Search found 10 matches

by Rays1
Wed Apr 07, 2010 10:44 am
Forum: Titans of Steel - Warring Suns
Topic: New feature request
Replies: 21
Views: 825

RE: New feature request

Thought of something else the amiga version had.
The ability to jettison ammo. Something that comes in handy when facing a serious overheat situation and a matter of survival as opposed to blowing up.
by Rays1
Thu Apr 01, 2010 3:25 pm
Forum: Titans of Steel - Warring Suns
Topic: New feature request
Replies: 21
Views: 825

RE: New feature request

<t> Another idea came to mind.<br/>
How bout a smoke screen ability? Like a smoke generator?<br/>
It would place smoke in the hex of the titan. It would blind the titan that activated it and hide them from other titans as long as you remain in the hex. It could operate in the same manner as flares ...
by Rays1
Tue Mar 16, 2010 10:32 am
Forum: Titans of Steel - Warring Suns
Topic: New feature request
Replies: 21
Views: 825

RE: New feature request

<r> OUTSTANDING!!![X(]<br/>
<br/>
I'm totally geeking out about this!!!<br/>
I actually have an idea being implemented in my favorite game!!<br/>
<br/>
I hope others enjoy this new feature as much as I will.<br/>
<br/>
YOU are OUTSTANDING LARKIN!!<SM sm="00000280.gif">[sm=00000280.gif]</SM ...
by Rays1
Tue Mar 16, 2010 10:27 am
Forum: Titans of Steel - Warring Suns
Topic: battle/hq module update
Replies: 91
Views: 2719

RE: battle module update

LMAO[:D]
by Rays1
Thu Feb 25, 2010 11:12 am
Forum: Titans of Steel - Warring Suns
Topic: battle/hq module update
Replies: 91
Views: 2719

RE: battle module update

I noticed something that I'm not sure is a bug or by design. But you can't unlink a titan without turning off the scanner. Not a big deal. Just fyi if its a bug.

Thanks again Larkin.[8D]
by Rays1
Tue Feb 23, 2010 10:42 pm
Forum: Titans of Steel - Warring Suns
Topic: New feature request
Replies: 21
Views: 825

RE: New feature request

That was the beauty of the bottomless hex. You had to calculate the jump time so you don't fall in. Or you're sol if you don't have jump jets.
by Rays1
Tue Feb 23, 2010 11:18 am
Forum: Titans of Steel - Warring Suns
Topic: New feature request
Replies: 21
Views: 825

RE: New feature request

<t> K Thanks man.[8D] <br/>
I apologize if I seem annoying with suggestions. <br/>
Just now that I'm able to reach someone who has the power to maybe implement them.[&o] I'm fairly excited.<br/>
<br/>
I was playing yesterday and another one came to me. <br/>
It was something that the MechForce ...
by Rays1
Mon Feb 22, 2010 2:02 pm
Forum: Titans of Steel - Warring Suns
Topic: New feature request
Replies: 21
Views: 825

RE: New feature request

The larger the play area the more room you have for outflanking the enemy.
And a less of a chance of being cornered at the edge of the play field
by Rays1
Mon Feb 22, 2010 1:05 pm
Forum: Titans of Steel - Warring Suns
Topic: New feature request
Replies: 21
Views: 825

RE: New feature request

<t> OK. No prob. Maybe I just planted a seed?<br/>
<br/>
Another neat feature that may not be too much trouble?<br/>
Being able to select a custom size for the random maps? Like you can in the editor?<br/>
I'm of the opinion the larger the map the better. <br/>
I would love to be able to make ...
by Rays1
Fri Feb 12, 2010 6:09 pm
Forum: Titans of Steel - Warring Suns
Topic: New feature request
Replies: 21
Views: 825

New feature request

<t> Hey all. Noob here.[8|] <br/>
<br/>
Request an Auto Move option. <br/>
An ability to set timing on movement to a hex. Say you can pre-select certain titans to move in a group.. and to either arrive at a hex at the same time.. or individual hexes at the same time. <br/>
Or have a move to ...

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