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by HexHead
Tue May 31, 2016 11:27 pm
Forum: Gary Grigsby's War in the West
Topic: A Noob's Guide to Noobiness
Replies: 26
Views: 2426

RE: A Noob's Guide to Noobiness

Thank you, it's what I thought.
by HexHead
Tue May 31, 2016 8:48 pm
Forum: Gary Grigsby's War in the West
Topic: A Noob's Guide to Noobiness
Replies: 26
Views: 2426

RE: A Noob's Guide to Noobiness

For my edification, and others, why or how does it get 'tricky' in France? I can almost guess the answer, but am somewhat curious, and wouldn't mind your observations.
by HexHead
Tue May 31, 2016 1:02 pm
Forum: Gary Grigsby's War in the West
Topic: A Noob's Guide to Noobiness
Replies: 26
Views: 2426

RE: A Noob's Guide to Noobiness

Not that I know of, not a penalty as such. Turn on the Logistics view and it shows Depots, their 'handling/capacity', their priority number and color coding for how well the rail net is handling traffic.

Turn on Factory view to show railheads (good place to build Depots).
by HexHead
Tue May 17, 2016 3:02 pm
Forum: Gary Grigsby's War in the West
Topic: A Noob's Guide to Noobiness
Replies: 26
Views: 2426

RE: A Noob's Guide to Noobiness

Thank you. Yes, as a generalization, mountain hex entry can be 'difficult'.
by HexHead
Tue May 17, 2016 1:24 pm
Forum: Gary Grigsby's War in the West
Topic: Some Expertise Needed
Replies: 18
Views: 352

RE: Some Expertise Needed

Does thirty qualify as 'some'? Oh well, we've beaten this to death. The code is the code at the moment.
by HexHead
Tue May 17, 2016 4:28 am
Forum: Gary Grigsby's War in the West
Topic: Some Expertise Needed
Replies: 18
Views: 352

RE: Some Expertise Needed

I just don't see how they get any numbers at all if they ain't flyin'. Oh well, it's not a game breaker, the actual losses are minor, but very annoying.
by HexHead
Tue May 17, 2016 4:23 am
Forum: Gary Grigsby's War in the West
Topic: A Noob's Guide to Noobiness
Replies: 26
Views: 2426

RE: A Noob's Guide to Noobiness

<r> Correction - the Axis does have Port to Port supply. That's why, in the Tunisia scenarios, you need to hit Axis Ports hard with your air forces. Also, your naval air patrols, for sea hex Interdiction and sea lane denial. Later, in other scenarios, you want naval air command to ensure <I><s>[i ...
by HexHead
Tue May 17, 2016 3:51 am
Forum: Gary Grigsby's War in the West
Topic: A Noob's Guide to Noobiness
Replies: 26
Views: 2426

RE: A Noob's Guide to Noobiness

<t> Thanks, appreciate the encouragement. Basically, I'm just noting my progress as I learn more about how to do things and maybe some people new to the game will benefit. I played WitP:AE for a while, so I wasn't completely adrift when I started, but a Grigsby/Matrix design can be daunting to ...
by HexHead
Mon May 16, 2016 8:16 pm
Forum: Gary Grigsby's War in the West
Topic: historical command changes
Replies: 45
Views: 1028

RE: historical command changes

I scoped it out and it looks like what I was thinking of is outside the WitW forum.
by HexHead
Mon May 16, 2016 8:15 pm
Forum: Gary Grigsby's War in the West
Topic: Some Expertise Needed
Replies: 18
Views: 352

RE: Some Expertise Needed

<t> Well, if one wants to call it subs ('cuz it's pretty much nothing else if the oppo ain't flying), I can live with that - the losses in BG Italy from Tunisia to the mainland are more an annoyance than anything else, even though the historicity of that by late '43 is somewhat debatable.<br/>
<br ...
by HexHead
Mon May 16, 2016 6:29 pm
Forum: Gary Grigsby's War in the West
Topic: historical command changes
Replies: 45
Views: 1028

RE: historical command changes

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Steelers708<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: HexHead<br/>
The Germans essentially invented the assault rifle, but they should've done it in 1936, they were too little, too late. Excellent machine gun, though - MG42.
<e>[/quote]</e></QUOTE>
<br ...
by HexHead
Mon May 16, 2016 4:51 pm
Forum: Gary Grigsby's War in the West
Topic: historical command changes
Replies: 45
Views: 1028

RE: historical command changes

<r> <I><s>[i]</s>I don't own WITW so i don't know about game details or details of any leaders. I just like to discuss history<e>[/i]</e></I><br/>
<br/>
So do I, but I try to eschew involved historical discussions on the main forums of wargame sites. There's a separate forum for those discussions ...
by HexHead
Mon May 16, 2016 4:39 pm
Forum: Gary Grigsby's War in the West
Topic: Some Expertise Needed
Replies: 18
Views: 352

RE: Some Expertise Needed

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Helpless<br/>
<br/>
I didn't say anything about control. Control only triggers isolation and makes own naval transport losses much lower. Otherwise neutral hexes considered as CONTESTED SHIPPING, thus triggering potential transport losses. <br/>
<br/>
I think ...
by HexHead
Mon May 16, 2016 4:14 pm
Forum: Gary Grigsby's War in the West
Topic: historical command changes
Replies: 45
Views: 1028

RE: historical command changes

<t> I wasn't really getting into game modelling, more addressing a poster and trying to get certain things on the record.<br/>
<br/>
The US Army was wholly motorized, in the sense that all transport was such. And 'straight legs' rode, where practicable or needed. Any hardly any animal transport ...
by HexHead
Mon May 16, 2016 2:33 pm
Forum: Gary Grigsby's War in the West
Topic: historical command changes
Replies: 45
Views: 1028

RE: historical command changes

<t> Let's not forget that even as late as 1944, something like 60% of Wehrmacht transport was horses.<br/>
<br/>
Let's see, let's take a look at the US Army by mid-war, late war:<br/>
<br/>
* Artillery out the wazoo - good artillery, too, and plenty of it, arguably the single strongest asset for ...
by HexHead
Mon May 16, 2016 2:11 pm
Forum: Gary Grigsby's War in the West
Topic: Some Expertise Needed
Replies: 18
Views: 352

RE: Some Expertise Needed

<t> Oh and Ports exerting control - I'm going to have to refresh myself on the rule, but, as pertains above - how are Axis Ports exerting any naval control beyond immediate hexes, or maybe two or three? With what, fishing smacks? I'm sorry, but Helpless's answer was a bit baffling to me - please don ...
by HexHead
Mon May 16, 2016 2:07 pm
Forum: Gary Grigsby's War in the West
Topic: Some Expertise Needed
Replies: 18
Views: 352

RE: Some Expertise Needed

<r> I'm still learning the mechanics of the Air War, so a lot of my stuff is still autopilot. That still begs the question, though - if the Axis is flying next to no sorties, how is any control whatsoever being exerted?<br/>
<br/>
And if I may, let's return to the model. Let's just stick to the ...
by HexHead
Mon May 16, 2016 2:24 am
Forum: Gary Grigsby's War in the West
Topic: Some Expertise Needed
Replies: 18
Views: 352

RE: Some Expertise Needed

Thank you, I did read your thread. However, I'm flying over a 1000 sorties a Turn against next to no opposition, from what I can see. So how is the Axis exerting any control over anything?

Not to mention an incongruent model, I would say.
by HexHead
Sun May 15, 2016 7:47 pm
Forum: Gary Grigsby's War in the West
Topic: Some Expertise Needed
Replies: 18
Views: 352

RE: Some Expertise Needed

<r> <QUOTE><s>[quote]</s>The Port size display I knew about, thamks, anyway. Could've been supplemented on the UI, though, in addition to 9 point type in a display box. Also, everything I see is Port: 2. I mean everything. Something I'm missing here? <e>[/quote]</e></QUOTE>
<br/>
Sorry, misread ...
by HexHead
Sun May 15, 2016 7:01 pm
Forum: Gary Grigsby's War in the West
Topic: Some Expertise Needed
Replies: 18
Views: 352

RE: Some Expertise Needed

<r> Thanks for the info, but I'm a little boggled at one of these:<br/>
<br/>
* <I><s>[i]</s>it can get hit by enemy naval presence which is not contested by your air or navy. Enemy ports are generating naval interdiction values.<br/>
<e>[/i]</e></I><br/>
<br/>
What? What? It's April, 1944 ...

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