Search found 8 matches

by bloodystump
Sun Apr 25, 2010 8:27 pm
Forum: Tech Support
Topic: 1.04 Beta 2
Replies: 4
Views: 204

RE: 1.04 Beta 2

<t> I've also reported this issue. For me it's happening if a ship switches to some secondary mission at the time refuelling gets triggered (like escaping an attack).<br/>
<br/>
The problem seems to occur if refuelling and escaping missions get used together, for example;<br/>
<br/>
Ship has a ...
by bloodystump
Fri Apr 23, 2010 3:25 pm
Forum: Tech Support
Topic: 1.04 beta2 Resupply ship and AE weapon problems
Replies: 2
Views: 134

RE: 1.04 beta2 Resupply ship and AE weapon problems

Ah, after i posted i guessed this might have been a design choice rather than a bug. Having said that, it would be nice if it was used more intelligently (only using it when X number of ships are within range for example)
by bloodystump
Fri Apr 23, 2010 2:03 pm
Forum: Tech Support
Topic: 1.04 beta2 Resupply ship and AE weapon problems
Replies: 2
Views: 134

1.04 beta2 Resupply ship and AE weapon problems

<t> Resupply ships (human AI designed) are up to their old tricks. I have 5 in my current game and not one has managed to deploy for longer than about 30seconds.<br/>
<br/>
The Devastator Pulse area effect super weapon on capital ships (my own and an ally's) are being used indiscriminately ...
by bloodystump
Wed Apr 21, 2010 6:34 pm
Forum: Distant Worlds 1 Series
Topic: UPDATED: Distant Worlds 1.0.4 Public Beta 2 Now Available
Replies: 211
Views: 7883

RE: Distant Worlds 1.0.4 Public Beta Now Available

<t> Manually controlled fleet ships can lose their fleet mission after a refuel (patch 1.0.4 beta2).<br/>
<br/>
The problem i've encountered is that if a fleet ship flees and then refuels, it will revert back to the stored flee mission after refuelling. This leads to it completing the flee and ...
by bloodystump
Tue Apr 20, 2010 6:33 pm
Forum: Distant Worlds 1 Series
Topic: UPDATED: Distant Worlds 1.0.4 Public Beta 2 Now Available
Replies: 211
Views: 7883

RE: Distant Worlds 1.0.4 Public Beta Now Available

<t> Thanks for continuing to improve this great game.<br/>
<br/>
Here's some initial feedback after a little watching of things in action;<br/>
<br/>
Ships manually told to patrol do not refuel automatically.<br/>
Ships manually told to escort, refuel perfectly (if a little late sometimes ...
by bloodystump
Thu Apr 01, 2010 2:09 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 75051

RE: Master Wishlist Thread

<t> A toggle for individual empire icon visibility.<br/>
A toggle for private craft icon visibility.<br/>
A list showing stranded assets and/or the ability to toggle AI repair and construction independantly (i like the idea of automated repair but i want total control of mine and base construction ...
by bloodystump
Sat Mar 27, 2010 6:24 pm
Forum: Distant Worlds 1 Series
Topic: Suggestion: Explorers
Replies: 5
Views: 175

RE: Suggestion: Explorers

Good idea. I'd like this for all ships/fleets to be honest or at least an option to toggle it.
by bloodystump
Sat Mar 27, 2010 2:44 pm
Forum: Distant Worlds 1 Series
Topic: Praise, wishes and bugs.
Replies: 0
Views: 90

Praise, wishes and bugs.

<t> Congratulations on making a fantastic game. I caught wind of this title only a week or so ago and it sounded like just the kind of game i had been waiting for. I bought it the moment it released and have not been disappointed. Thank you!<br/>
<br/>
Now for a few wishes;<br/>
The ability to ...

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