Search found 9 matches

by WaltE1965
Mon Nov 08, 2010 8:16 pm
Forum: Scenarios and Modding
Topic: Lack of an editor
Replies: 10
Views: 507

Lack of an editor

<t> I agree with many here that the lack of an editor for modding this game and future games like it will certainly kill its ability to get much or any market appeal. If I had used common sense today and looked at the forums before buying this game today, I would not have bought it. I will certainly ...
by WaltE1965
Thu Dec 24, 2009 2:02 am
Forum: Tech Support
Topic: Ships overloaded with aicraft
Replies: 6
Views: 127

RE: Ships overloaded with aicraft

<t> I had an issue similar to this before when an aircraft was not carrier capable ( example: the F2G1 Corsair, aka The Super Corsair with the nick named "Corncob" 4360 radial engine ). I managed to get them on my fleet carrier, but they really played hell with the A/C total Counts. Put 10 on a ...
by WaltE1965
Tue Dec 22, 2009 2:09 am
Forum: Tech Support
Topic: Ships overloaded with aicraft
Replies: 6
Views: 127

RE: Ships overloaded with aicraft

<t> Was there by chance any carriers near it that sank on its last patrol? It might have dumped them on your only remaining carrier if there where no land bases or other carriers in the area to divert to. It should IMHO force them to ditch in the ocean with loss of the plane itself and possible loss ...
by WaltE1965
Sat Dec 05, 2009 4:26 am
Forum: Tech Support
Topic: AI ( Please move if this is in wrong forum )
Replies: 3
Views: 69

RE: AI ( Please move if this is in wrong forum )

<t> Still think the A-Bomb should do more damage than it does. I tested it last night and bombed Tokyo's Heavy industry a total of 3 days 1 A-Bomb a day and never once did any damage to anything. Then I did a 36 plane B-29 raid on same target and got very good results from that. I suppose only 36 B ...
by WaltE1965
Sat Dec 05, 2009 4:16 am
Forum: Tech Support
Topic: Impenetrable Force Field at Vigan
Replies: 1
Views: 46

RE: Impenetrable Force Field at Vigan

Just wait until they get there "Death Star" up and running. [:D]
by WaltE1965
Sat Dec 05, 2009 3:59 am
Forum: Tech Support
Topic: AI ( Please move if this is in wrong forum )
Replies: 3
Views: 69

RE: AI ( Please move if this is in wrong forum )

<t> Hi Jackyo,<br/>
I agree with the naval targeting idea. I have seen to many times, in my campaigns, a enemy task force ( No Enemy Carriers present in this Capitol Ship TF, was a bombardment one, they need to change that IMHO ) pounding my beach head and landing troops on one of my just captured ...
by WaltE1965
Thu Dec 03, 2009 4:23 pm
Forum: Tech Support
Topic: AI ( Please move if this is in wrong forum )
Replies: 3
Views: 69

AI ( Please move if this is in wrong forum )

<t> Have some issues concerning the AI and not sure if its a bug or not. So here it goes.<br/>
<br/>
My ( Allied ) TF consisted of, 4 x Fleet Carriers, 2 x BB's, 4 x CA's, 2 x CL's, 6 x DD's and 4 x DE's.<br/>
<br/>
Enemy TF consisted of, 3 x Cargo Ships and no escort.<br/>
<br/>
[:@] My TF ...
by WaltE1965
Thu Dec 03, 2009 4:10 pm
Forum: Tech Support
Topic: Combat animation issue
Replies: 2
Views: 67

RE: Combat animation issue

<t> Hi, I fixed it. Had to start a new campaign. Somehow my save game must have gotten corrupted or something, and that really bites. I was 60 days into the full campaign.[:(]<br/>
Thanks again for a great game.<br/>
<br/>
However I am making a new post about another little annoying issue ...
by WaltE1965
Fri Nov 27, 2009 2:30 pm
Forum: Tech Support
Topic: Combat animation issue
Replies: 2
Views: 67

Combat animation issue

<t> Hello, this is my first post, and wish I did not need to ask about this as this is an excellant game over all.<br/>
<br/>
I am having a combat animation and after action report issue with only the US side of the game. Here below is what it is doing.<br/>
<br/>
The following countries combat ...

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