Search found 36 matches

by rsunley
Tue Sep 12, 2023 2:45 pm
Forum: After Action Report
Topic: Global War take 1
Replies: 7
Views: 1188

Re: Global War take 1

Time has marched on and we are now up to Mar/Apr 1942

Europe:
After their lightning conquests of 1940, the Germans and Italians spent 1941 building their strength. A large effort in the Battle of the Atlantic yielded inconsistent results, however on 2 occasions the UK convoy line was completely ...
by rsunley
Sat May 07, 2022 2:30 pm
Forum: Tech Support
Topic: Unit vanished from map - stuck in moving status
Replies: 3
Views: 293

Re: Unit vanished from map - stuck in moving status

Thank you gents for your response, I will try your suggestions

Regards
Ralph
by rsunley
Sat May 07, 2022 1:28 am
Forum: Tech Support
Topic: Unit vanished from map - stuck in moving status
Replies: 3
Views: 293

Unit vanished from map - stuck in moving status

Hi all

I've come across an odd bug during my Netplay Global war game. I was shuffling the Japanese units around and one of my marines (the 4-4 one) disappeared from the screen after I put it down. I thought it may have been a graphics glitch as these sometimes occur. However after moving through ...
by rsunley
Mon Aug 23, 2021 12:58 pm
Forum: AI Opponent Discussion
Topic: Musings on moving land units
Replies: 1
Views: 884

Musings on moving land units

<t> Hi folks<br/>
<br/>
For some time I have given thought to how the AIO might play the game. I have played many PC wargames over the years and inevitably one works out the patterns that is used by computer opponents, usually leading to a victorious result.<br/>
<br/>
I feel that for an AIO to ...
by rsunley
Sun Aug 16, 2020 12:43 pm
Forum: AI Opponent Discussion
Topic: Strategic objective framework
Replies: 3
Views: 1016

RE: Strategic objective framework

<t> Choosing impulse actions<br/>
<br/>
In order to determine the correct action, the AIO needs to examine what units are available to act towards achieving the highest priority goals.<br/>
<br/>
For example, if all the high priority goals are capturing hexes and there are many land units ...
by rsunley
Sat Aug 15, 2020 1:42 pm
Forum: AI Opponent Discussion
Topic: Strategic objective framework
Replies: 3
Views: 1016

RE: Strategic objective framework

<t> <br/>
<br/>
Types of threats<br/>
<br/>
Strategic<br/>
Strategic bombing<br/>
Convoy attacks<br/>
Invasion<br/>
Presence of enemy ground units in a controlled or contested territory<br/>
Neutral becoming aligned to or conquered by an enemy<br/>
Loss of control (or destruction of ...
by rsunley
Sat Aug 15, 2020 1:11 pm
Forum: AI Opponent Discussion
Topic: Strategic objective framework
Replies: 3
Views: 1016

RE: Strategic objective framework

<t> Every unit should be assigned to a goal, but not every goal has units associated with it<br/>
A unit can have its goal changed at any time<br/>
Every turn, a unit should act in a way that attempts to achieve its goal (which may be remaining in place and doing nothing), assuming it acts at all ...
by rsunley
Sat Aug 15, 2020 7:49 am
Forum: AI Opponent Discussion
Topic: Strategic objective framework
Replies: 3
Views: 1016

Strategic objective framework

<t> I've been musing about the AI lately and wanted to offer up some thoughts. I've read the old posts about decision makers and so on but strictly in terms of strategy I have tried to come up with an abstract framework.<br/>
<br/>
I see 2 main things that the AIO must be able to do. Select ...
by rsunley
Wed Jul 08, 2020 12:27 pm
Forum: After Action Report
Topic: Global War take 1
Replies: 7
Views: 1188

RE: Global War take 1

<r> South China<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/33216/74EEFBA92B6E489585DFEAE9874DCC2A.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/33216/74EEFBA92B6E489585DFEAE9874DCC2A.jpg"><LINK_TEXT text="https://www.matrixgames.com/forums/upfi ...
by rsunley
Wed Jul 08, 2020 12:26 pm
Forum: After Action Report
Topic: Global War take 1
Replies: 7
Views: 1188

RE: Global War take 1

<r> North China<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/33216/1713A1444FE64A60AFBDC69E8183E7AE.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/33216/1713A1444FE64A60AFBDC69E8183E7AE.jpg"><LINK_TEXT text="https://www.matrixgames.com/forums/upfi ...
by rsunley
Wed Jul 08, 2020 12:26 pm
Forum: After Action Report
Topic: Global War take 1
Replies: 7
Views: 1188

RE: Global War take 1

<r> Eastern Front<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/33216/946C1EB25FC247BD818A130C7D129681.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/33216/946C1EB25FC247BD818A130C7D129681.jpg"><LINK_TEXT text="https://www.matrixgames.com/forums/upfi ...
by rsunley
Wed Jul 08, 2020 12:24 pm
Forum: After Action Report
Topic: Global War take 1
Replies: 7
Views: 1188

RE: Global War take 1

<r> West theatre<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/33216/44DEA34C31B147D4B2DC1F12CBE85EDF.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/33216/44DEA34C31B147D4B2DC1F12CBE85EDF.jpg"><LINK_TEXT text="https://www.matrixgames.com/forums/upfi ...
by rsunley
Wed Jul 08, 2020 12:23 pm
Forum: After Action Report
Topic: Global War take 1
Replies: 7
Views: 1188

RE: Global War take 1

<r> Mediterranean theatre<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/33216/86CD7A22F132401494D24F4092E67599.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/33216/86CD7A22F132401494D24F4092E67599.jpg"><LINK_TEXT text="https://www.matrixgames.com ...
by rsunley
Tue Jul 07, 2020 12:44 pm
Forum: After Action Report
Topic: Global War take 1
Replies: 7
Views: 1188

Global War take 1

<t> We've been playing Global War for several months now since we had to temporarily suspend our FtF WiF 5e game due to Covid-19 restrictions.<br/>
<br/>
Its our first game so there have been some mistakes along the way, but here is a summary up until now (near the end of Nov/Dec 40).<br/>
<br ...
by rsunley
Tue Jul 07, 2020 12:04 pm
Forum: World in Flames
Topic: Ridiculous rules
Replies: 31
Views: 1038

RE: Ridiculous rules

My personal bugbear is how a unit can sit on a rail line with a completely controlled path to a supply source, yet it can be out of supply!
by rsunley
Wed Jun 10, 2020 7:43 am
Forum: Tech Support
Topic: Fighter-bomber optional rule
Replies: 2
Views: 128

RE: Fighter-bomber optional rule

Thanks for the prompt reply. It's not the first time we have been caught out by the right click menu!

Cheers
Ralph
by rsunley
Wed Jun 10, 2020 7:29 am
Forum: Tech Support
Topic: Fighter-bomber optional rule
Replies: 2
Views: 128

Fighter-bomber optional rule

<t> Hi folks<br/>
<br/>
In our Global War NP game we have the Fighter Bomber optional rule selected but we are unable to fly land based fighters as bombers on any mission. Carrier based aircraft seem to work fine.<br/>
<br/>
I have encountered this issue in solo games as well .. is there some ...
by rsunley
Sun Apr 05, 2020 8:17 am
Forum: Tech Support
Topic: Window resizing issue
Replies: 12
Views: 407

RE: Window resizing issue

<t> Ok so I've had a partial victory. It looks like my scaling settings had got a bit mixed up, showing 100 when in fact the setting was 125. Anyway when I tried 150, the form appeared correctly, and then going back to 100 also worked. So it seems that the issue is at 125 only, which definitely ...
by rsunley
Sat Apr 04, 2020 8:40 am
Forum: Tech Support
Topic: Window resizing issue
Replies: 12
Views: 407

RE: Window resizing issue

Thanks for the quick response, however unfortunately it did not have the desired effect.

Ralph
by rsunley
Sat Apr 04, 2020 7:58 am
Forum: Tech Support
Topic: Window resizing issue
Replies: 12
Views: 407

RE: Window resizing issue

<t> Ok well you have cleared up one mystery, and that is what S L stands for!<br/>
<br/>
I had not edited any layout files when I made my initial post. I have now had a look at them and tried creating some new ones. I can save different layouts for the various forms but the main form persists in ...

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