Search found 8 matches

by AndyH
Wed Sep 28, 2011 5:54 pm
Forum: TOAW III Support
Topic: Visibility of Damaged Rails
Replies: 5
Views: 153

RE: Visibility of Damaged Rails

<r> Thanks for all your replies.&nbsp; I looked more carefully at the map last night and there is in fact a slight difference between the graphics for intact and broken railroads; in the graphics set for this scenario they are each a slightly different shade of reddish-brown!&nbsp; They were just a ...
by AndyH
Tue Sep 27, 2011 5:35 pm
Forum: TOAW III Support
Topic: Visibility of Damaged Rails
Replies: 5
Views: 153

Visibility of Damaged Rails

<t> I am playing the 'Gotterdammerung' scenario and a minor irritation is that I can't tell by looking at the map where railroads are broken/damaged. The only way I can tell if a railroad is broken is either by hovering over the hex (rather time consuming as this is a very large map), or by trying ...
by AndyH
Mon May 16, 2011 12:36 pm
Forum: Advanced Tactics Support
Topic: Naval Combat
Replies: 4
Views: 66

RE: Naval Combat

Vic, Thanks for your reply. Disappointed obviously, but hopeful that this feature might make it into a future version.

Andrew
by AndyH
Sun May 15, 2011 6:25 pm
Forum: Advanced Tactics Support
Topic: Naval Combat
Replies: 4
Views: 66

Naval Combat

<t> One of my pet complaints about AT WW2 - an otherwise brilliant game - is the inability to conduct naval combat at a distance (i.e. naval units needs to adjacent to one another in order to engage). I have posted on this to the forum a couple of times.<br/>
<br/>
I have not yet bought AT Gold ...
by AndyH
Thu Sep 30, 2010 9:12 pm
Forum: Advanced Tactics Series
Topic: AT2 Wishlist
Replies: 18
Views: 288

RE: AT2 Wishlist

<t> I agree that both games need some kind of naval interception system, but in general AT has a substantially superior naval model to TOAW's. AT's naval system really does model ship to ship combat reasonably well, subject to a few flaws such as my ranged fire 'hobby horse'. TOAW's naval system is ...
by AndyH
Wed Sep 29, 2010 2:45 pm
Forum: Advanced Tactics Series
Topic: AT2 Wishlist
Replies: 18
Views: 288

RE: AT2 Wishlist

<t> Ranged combat for naval units. It doesn't make sense for land based artillery units to be able to fire from a distance, but for naval units to have to be right next to their target to attack them. This also means that there is no distinction between the combat ranges of (for example) BB's and DD ...
by AndyH
Thu Mar 25, 2010 5:48 pm
Forum: Advanced Tactics Support
Topic: Ranged Naval Combat
Replies: 3
Views: 103

RE: Ranged Naval Combat

<r> Thanks Vic and Lunaticus for your explanations (albeit - from my perspective - disappointing ones!)<br/>
&nbsp;<br/>
Vic: I appreciate that any system of wargame rules is going to involve some degree of simplification and abstraction and I also realize that the turn-based system is going to ...
by AndyH
Thu Mar 25, 2010 3:31 am
Forum: Advanced Tactics Support
Topic: Ranged Naval Combat
Replies: 3
Views: 103

Ranged Naval Combat

<t> I just got AT and I'm getting to know the features. One thing I can't figure out is this:<br/>
<br/>
Some naval sub-formations (only cruisers and battleships I think) have an artillery range. However this range seems ineffective against other ships. In other words the only way I can attack ...

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