Search found 52 matches

by Volcano
Fri Sep 14, 2012 3:05 pm
Forum: Tech Support
Topic: Reporting bugs for 1.7.0.16
Replies: 19
Views: 629

RE: Reporting bugs for 1.7.0.16

I also got the problem of all military ships without any weapon or shield components, and when modifying the policy files as chrisrox told it, I noticed that the header line of all these files tells 1.7.0.14 whereas the game is in 1.7.0.16 version. Is that normal ?
by Volcano
Thu Sep 13, 2012 12:04 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 59767

RE: Master Wishlist Thread

<t> I had an interesting idea to improve further the diplomatic and military aspects of the game. In the galaxy there are many treasures but there are also dangerous things, such as the World Annihilator or the Beacon of Shaktur. For some people it may be useful to have the ability to create ...
by Volcano
Sat Dec 10, 2011 8:28 am
Forum: Tech Support
Topic: [DWL 1.7.0.0] bug with research
Replies: 2
Views: 61

[DWL 1.7.0.0] bug with research

<t> In my current game I have a bug which prevents a researched technology to be used in the ship designs : the quantum reactor. Currently in my design screen the only reactor available is the fission reactor, but it should be the quantum one as it is more powerful, even if I have unlocked all ...
by Volcano
Sat Jun 18, 2011 5:25 pm
Forum: Tech Support
Topic: R&D Bug?
Replies: 9
Views: 246

RE: R&D Bug?

<t> I have seen the same bug in my current game. I have unlocked all the techs that improve the basic fission reactor, then I unlocked the quantum reactor, which is far more powerful than the fission one, even with all upgrades, but when I check "Only show latest components", the component list ...
by Volcano
Sat Jun 11, 2011 5:36 pm
Forum: Tech Support
Topic: [ROTS 1.5.0.8] Bug with automated research ?
Replies: 3
Views: 136

RE: [ROTS 1.5.0.8] Bug with automated research ?

<r> New ? Well, as I had already spotted some bugs just after the release of original DW, I'm not so new as you think ^^<br/>
<URL url="http://www.matrixgames.com/forums/fb.asp?m=2419586&key="><LINK_TEXT text="fb.asp?m=2419586&key=">http://www.matrixgames.com/forums/fb.asp?m=2419586&key=</LINK_TEXT ...
by Volcano
Sat Jun 11, 2011 4:19 pm
Forum: Tech Support
Topic: [ROTS 1.5.0.8] Bug with automated research ?
Replies: 3
Views: 136

[ROTS 1.5.0.8] Bug with automated research ?

<t> For some time now, I noticed there is a problem with automated research of technologies : when you receive a bonus in a tech you were researching, or when you buy this tech from another empire, the research is stopped and doesn't switch to another tech, you have to switch manually to a new tech ...
by Volcano
Sat Jun 11, 2011 8:01 am
Forum: Tech Support
Topic: [ROTS 1.5.0.8] Station moved in a wrong place
Replies: 15
Views: 247

RE: [ROTS 1.5.0.8] Station moved in a wrong place

As you like it ^^ Let's hope these two savegames will help to kick Murphy and his law out of this game ! [:)]
by Volcano
Sat Jun 11, 2011 7:47 am
Forum: Tech Support
Topic: [ROTS 1.5.0.8] Station moved in a wrong place
Replies: 15
Views: 247

RE: [ROTS 1.5.0.8] Station moved in a wrong place

Saves uploaded under names : "VolcanoAutosave1bugstations" and "Volcanobugstationsbeforeattack".

PS : you should clean up the FTP server from all the old files sent by players which you don't need anymore ^^
by Volcano
Sat Jun 11, 2011 6:51 am
Forum: Tech Support
Topic: [ROTS 1.5.0.8] Station moved in a wrong place
Replies: 15
Views: 247

RE: [ROTS 1.5.0.8] Station moved in a wrong place

I ran the savegame up to the moment of the attack, but the attack didn't occur again, sorry, all I can give you is the autosave... I can also give you the normal save if you want to try to reproduce the bug.
by Volcano
Fri Jun 10, 2011 10:11 pm
Forum: Tech Support
Topic: personal exploration ships 'love' ruins
Replies: 4
Views: 86

RE: personal exploration ships 'love' ruins

This bug also occurs for fully automated exploration ships.
by Volcano
Fri Jun 10, 2011 6:26 pm
Forum: Tech Support
Topic: [ROTS 1.5.0.8] Station moved in a wrong place
Replies: 15
Views: 247

RE: [ROTS 1.5.0.8] Station moved in a wrong place

I see, but the only other savegame I can give you was made two ingame years before the attack, that's a bit much...
by Volcano
Fri Jun 10, 2011 6:16 pm
Forum: Tech Support
Topic: [ROTS 1.5.0.8] Station moved in a wrong place
Replies: 15
Views: 247

RE: [ROTS 1.5.0.8] Station moved in a wrong place

I have an autosave made 6 minutes before this screenshot, I don't remember if it was made prior to the attack, but I'll check this.

Edit : and the answer is... the autosave was made during the repair !
by Volcano
Fri Jun 10, 2011 6:03 pm
Forum: Tech Support
Topic: [ROTS 1.5.0.8] Station moved in a wrong place
Replies: 15
Views: 247

[ROTS 1.5.0.8] Station moved in a wrong place

<r> I just started a new game as Human in an even clusters galaxy of 1400 stars. A short time ago, I saw a pirate frigate attacking one of my research stations, built near a black hole. The frigate was repelled by the stations weapons but managed to severly damage the station before jumping out ...
by Volcano
Thu Dec 23, 2010 1:21 pm
Forum: Tech Support
Topic: [ROTS 1.50] Bug with unfinished ships
Replies: 3
Views: 63

RE: [ROTS 1.50] Bug with unfinished ships

Okay, but I never saw such a bug in the original game ^^ Fortunately, it is possible to finish those ships by ordering a construction ship to repair them. I hope this bug can be fixed in the future.
by Volcano
Thu Dec 23, 2010 12:34 pm
Forum: Tech Support
Topic: [ROTS 1.50] Bug with unfinished ships
Replies: 3
Views: 63

[ROTS 1.50] Bug with unfinished ships

<r> Playing as Human in a 1000 stars even clusters galaxy, I ordered the construction of three destroyers at my homeplanet's spaceport and assigned those destroyers to an already existing fleet. I then ordered this fleet to attack an enemy exploration ship in my home system, and the three destroyers ...
by Volcano
Mon Jul 26, 2010 1:47 pm
Forum: Tech Support
Topic: 1.0.6.0 Strange planet name
Replies: 3
Views: 65

RE: 1.0.6.0 Strange planet name

<t> Some precisions on this problem : I started in a three-planet system. To see if it coulb be a bug, I started a new game with random race (the game gave me the Dhayut) and again, I had a home system with three planet, the second one with an unspeakable name and the third one named 'nameofthestar ...
by Volcano
Sun Jul 25, 2010 11:07 am
Forum: Tech Support
Topic: 1.0.6.0 Strange planet name
Replies: 3
Views: 65

RE: 1.0.6.0 Strange planet name

I have now more than 50 colonies in many systems, but the planet BV448 is so far the only one I have seen with such a name. So it may be a bug.
by Volcano
Sat Jul 24, 2010 6:23 pm
Forum: Tech Support
Topic: 1.0.6.0 Strange planet name
Replies: 3
Views: 65

1.0.6.0 Strange planet name

<t> Hi,<br/>
<br/>
I just started a new game with 1.0.6.0 patch, playing as Securan in a 1400 stars galaxy and expansion glider at starting. Just at the beginning, I open the expansion planner and I can see a potential colony, a planet, which name is "BV448". This sort af name is usually given to ...
by Volcano
Tue Jun 15, 2010 7:02 am
Forum: Tech Support
Topic: 1.0.4.9 Construction Ships Always Retrofit at Capital Planet
Replies: 3
Views: 86

RE: 1.0.4.9 Construction Ships Always Retrofit at Capital Planet

<t> Well, construction ships aren't build at a spaceport, but at a planetary ship yard, just as the colony ships are. So, the fact that they want to go to a planet to get retrofitted is normal, and the only problem that remains is the fact that they always go to the capital planet.<br/>
<br/>
But it ...
by Volcano
Fri Jun 11, 2010 6:04 pm
Forum: Tech Support
Topic: 1.0.4.9 Games crashes, bug apparently linked to World Annihilator
Replies: 3
Views: 90

RE: 1.0.4.9 Games crashes, bug linked to World Annihilator

I have to add a point. This game crash occured on a computer running with Windows XP Home SP3. I have played about two or three hours on another PC running with Vista and the game didn't crash.

Go to advanced search