Search found 102 matches

by nammafia
Wed Dec 14, 2011 3:02 pm
Forum: Distant Worlds 1 Series
Topic: Where from ?
Replies: 76
Views: 2147

RE: Where from ?

505,Land of Enchantment, USA
by nammafia
Sun Dec 11, 2011 2:02 pm
Forum: Distant Worlds 1 Series
Topic: New Distant Worlds v1.7.0.6 Public Beta Now Available!
Replies: 53
Views: 1268

RE: New Distant Worlds v1.7.0.6 Public Beta Now Available!

Does sector defensive posture trigger "remove your military forces from territory" message if the range overlaps the territory of the other empire? 
by nammafia
Fri Dec 09, 2011 2:53 pm
Forum: Distant Worlds 1 Series
Topic: I had a dream: "DW: Economica" expansion pack
Replies: 14
Views: 332

RE: I had a dream: "DW: Economica" extension pack

It is my dream, too.  The next expansion should be on the private sector.
by nammafia
Mon Dec 05, 2011 4:41 pm
Forum: Distant Worlds 1 Series
Topic: New Review of Legends Up rates 9
Replies: 9
Views: 588

RE: New Review of Legends Up rates 9

<t> I don't see anything bad about the ship design screen.&nbsp; Players have more freedom to designing ships this way than some established sets for different classes of ships.&nbsp; I just Leave it on Automatic and use Copy as New.<br/>
<br/>
I also don't see problem with carrier and tactical ...
by nammafia
Mon Dec 05, 2011 4:14 pm
Forum: Distant Worlds 1 Series
Topic: New Distant Worlds: Legends v1.7.0.4 Public Beta Available!
Replies: 68
Views: 1961

RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available!

Playing still with Legends 1701.

Should the Shakturi sue for peace treaty after the player chose alliance and protect Utopia?&nbsp; Is this a bug?&nbsp; After the alliance is set, the two factions must fight to the death.&nbsp;
by nammafia
Fri Dec 02, 2011 5:02 pm
Forum: Distant Worlds 1 Series
Topic: Silvermist
Replies: 67
Views: 1304

RE: Silvermist

I will try your suggestion about no shield nor armor ships. This is actually fun. Though I must say we, the players, should be able to mod the image for Silvermist. The cotton ball looking image does nothing to reflect the danger these things are.
by nammafia
Fri Dec 02, 2011 3:31 pm
Forum: Distant Worlds 1 Series
Topic: Silvermist
Replies: 67
Views: 1304

RE: Silvermist

@Locarnus,

I am using 1701. I also notice that the ships in the fleet are not working together --> easily eaten by the cotton balls. I beef up the ships with ~300 shield and ~180 armor. This is my silvermist killing fleet armed with only Ion Cannons.
by nammafia
Fri Dec 02, 2011 3:00 pm
Forum: Distant Worlds 1 Series
Topic: Silvermist
Replies: 67
Views: 1304

RE: Silvermist

<t> There should be a diplomatic option to form a coalition of many empires to exterminate SilverMist cotton balls.&nbsp; <br/>
<br/>
My empire can't seem to exterminate them with 15 destroyers armed with Ion Cannons with 200 fire power per ship.&nbsp; Now the cotton balls are multiplying to 15 of ...
by nammafia
Mon Nov 28, 2011 3:28 pm
Forum: Distant Worlds 1 Series
Topic: Is this on purpose?
Replies: 33
Views: 808

RE: Is this on purpose?

Also tweaks to how automate constructors response to build station request at planets because they currently don't build stations I requested in my game (Legends 1701, Human). At least, they are not building right now and I am still playing.
by nammafia
Thu Nov 24, 2011 4:19 pm
Forum: Distant Worlds 1 Series
Topic: Legends: leave your impressions here, pls!
Replies: 156
Views: 4734

RE: Legends: leave your impressions here, pls!

Hello fellow Legenders, how do you get mod to work?&nbsp; I am using my old ship set from ROTS but it does not work anymore in Legends.&nbsp; Yes, I did change the theme to my mod instead of the default.&nbsp; Am I missing something?&nbsp; Thanks.
by nammafia
Wed Nov 23, 2011 4:03 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds – Legends Now Available!
Replies: 47
Views: 1500

RE: Distant Worlds – Legends Now Available!

Just added my contribution to the selling success of Legends.


by nammafia
Mon Nov 21, 2011 6:21 pm
Forum: Distant Worlds 1 Series
Topic: Legends - Invasion and Ground Combat
Replies: 60
Views: 1690

RE: Legends - Invasion and Ground Combat

I will certainly contribute to the well being of Legends.
by nammafia
Wed Nov 16, 2011 3:43 pm
Forum: Distant Worlds 1 Series
Topic: New Video Released for Distant Worlds – Legends
Replies: 28
Views: 758

RE: New Video Released for Distant Worlds – Legends

Awesome!

I hope we will have fleet tactics in future expansions.
by nammafia
Wed Nov 16, 2011 2:59 pm
Forum: Distant Worlds 1 Series
Topic: Interesting new game!
Replies: 53
Views: 1149

RE: Interesting new game!

This free game is also a good one: Battleship Forever
by nammafia
Thu Nov 10, 2011 4:40 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds: Legends Characters
Replies: 222
Views: 6581

RE: Distant Worlds: Legends Characters

Well, the crew with an admiral on board can escape a damaged ship. Is this an actual feature in game?
by nammafia
Thu Nov 03, 2011 8:35 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds: Legends Characters
Replies: 222
Views: 6581

RE: Distant Worlds: Legends Characters

Will the "sheep" hidden faction playable once discovered?

Also, must we have to wait to play the game to find out about this "dedicated carrier"?
Right now, we can create add lots of fighter and bomber bays to create a carrier. What does "dedicated carrier" have?
by nammafia
Sun Oct 30, 2011 2:14 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds: Legends Characters
Replies: 222
Views: 6581

RE: Distant Worlds: Legends Characters

Erik and Elliot, thank you for a great game. Have we mentioned our appreciation enough? Of course, everything can get better over time and more money. I hope you are making good on your investment on this game.
by nammafia
Sat Oct 22, 2011 9:35 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds: Legends Characters
Replies: 222
Views: 6581

RE: Distant Worlds: Legends Characters

<t> I love this feature: inactive Admiral can turning into an addict. <br/>
I have a question: can this Admiral be forced into early retirement?<br/>
I love this advancement: better memory management system. Good for you and brighter future to Distant Worlds.<br/>
<br/>
Great game and only game ...
by nammafia
Thu Oct 06, 2011 9:41 pm
Forum: Distant Worlds 1 Series
Topic: For the Love of the Private Sector
Replies: 5
Views: 130

RE: For the Love of the Private Sector

<t> I also would like to suggest Corporation Headquarter as something similar to ruins giving commerce benefits (increase income and happiness) to planets.&nbsp; Of course, the corporations can move their headquarters else where when tax is too high, for instance, or players fail their demands.</t>
by nammafia
Thu Oct 06, 2011 9:34 pm
Forum: Distant Worlds 1 Series
Topic: For the Love of the Private Sector
Replies: 5
Views: 130

For the Love of the Private Sector

<t> Hi,<br/>
<br/>
Now that we have 2 expansions without any love toward the private sector. This thread is to list what we the players want to see in the upcoming updates and expansions with regard to the private sector. There are already many good suggestions in the Wish List but consolidation ...

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