Search found 22 matches

by csebal
Mon Dec 03, 2012 11:09 am
Forum: General Discussion
Topic: Limit Theory
Replies: 173
Views: 3042

RE: Limit Theory

double post. weird forum stuff or misclick.
by csebal
Mon Dec 03, 2012 11:07 am
Forum: General Discussion
Topic: Limit Theory
Replies: 173
Views: 3042

RE: Limit Theory

<t> I share the concerns of Kayoz and while I do not necessarily agree with his aggressive approach in voicing them, I find it even less appealing the kind of defense Josh tries to put up against that.<br/>
<br/>
I prefer not to criticize kickstarters too much as I believe that everyone should ...
by csebal
Mon Jan 03, 2011 8:42 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 51318

RE: Locking Troops into position...

<t> So many very good observations and i could add at least a dozen more of my own.<br/>
<br/>
That is, if I ever muster my strength to do it. Until then:<br/>
<br/>
Most of this thread +1.<br/>
<br/>
My most important wish:<br/>
I would be happy to see a dev that collects and posts user ...
by csebal
Thu Dec 09, 2010 8:29 am
Forum: Distant Worlds 1 Series
Topic: Galactopedia online...
Replies: 5
Views: 93

RE: Galactopedia online...

<t> I do believe, that the rorschach thing they have is 100% community effort.<br/>
<br/>
Nothing really stops you from creating a similar wiki site for DW as well. The reason i do not bother with things like that is that i know i would not care enough to maintain it myself and in the early stages ...
by csebal
Tue Dec 07, 2010 8:24 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds: Return of the Shakturi
Replies: 282
Views: 8180

RE: Distant Worlds: Return of the Shakturi

<t> Any chance we get a real map size slider, that is.. MAP SIZE, as opposed to MAP DENSITY?<br/>
<br/>
I really would like some huge games, but the fact that even the simpliest engines can cross 1/3 of the galaxy kinda takes my enthusiasm away. I would not mind if the map could be scaled 10 times ...
by csebal
Fri Apr 09, 2010 8:16 am
Forum: The War Room
Topic: General Ship/Base Design Brainstorming
Replies: 15
Views: 395

RE: General Ship/Base Design Brainstorming

<t> Also a few of my personal strategies:<br/>
<br/>
I tend to start the game by redesigning pretty much everything.<br/>
- Mining bases get increased shields (600ish) and a firepower of at least 40, with a few extra energy collectors to compensate. This ensures they can deal with any single ...
by csebal
Fri Apr 09, 2010 8:15 am
Forum: The War Room
Topic: General Ship/Base Design Brainstorming
Replies: 15
Views: 395

General Ship/Base Design Brainstorming

<r> I figured we could start a thread like this to create a common place for all those design related discussions. This thread is intended to be a place for design related tips and tricks, based on what we find to be working.<br/>
<br/>
- Bases built at colonies require little to no fuel/cargo ...
by csebal
Tue Apr 06, 2010 12:55 pm
Forum: Distant Worlds 1 Series
Topic: the case against multiplayer
Replies: 14
Views: 197

RE: the case against multiplayer

<r> Definitely pro-MP here. Ironically enough, DW is a game that would be ideally suited for MP gaming, as it is played in real time. Sure the games would be long, but you know what? I have played week long SE4 PbEM/ PbW matches, i've played SOTS and CIV4 MP games that did span multiple sessions ...
by csebal
Tue Apr 06, 2010 10:04 am
Forum: Tech Support
Topic: UI and Usability: Csebal's List
Replies: 6
Views: 251

RE: UI and Usability: Csebal's List

<r> Actually, you can have 5 different sized escort designs even with 1.0.2. It is because the way they are handled now, that you only see the latest design by default, even if there are more of the same type that are not obsolete.<br/>
<br/>
This will get fixed/changed in 1.0.3 however, according ...
by csebal
Tue Apr 06, 2010 8:57 am
Forum: Tech Support
Topic: UI and Usability: Csebal's List
Replies: 6
Views: 251

UI and Usability: Csebal's List

<t> Here is a collection of issues i think require some more work.<br/>
<br/>
Most of these are not bugs, but they are not just mere suggestions either. This post is more about usability and UI issues, than it is about my wishlist for additional features.<br/>
<br/>
Warning, wall of text incoming ...
by csebal
Mon Mar 29, 2010 11:59 am
Forum: Tech Support
Topic: Suggestion - Construction stalled
Replies: 11
Views: 197

RE: Suggestion - Construction stalled

+1
by csebal
Mon Mar 29, 2010 10:26 am
Forum: Tech Support
Topic: BUG: Able to build designs regardless of technology level
Replies: 4
Views: 853

BUG: Able to build designs regardless of technology level

<t> Symptom: When you 'get' a new design, either by encountering a delerict ship/base, or loading designs from an older game, you will be able to build those designs regardless of whether or not you actually have the technologies required for the various modules.<br/>
<br/>
Reproduction: 1) Start a ...
by csebal
Wed Mar 24, 2010 4:06 pm
Forum: Distant Worlds 1 Series
Topic: Are you going to buy the game right away or, are you going to wait? Also a warning as well.
Replies: 41
Views: 623

RE: Are you going to buy the game right away or, are you going to wait? Also a warning as well.

<t> Wait, definitely. Made the mistake of buying a similar space strat title the last time around based on the pretty screenshots and the vague info and i did regret it to an extent as it didnt live up to my expectations.<br/>
<br/>
I will wait for a demo, or a chance to try the game somehow. If ...
by csebal
Wed Mar 24, 2010 4:01 pm
Forum: Distant Worlds 1 Series
Topic: "Pre-release psychology"
Replies: 32
Views: 413

RE: "Pre-release psychology"

<t> I'm kinda wondering: whats the point of this thread?<br/>
<br/>
Are you annoyed by all those "WHEN?" threads? Do you fear there will be too many "IT SU*KS" threads?<br/>
<br/>
Its titled "Pre-release psychology", yet all I see here is random thoughts about how software development is a ...
by csebal
Tue Nov 24, 2009 12:33 pm
Forum: Armada 2526 Series
Topic: Gamestop shipping Armada already!
Replies: 174
Views: 3630

RE: Gamestop shipping Armada already!

Hurry up before we change our minds :)
by csebal
Tue Nov 24, 2009 12:32 pm
Forum: Armada 2526 Series
Topic: It's a shame...
Replies: 70
Views: 1097

RE: It's a shame...

<t> Sid might be overrated, but i still believe, that CIV4 is the best civ game as of today (including 1-3, the spinoffs and maybe even Alpha Centauri).. Not to say i havent had extreme amounts of fun with each one of those, but putting them all next to eachother, civ4 would easily be the best. Civ ...
by csebal
Tue Nov 24, 2009 11:58 am
Forum: Armada 2526 Series
Topic: Gamestop shipping Armada already!
Replies: 174
Views: 3630

RE: Gamestop shipping Armada already!

<r> <QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/>
We're in Eastern US time here, Digital River is in Central US time. What I expect is that it will start going live around 9AM US Central time. I believe it should be fully live by around 10AM US Central time, unless we run into any unexpected ...
by csebal
Tue Nov 24, 2009 9:15 am
Forum: Armada 2526 Series
Topic: Diplomacy Screen Question
Replies: 10
Views: 157

RE: Diplomacy Screen Question

3. All your base belong to us.
You mean: "All your base ARE belong to us." right?
by csebal
Mon Nov 23, 2009 4:41 pm
Forum: Armada 2526 Series
Topic: Gamestop shipping Armada already!
Replies: 174
Views: 3630

RE: Gamestop shipping Armada already!

<r> <QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/>
<br/>
Well, we just heard back. Retail has not yet reached enough stores for them to consider it widely available, so we are sticking with the planned release date tomorrow (November 24th). We will set this live in our online store as soon as we ...
by csebal
Mon Nov 23, 2009 2:40 pm
Forum: Armada 2526 Series
Topic: Gamestop shipping Armada already!
Replies: 174
Views: 3630

RE: Gamestop shipping Armada already!

<r> <QUOTE><s>[quote]</s>ORIGINAL: Tom_Holsinger<br/>
<br/>
Erik, please make your download available by 0600 Pacific Time on Wednesday. That way I can start the download at home in the morning before leaving for work, and playing after dinner.
<e>[/quote]</e></QUOTE>
Im hoping they do it a lot ...

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