Search found 79 matches

by rogerbacon51
Sun Apr 10, 2022 2:28 pm
Forum: Design and Modding
Topic: Bacon Mod + RetreatUE + Das Chrome
Replies: 239
Views: 36448

Re: Bacon Mod + RetreatUE + Das Chrome


Strange Game Breaking BUG:
My ships after hyperspeed "travel", sometimes are move back to start position. This happened in 100% cases, when ship was boarded and send to retire for technology reverse engineering.

Anyone know what cause that bug ?


It sounds like an old bug that I thought was ...
by rogerbacon51
Wed Mar 02, 2022 1:22 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 96550

Re: Bacon Mod


The Bacon Mod really adds new dimensions to Distant Worlds Universe. It’s frankly, rather awesome!

Just wondering, though… I figured that by setting to “false”, the Bacon Mod 1.82 would stop generating savestats for the player’s Empire and for Pirates. But it keeps generating these files. It’s ...
by rogerbacon51
Sun Aug 04, 2019 6:00 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 96550

RE: Bacon Mod

Holy crap. I've been out of the country for the past week. I just checked and Dropbox deleted all of my files. Fortunately there is a restore option and I jsut used it so all files should be back. I have no idea how they all got deleted. Also, I'm glad someone on Reddit has copies.
by rogerbacon51
Wed Jul 24, 2019 8:23 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 96550

RE: Bacon Mod

<r>
<QUOTE><s>[quote]</s>ORIGINAL: HAL2000<br/>
<br/>
Disabling the !rangecircle seemed to fix the issue with the FPS. <br/>
<br/>
However my ships seem to still be bound by the gravity well of the star despite the fact I turned off the gravity wells in the settings.
<e>[/quote]</e></QUOTE ...
by rogerbacon51
Sun Jun 30, 2019 3:49 pm
Forum: Design and Modding
Topic: Bacon Mod + RetreatUE + Das Chrome
Replies: 239
Views: 36448

RE: Bacon Mod + RetreatUE + Das Chrome

Try turning off range circles and see if that helps the framerate. You can turn them on or off with !rangecircles in the bacon input box.
by rogerbacon51
Sun Jun 30, 2019 11:23 am
Forum: Design and Modding
Topic: Bacon Mod + RetreatUE + Das Chrome
Replies: 239
Views: 36448

RE: Bacon Mod + RetreatUE + Das Chrome

<t> They aren't really moving there (once they did but that bug was squashed long ago). Instead, what is happening is their current target is set to 0,0 and so you see the course pointer set to the upper left corner. It usually happens when the constructor has no mission or is awaiting a supply ...
by rogerbacon51
Thu Jun 20, 2019 10:07 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 96550

RE: Bacon Mod

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Tanaka<br/>
<br/>
Curious how you got the Star Trek mod to work with Bacon? I've tried with no success?
<e>[/quote]</e></QUOTE>
<br/>
What seems to be the issue? <br/>
Try doing it it stages. First replace the exe and run the mod. That gives you 99% of the ...
by rogerbacon51
Fri Jun 07, 2019 9:45 am
Forum: Design and Modding
Topic: Bacon Mod + RetreatUE + Das Chrome
Replies: 239
Views: 36448

RE: Bacon Mod + RetreatUE + Das Chrome

<r>
<QUOTE><s>[quote]</s>ORIGINAL: FlipsTheSlayer<br/>
<br/>
I did this but it made no difference. The stars still don't show up when zooming in. Can anyone help me with this? I really prefer having the stars show up when zooming in, they add to the immersion factor of zooming into a solar ...
by rogerbacon51
Sat Jun 01, 2019 9:27 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 96550

RE: Bacon Mod

<r>
<QUOTE><s>[quote]</s>ORIGINAL: azeios<br/>
<br/>
Firstly a huge thanks to Roger for making this fantastic mod! <br/>
I was hoping to get some pointers related to the mod from more experienced ... What strategies do people use to deal with gravity wells for fleets that include large capital ...
by rogerbacon51
Sat Jun 01, 2019 9:22 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 96550

RE: Bacon Mod

<r>
<QUOTE><s>[quote]</s>ORIGINAL: jermore<br/>
<br/>
I don't know if this has been reported, but there seems to be a nasty issue with !rangecircles. I had just installed the combined bacon mod only to find the game running at 5 frames per second. I narrowed the issue down to weapon range ...
by rogerbacon51
Sat Jun 01, 2019 9:11 am
Forum: Advanced Tactics Series
Topic: TOE for download
Replies: 2
Views: 509

RE: TOE for download

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Tac2i<br/>
<br/>
Here is my standard TOE file from a couple of years ago:<br/>
<br/>
<LINK link="https://rtworks.org/GameStuff/standard.atgtoe"><s>[link=https://rtworks.org/GameStuff/standard.atgtoe]</s>standard.atgtoe<e>[/link]</e></LINK>
<e>[/quote]</e ...
by rogerbacon51
Tue May 21, 2019 11:01 am
Forum: Advanced Tactics Series
Topic: TOE for download
Replies: 2
Views: 509

TOE for download

I just switched to a new computer and I forgot to copywhatever file held my saved TOE. I really don't feel like makeing it again so I was wondering if anyone had posted their TOE they made online? I'm looking for one for the unmodified game.
by rogerbacon51
Wed Apr 30, 2014 9:37 pm
Forum: Distant Worlds 1 Series
Topic: Excerpt from the Universe Modding Guide
Replies: 44
Views: 1231

RE: Excerpt from the Universe Modding Guide

I'm curious as to the reason of the hard-coded limits mentioned above. Was it a memory issue or something else?
by rogerbacon51
Sun Mar 24, 2013 10:20 pm
Forum: Distant Worlds 1 Series
Topic: Carriers do not lauch if fleet is set to engage?
Replies: 2
Views: 311

RE: Carriers do not lauch if fleet is set to engage?

<t> I hope this gets looked at in time for the next expantion. I also had some unusual behavior with carriers. I modded my game to make fighter and bomber range about 15 times what it is by default, as well as making hyperspace impossible within system. Sometimes when my CVs would jump into a systm ...
by rogerbacon51
Sun Jan 27, 2013 1:50 am
Forum: War in the Pacific: Admiral's Edition
Topic: Mines
Replies: 3
Views: 285

Mines

<t> Do we still get notification when an enemy ship hits a mine? I remember there being some talk that it was unrealistic because there was no one there to report the hit so I was wondering if they took that out. Personally, I would like to know when an enemy ship hits a mine aI laid, realistic or ...
by rogerbacon51
Fri Jan 25, 2013 9:44 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Fighter gun ammo and fuel
Replies: 4
Views: 262

Fighter gun ammo and fuel

Sometimes I see combat messages that a fighter is out of ammo or disengaging because he is low on fuel. Where does the game keep track of this information? Are all fighters assumed to have the same amount of ammo?
by rogerbacon51
Sat Jan 12, 2013 11:03 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Task force search when left on ai's choice
Replies: 7
Views: 312

Task force search when left on ai's choice

When you don't specify search arcs for your task force and let the Ai manage it, does it make any kind of assumptions about where to search (like Allies are more likely to me toward the East and south if you are at Truk) or is it completely random?
by rogerbacon51
Fri Jan 04, 2013 3:33 am
Forum: Tech Support
Topic: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016
Replies: 1725
Views: 51946

RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012

<t> I'm running version 1.01.08r9 and I get a C++ runtime error sometimes when I try to save the game (or when the autosave tries to save). It is very frustrating because it kills the save game that was there before the save process began. Is this issue known and/or fixed in the beta patch? I'm ...
by rogerbacon51
Sat Aug 04, 2012 1:53 pm
Forum: Distant Worlds 1 Series
Topic: Curious - how do fighters pick their targets?
Replies: 9
Views: 378

RE: Curious - how do fighters pick their targets?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Modest<br/>
<br/>
That is true - if I move my carrer a bit from it's target it is still ok. If I move it more than bit (actually this "bit" is a quite long range, as fighters have longer range of operation than any other weapon) they mass disengage and are ...

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