm a relative newbie here, but I tend to disagree, and here is why.&nbsp; The entire peninsular campaign was transported and supplied from the sea.&nbsp; As noted above, not only was this a logistical nightmare, but it was an incredible feat of logistics in my opinion given the s...
by Larry Reese
Tue Dec 15, 2009 9:22 pm
Forum: Forge of Freedom: The American Civil War 1861-1865
Topic: Frigates or ships for blockades?
Replies: 6
Views: 134

RE: Frigates or ships for blockades?

<t> Hello guys,<br/> &nbsp;<br/> I'd like to share my two cents on this.&nbsp; I think the costs of the fleets are appropriate.&nbsp; This would represent the cost, facilities, and infrastructure to home port the collection of ships in the fleet, procure, warehouse, and tramsport supplie...
by Larry Reese
Wed Dec 02, 2009 9:24 pm
Forum: Forge of Freedom: The American Civil War 1861-1865
Topic: That was satisfying!
Replies: 9
Views: 108

RE: That was satisfying!

<t> Hmmmm, Galveston was a major port for the Confederacy (and of course Texas in particular).&nbsp; I think the game reflects that admirably (I don't think the programmers put it there on a whim I guess is what I'm saying).<br/> &nbsp;<br/> Try head to head against another human Slick.&...
by Larry Reese
Tue Dec 01, 2009 3:15 pm
Forum: Forge of Freedom: The American Civil War 1861-1865
Topic: Simultaneous improvements builiding
Replies: 2
Views: 86

Simultaneous improvements builiding

<t> Hello guys,<br/> <br/> Has anyone else noticed this - I started building multiple Mints in one city and discovered after checking the delivery dates that all four will come on line simultaneously. I know I've mentioned this before, but is this intended? Or is there a formula or whatever that det...
by Larry Reese
Tue Dec 01, 2009 3:11 pm
Forum: Forge of Freedom: The American Civil War 1861-1865
Topic: AI Oversight
Replies: 2
Views: 76

RE: AI Oversight

Do you have the latest version?&nbsp; It's my understanding that the AI as Union should go for the Anaconda plan pretty regularly.
&nbsp;
LR
by Larry Reese
Fri Nov 20, 2009 8:29 pm
Forum: Forge of Freedom: The American Civil War 1861-1865
Topic: Manufacturing Plant Questions
Replies: 3
Views: 107

Manufacturing Plant Questions

<t> First question: <br/> <br/> The Manufacturing Plant development - is this cumulative? It says reduces the time to produce various units. Does only one work per city? I ask because I noticed one of my cities has three of these but it does not seem to be able to produce units 3 turns faster than e...
by Larry Reese
Thu Nov 19, 2009 3:13 pm
Forum: Forge of Freedom: The American Civil War 1861-1865
Topic: Simultaneous developments in a province
Replies: 8
Views: 157

RE: Simultaneous developments in a province

<t> Hmmm, is it not the same?&nbsp; I didn't know that (that there was not a concomittant delay for more than one building).&nbsp; I suppose it could make sense (since the materials would all be stockpiled presumably when construction started, and the primary restrictor would be labor).&...
by Larry Reese
Tue Nov 17, 2009 2:48 pm
Forum: Forge of Freedom: The American Civil War 1861-1865
Topic: Simultaneous developments in a province
Replies: 8
Views: 157

RE: Simultaneous developments in a province

<t> It can still be very worth it (I'm sure you guys can do the math).&nbsp; Say you start two units simultaneously that normally take 6 turns each to form.&nbsp; The first to start will be done in 6 turns, the second in 8 turns, 4 turns faster than if you wait to build them back to back (6+...
by Larry Reese
Mon Nov 09, 2009 5:14 pm
Forum: Forge of Freedom: The American Civil War 1861-1865
Topic: New Player, Dumb Question
Replies: 19
Views: 302

RE: New Player, Dumb Question

Just for the record, Charles Manson never killed anyone... his followers did.

LR
by Larry Reese
Mon Nov 02, 2009 9:35 pm
Forum: Forge of Freedom: The American Civil War 1861-1865
Topic: Seaborne forces and supply
Replies: 1
Views: 72

Seaborne forces and supply

<t> Greetings folks,<br/> <br/> Is there any way that union (or confederate) forces landed by sea in the enemy's strategic rear can keep themselves supplied? They can't capture a province since you have to have one adjacent to it already, but shouldn't they be able to forage and/or recieve resupply ...
by Larry Reese
Mon Nov 02, 2009 9:31 pm
Forum: Forge of Freedom: The American Civil War 1861-1865
Topic: Supplies
Replies: 6
Views: 174

Supplies

<t> I am the man of a thousand questions, evidently.<br/> <br/> Here's the situation. For several turns an enemy has had a massive army sitting in Fredericksburg. I have Raiders in Fredericksburg, Cumberland (or whatever it is called directly north of Fredericksburg, and in Annapolis. These raiders ...
by Larry Reese
Mon Nov 02, 2009 9:28 pm
Forum: Forge of Freedom: The American Civil War 1861-1865
Topic: Question regarding PBEM and naval combat, and more (bugs?)
Replies: 4
Views: 106

RE: Question regarding PBEM and naval combat, and more (bugs?)

<t> Thanks Gil.&nbsp; I am fully patched and running Vista 64 Home Premium.&nbsp; Is there actually a die roll to determine whether a unit can break off AFTER they've successfully avoided quick combat?&nbsp; What it looks like to me is that the QC routine is running and once it's done, i...
by Larry Reese
Mon Nov 02, 2009 9:23 pm
Forum: Forge of Freedom: The American Civil War 1861-1865
Topic: Brigade generals
Replies: 21
Views: 327

RE: Brigade generals

<t> Okay, let me ask this on a different level.<br/> <br/> Lets say I have a division of 5 brigades. Is it useful (if you have them) to have one 2-star (div c.o.) and four 1-star for each brigade? A total of 5 generals in the division? I this useful in quick combat, or not?<br/> <br/> Also, on quick...
by Larry Reese
Wed Oct 28, 2009 4:44 pm
Forum: Forge of Freedom: The American Civil War 1861-1865
Topic: Question regarding PBEM and naval combat, and more (bugs?)
Replies: 4
Views: 106

Question regarding PBEM and naval combat, and more (bugs?)

<t> Hello all,<br/> <br/> Now playing a BPEM game with latest updates. I'm sure this has already been mentioned, but when a naval battle occurs in the replay, the replay hangs, and jumps to the player turn. You can still go back to the "Events" button and read what happened, but still this is a bit ...
by Larry Reese
Mon Oct 26, 2009 3:11 am
Forum: Forge of Freedom - Support
Topic: Strange Combat Behavior
Replies: 5
Views: 120

RE: Strange Combat Behavior

Yes, it only happened once. I suspected it might be just lucky dice rolls, but hadn't played the game long enough to know whether that was normal or not. I'll advise if it happens again.

LR
by Larry Reese
Fri Oct 23, 2009 10:24 am
Forum: Forge of Freedom - Support
Topic: Strange Combat Behavior
Replies: 5
Views: 120

RE: Strange Combat Behavior

hmmmm, well, I found out the saves are not compatible, version to version. Lost the game. No big deal though.

LR
by Larry Reese
Thu Oct 22, 2009 5:56 pm
Forum: Forge of Freedom - Support
Topic: Strange Combat Behavior
Replies: 5
Views: 120

RE: Strange Combat Behavior

Thanks. Do you know if you can update the game engine with the new patch without screwing up a game currently under way?

LR
by Larry Reese
Thu Oct 22, 2009 2:14 pm
Forum: Mods and Scenarios
Topic: Where can I find more details on the "stock" scenarios?
Replies: 2
Views: 467

Where can I find more details on the "stock" scenarios?

Just bought 1.10.10 recently and there is no description or other information I can find in the paper or e-manuals on the premises and differences in the various scenarios. Can anyone help me out?

Thanks,

LR
by Larry Reese
Thu Oct 22, 2009 2:09 pm
Forum: Forge of Freedom - Support
Topic: Strange Combat Behavior
Replies: 5
Views: 120

Strange Combat Behavior

<t> Recently purchased FoF, think it's great. Noticed something odd though: In one game I had a large player army versus a small computer army, the computer army would try to evade battle, and would do so successfully, however, the battle routine ('clashing of swords' and going to the quick combat s...

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